Carbineer Archive
Thread: Carbineer Issues/Problems Reported
Talset11 wrote:
Action costs is what really kills carbines for me right now. Temp is MBH/MCarb/pistol 0/0/3/3. Was fighting Krayts using my scatter pistol i could take down a giant with action left over. Using any of my carbs id run out with the krayt having half his health left. Action drain on my scatter was 84 and my carbs it was 110's-120's. Now if carbs did more damage to make up for the cost i could see the point but with weapons all being about the same based off of levels this really needs to be addressed.
Tal'set
I've found that Neutron Pixies are the best action regen item around. With a 20% action regen, I rarely run out of action points with one target, and have even taken on multiple targets without worrying too much about the action regen. In addition, Pixies also give a 20% health buff as well as 20% regen on heath and mind. And best of all, the downer only last about 10 to 15 seconds, so it's a clear winner for me
TAfirehawk wrote:
MAJOR UPDATE
Suppression Fire is getting tweaked/fixed/changed on TC or will be on TC soon. I hope to get something official on the changes made but until I can release the info please go test it out on TC when it shows up. Many thanks go to Keldarin for making the change and TH passing on the info.
By now all of you should trust me.....so believe me when I say the new Suppression Fire is going to be UBER for Crowd Control and some won't care for it but I feel it fits perfectly into what I read for Carbineer 9 months ago.
YAY finally. will it be useful in PvE too? or will it just make everything agro you?
hopfully a area snare or root.
or maybe some other states, dizzy, blind maybe? and low damage so it wont pull argo off the tanks to much
Well don't rush to TC just yet, I am on there now and it needs some more tweaking. The effectiveness needs to be increased but the concept I am still 100% in favor of right now.
Lets hope my testing/reports late tonight will be seen tomorrow and adjusted on TC and headed to LIVE soon ![]()
Nobody should be able to take on 40 imps solo and live thats a give in. It is great fun making about 500 fp in 5 minuts : ) But the way the exp system is. Attacking sevral targets that i would have a chance killing is compleatly pointless unless you just want the meat or what ever. Wile i can find some single mobs that are prety hard. But the thing about one target. You either can or cant beat it. Once you find your chars nitch attack concept other than swaping one attack before another every so often it realy becomes a yes or no encounter. The great thing about sevral mobs is you can realy challange yourself. Get the fight to the point that the trees and hills mater. One on one there are only so many variables.
Basicly we need area attacks that have mods that allow us to controle a croud. And the killing of those mobs must be rewarding. If they are not going to make killing sevral lower level mobs at once worth it than take away all of our area attacks because they just serve to get you killed.
The fix for Suppression Fire is on LIVE right now, please check it out and see how you like it.
I am not sure all of the timers/settings are adjusted properly but I had it doing a pretty good Cone Snare yesterday ![]()
/sigh
Snare ppl still shoot at me and shooting ppl usually dont run toward me ...
And you said it would get less efficient in PvP ?
hmmmmm
/supports sylow getting an area KD for carbineer
Snare ppl still shoot at me and shooting ppl usually dont run toward me ...
And you said it would get less efficient in PvP ?
I assume the point why he says, less effective in PvP is exactly what you said... Even if the snare does the full effect in PvP, if the opponent is packing a T21, he won't bother that much about his movement speed. [So the question would be to TAFirehawk, did you mean the reduced effect as a ranged profession can often ignore it, or did you say so due to actually reduced effect in PvP?]
On the other hand, if you're just hunting gualamas and suddenly a dozen of lv. 75 tusk cats pop up and decide that you look like breakfast, an AoE-snare might very well be the thing to get you out alive.
Anyways, i want my AoE-knockdown back...i need a way to show off... *grin*
Message Edited by Sylow on 05-30-2005 01:24 PM
Suppression fire for me has about a 2 second timer. Pretty much still worthless.
also:
- As a master weaponsmith with 12 points, experimenting on SAC needs to change. The default level of SAC needs to be lowered. I now put a couple points in efficiency on both the subcomponents and the final combine, but to get below 100 i would have to concentrate in efficiency. This is directly related to carbineer as our biggest problem is SAC IMO.
- Our snare needs to slow targets even more. I only notice a tiny decrease in speed
- scatter shot doesnt seem to do much
- where is our crowd control?