Carbineer Archive
Thread: Specials Update (chargeshot2 info)
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TAfirehawk
Sat Mar 06, 2004 1:18 am
#27
Somebody needs to edit their message, wwwwwaaaaaayyyyyy tttttoooooooo wide ![]()
My goodness, I think I am going to pee my pants....
Mild-Breeze-Trooper
Sat Mar 06, 2004 9:57 am
#28
New carbineer prayer:
All hail Novamarine!
The glory, the power and the knockdown effect is all yours!
Thy AOE be done, on TC as well as on Gorath.
This was the best news I've had all week. ![]()
Sixdays
Sun Mar 07, 2004 2:51 pm
#29
LukinDarkwater wrote:
Will we eventually actually have to stop using the "Official Carbineer Motto"?
Dang, dont we all wish ![]()
And great news, allthough i am getting more and more worried how the bat (the nerf one) will swing after this
JerynChoice
Mon Mar 08, 2004 2:17 pm
#30
Great news, Nova! Thanks!
If that, then we'll just institute a new Official Carbineer Motto: "Hey, it was GREAT while it lasted!" LOL
And great news, allthough i am getting more and more worried how the bat (the nerf one) will swing after this
Arahn
Tue Mar 09, 2004 6:25 am
#31
Uhmm... so burstshot 2 is AoE?? well I use it ALL the time, and i NEVER hit more than one opponent.......
KetherSWG
Tue Mar 09, 2004 6:41 am
#32
Arahn wrote:
Uhmm... so burstshot 2 is AoE?? well I use it ALL the time, and i NEVER hit more than one opponent.......
Not yet............... Publish 7 has not occurred on LIVE servers.
Bermag
Tue Mar 09, 2004 7:26 am
#33
Nova,
Didn't you say that Legshot3 and Chargeshot2 problems were connected, caused my the same coding bug? I.e if CS2 is fixed then LS3 will be fixed as well?
Can anyone test if LS3 on TC works or not?
Didn't you say that Legshot3 and Chargeshot2 problems were connected, caused my the same coding bug? I.e if CS2 is fixed then LS3 will be fixed as well?
Can anyone test if LS3 on TC works or not?
KetherSWG
Tue Mar 09, 2004 7:44 am
#34
novamarine wrote:
The bad news is that an unknown bug was preventing either of them from working. He did eventually find the bugs on both those specials, but missed the Q/A deadline for the Publish 7.
/shrug
TheFUna
Tue Mar 09, 2004 8:11 am
#35
...but are the ludicrously high HAM costs fixed?
Fixed specials are great, don't get me wrong, but when I have to use 2 stims just to kill a single blue-con mob because I'm killing myself with HAM costs...the benefit of fixed specials gets lost.
Fixed specials are great, don't get me wrong, but when I have to use 2 stims just to kill a single blue-con mob because I'm killing myself with HAM costs...the benefit of fixed specials gets lost.
novamarine
Tue Mar 09, 2004 8:12 am
#36
Bermag wrote:
Nova,
Didn't you say that Legshot3 and Chargeshot2 problems were connected, caused my the same coding bug? I.e if CS2 is fixed then LS3 will be fixed as well?
Can anyone test if LS3 on TC works or not?
Ahh...a Wanderhome player...and a good carbine maker at that 
I don't know if they were linked, but they were both having the problem that the code wascorrect on them and they were not working (aka unknown bug). The Dev found both bugs but he did not find the legshot bug to beat the Q/A cutoff. He did find the chargeshot2 bug so that is in.
I have tested Legshot3 on TC and it is still basically legshot2. It will be fixed in Publish 8.He did fix 7 of the 8 broken specials so don't get too down on the Dev 
I should unsitcky this post as it has some old info.
Bermag
Thu Mar 11, 2004 4:20 pm
#37
Thanks Nova!
Any time you need a good Carbine, come visit me (BTW, which is your character name on WH?).
I guess I need to start nmaking som extra carbines. Might get a lot of new Carbineers after publish 7 goes live.
To bad Legshot3 didn't make it pub 7. I guess we should be happy for the fixes we got.
Any time you need a good Carbine, come visit me (BTW, which is your character name on WH?).
I guess I need to start nmaking som extra carbines. Might get a lot of new Carbineers after publish 7 goes live.
To bad Legshot3 didn't make it pub 7. I guess we should be happy for the fixes we got.
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