Carbineer Archive

Thread: HAM Cost Comparison: Why the Carbineer Always Loses

Otchu
Wed Oct 01, 2003 12:38 am
#27

Thank you for getting this thread back on track. There is a HUGE difference in the HAM special attack costs between carbine and any other weapon. I switched from pistoleer to carbineer to shake things up a bit any try a different profession, the HAM drain is massive.


With 2 pets out I could battle several fairly strong mobs in a row as a pistoleer and be a major contributer to the damage being done and only drain from the action pool. As carbineer I'm out of pool points (health and action) midway thru the first fight - even after substantial stat migration - and have to sit for several minutes before starting again.


I did notice one very important thing when I went from pistoleer to carbineer - with pistoleer I seemed to be only expending HAM costs that were associated with the weapon. As carbineer I seem to be burning the HAM cost of the weapon AND the special move.


At any rate, the HAM special move costs need to be dramatically reduced for this profession.


THIS DOES NOT MEAN NERF PISTOLEER - IT MEANS FIX CARBINEER.


I suppose I should go out and edit my signature now.




Otchu
Master CH / Master Ranger / Carbineer
I'll bet I can kill myself faster than you can kill me ... I'm a Carbineer!
Koil
Wed Oct 01, 2003 7:21 am
#28

I chose carbineer because I thought they were the weapons a soldier would use when charging down a battlefield or whatever. I never thought of the carbineer to be a support class and hope it isn't meant to be.


I can understand why we don't get melee defence mods because the lowest ideal range on carbines I have seen is 22m for the DXR6 (correct me if i'm wrong) and since we get the 'carbine accuracy while moving' mods should also tell you we aren't supossed to be fighting at point blank range.


My choice of weapons are the laser carbine and DXR6. Laser carb from 30m to ideal range and DXR6 for close range. Also I have found them to be more accurate than other carbines outside of their ideal ranges.

Cyene
Wed Oct 01, 2003 8:39 am
#29

Oh, and it appears this thread was hijacked once again.


Kinsei and the rest of you who keep debating the HAM issue, go re-read the original post and try to explain why there is such a huge discrepancy in documented and actual HAM costs....instead of just going on and on about your opinion of how the class "should" be. If you want to dicuss that, at least be respectful of the original poster and start a new thread.


Thanks


Cyene

Indicant
Wed Oct 01, 2003 1:33 pm
#30

A master commando or a master BH has 33 points left, enough to pick up some medic skills if they want. There is no requirement to master commando or BH, you can hybridize for more free points if you desire. Being a second tier medical profession to make carbineer workable shouldn't be a requirement.
Ail
Wed Oct 01, 2003 2:05 pm
#31

I didn't say it was a requirement I just said that carabineer can be doctor too or if they want Master CH with some good medic skills.


Those guys can't.


So stop comparing things that aren't comparable.


And pls gimme a break, there is no comparison btw a few medic skills and the capability to walk around with 2.5k ham bars, 1.5k secondary stats and still be wearing full composite and basically using special at no ham costs....


Yes a Master Carbineer/BH will deal around 40% damage more than I, maybe 50% more.


But I cansustain 300% more than him and still spam my specials....







Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Kinsei
Thu Oct 02, 2003 12:07 am
#32

I am making assunptions from information provided as best I could. It's really the only thing that us players can do. You mentioned before in a previous post that you used mainly aDH17 Snubnose in PvP fights. So when you said you were doing 500 damage on average against your Pistoleer friend, I can only assume you were using this type of weapon. Then I mentioned Leg Shot 2 with laser carbine because as we all know PvP gets a damage reduction of 75% from normal damage you would normally be doing. The reason I mentioned Leg Shot 2 at all is that you can do this kind of damage on average just with Leg Shot 2 and a laser carbine. I also assumed you had higher abilities than Leg Shot 2 and have access to a laser carbine and if so, then it should be quite easy to do this type of damage. That would lead to the conclusion that you can do much more damage with a higher ability than Leg Shot 2 and perhaps a tweaked out laser carbine better than mine. I know that my laser carbine can hit as hard as 2kfor action damage on unnarmored targets in PvE. My laser carbine isn't even that good and the slice didn't make it as godly as it could be. I'm not sure whereyou think I was making up facts.


As of now, anyway, there seems to be a bug with PvP damage and armor piercing weapons.


And for Cyene, thanks for browsing through the posts and not actually reading any of it. This thread has always been the HAM issue and I've answered quite thoroughly why HAM costs are they are now. This thread is all about the HAM issue, if you don't think this is the issue then you obviously haven't read any of the otherreplies as well. I have stated on every end of my posts that this is not actually where I want Carbineers to be but you're just browsing through them anyway, so whatever. Go flame someone else. You people obviously need to relax, I was just bringing up an idea. I'd rather not be as close-minded as to expect to eventually become as good as Bounty Hunters. It seems this is what some of you would like but it's not gonna happen.




* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
Good bye, choices. We will miss you!

- "Don't feed the animals."
Ail
Thu Oct 02, 2003 12:39 am
#33






MasterGwydion wrote:
I only play PVP, only for skilling i do pve. I think the Carabinier is only playable with doc buffs, and then hes unkillable. U should only use some minddrugs like moun gold.

But as single PVP Character.... say goodbye and dont start fighting cause u will kill urself.

The Pistoleer BH, Hamcosts about 40health/60action, nonstop Special attacks.
The Commando , Hamcosts too low. nonstop Special attacks..
The Rifleman, medium Hamcosts, but oneshotkills

The Carabineer, suicied character.

The Hamcosts should be reduced or the others should be rised.




Noticed anything in your list ?


The Pistoleer BH can't be doctor.


The Commando can't be doctor.


It is not recommanded for the rifleman to be doctor ( because your specials already cost mind..).



So basically you can take a second profession that can allow you to overcome the Ham deficiency ( and do much more than that) whereas those guys can't..................


Doesn't it look much more balanced now ?





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

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