Carbineer Archive
Thread: Counterattack
jfang wrote:
I disagree, Ionscout. I envision pistoleers as being the defensive of the ranged professions, and carbineers being the special effects wizards. If carbineers had a "good, working defense" (read: counter attack was as good, or better, than dodge), it wouldn't be fair. There would be very little reason to be a pistoleer, as a carbineer would be as defensive, but also get a plethora of specials that pistoleers don't have.
TAfirehawk wrote:
Keaka26 wrote:
how do you know it works? I have seen in the combat spam where it will say I counterattacked, but have seen no actual counterattack take place (ie firing off a shot and dealing some actual damage).
Oh, well I thought everybody knew that bug, SORRY....it works just like Dodge/Block in that regard, just not often enough.
And my unproven theory says Dodge/Block cost an attack turn whereas Counterattack doesn't.....which if that is true would be the counter attack you speak of.....but I haven't gotten around to testing it yet.
Ackis wrote:
I did swordsman, and I currently have +75 counterattack from that profession (I left the one skill tree because I knew I was going to do carbineer in the near future). I haven't counterattacked once.
Keaka26 wrote:
how do you know it works? I have seen in the combat spam where it will say I counterattacked, but have seen no actual counterattack take place (ie firing off a shot and dealing some actual damage).
Oh, well I thought everybody knew that bug, SORRY....it works just like Dodge/Block in that regard, just not often enough.
And my unproven theory says Dodge/Block cost an attack turn whereas Counterattack doesn't.....which if that is true would be the counter attack you speak of.....but I haven't gotten around to testing it yet.
TAfirehawk wrote:
Keaka26 wrote:
how do you know it works? I have seen in the combat spam where it will say I counterattacked, but have seen no actual counterattack take place (ie firing off a shot and dealing some actual damage).
Oh, well I thought everybody knew that bug, SORRY....it works just like Dodge/Block in that regard, just not often enough.
And my unproven theory says Dodge/Block cost an attack turn whereas Counterattack doesn't.....which if that is true would be the counter attack you speak of.....but I haven't gotten around to testing it yet.