Carbineer Archive

Thread: Good-bye to All a Master Carbineer for about a Month calls it quits.

SkyyZeRo
Mon Nov 17, 2003 8:10 pm
#14






Ypiana wrote:





SkyyZeRo wrote:

True master of the carbine - You need to go into BH carbines.


EX: CH 4/4/3/4 - Master Medic - BH carbine 3 and finally Master Carbineer.


Master Marksman/Novice ArmorSmith/Novice Medic






You shoulda tried Master TKA + Master Carbineer if you really want to be a PvP god. You still have room for pharm 4 to use Stim-Ds and can have scout for terrain nego.


Carbine + BH carbine only gives you +15 against KD, nothing against dizzy, and nothing against stun. But the Carbine blocks against intimidation is good going into TKA, where you get incredible figures for D against Dizzy, Stun, and KD.


If you go BH Carbine with regular carbine you will have 14 skill points by the time you reach BH carbine 4. You're gimping yourself. You can fire very quickly but can be knocked down easily. Also BH has no defenses, as in zero, against any state effects or KDs. At master they get +7 ranged D, and in total they have +2 melee D. The value of a BH is total offense with 3 different weapons and believe me, any investigator BH is going to use Carbine first, LLC and pistol second.


Also BH gets no counterattack, block or dodge, and those mods are significant after the last patch.


If you go Master Carbineer + TKA master, Pharm 4 for stim D's and Scout for terrain Nego, you will be in good shape. You can't be KD'd or Dizzied from range, you can use a cut-down DH17 with a speed mod to use charge shot on escapees, then kick the snot out of them when you catch up to them by dropping the carbine and going unarmed hit + KD. Also TK can quite easily put dizzy on someone, so if they start running after you beat them dizzy, you use charge shot and they go plop.


TK Master also can rid themselves of disease, heal themselves, have center-of-balance or whatever to make it impossible to knockdown, and can powerboost.


So quit thinking 1 profession will rule all others! You need a good combo. If you take master marksman, master scout, master carbineer and BH investigator, you are gimping yourself quite badly.


-- Ypi






Err yeah - Fire KD - will put a dizzy on you butmight not KD you- and I'll just follow up with a chargeshot *always works* - and you won't be able to attack me at all and you're incapped


no BH investigator - I like novice medic - with advanced stim b's I avg heal 500 each time - You don't have enough skill points to go BH investigator and Master carbineer and novice medic - all you truly need is fire KD - if Carbineer had a dizzy shot that sticked it would be a worthy combat class - but the dizzies doesn't stick.


And reason why I have quit Carbineer is because after 4 months of waiting - and hoping for a fix, it hasn't come - I was getting quite bored and the hopes of being a Jedi and unlocking my FS made me drop BH - but then I tried to PvP and it was truly sad (after patch). I've been a master for about a month - month and a half if I had the AP to become a master - I've capped out at 900k Carbine exp formore then a month- even after giving up 900k carbine exp (dropping Carbineer Marksman 4 and dropping BH carbine 4 - 900k carbine exp for both - didn't have the AP for master so I dropped marksman 4 and got bh carbine 4 - then dropped bh carbine 4 to get marksman 4 to become a master when I had enough AP)


I don't get all the trash talking - Just wanted to let people know that I was quitting cause I do post alot on the carbineer forums - for those who are staying I say good luck and I wish you all the best. Hope you guys get a fix soon.



DECarbineer
Tue Nov 18, 2003 3:29 am
#15

Who said a terakesi cant be KDned?


I had a fight with one and since the KD timer is broke on charge shot i KD him down like 15 times.




Ifrin the former mon cal rifleman now most fishy jedi on the server
Ypiana
Tue Nov 18, 2003 5:52 am
#16






DECarbineer wrote:

Who said a terakesi cant be KDned?


I had a fight with one and since the KD timer is broke on charge shot i KD him down like 15 times.







That's because not only is the KD timer broken, but so is the target's resist to KD from charge shot. Believe me, Fire KD can't make an ATST even trip, but my charge shot knocks them down every time.


-- Ypi




I killed my parents... You're next!
/godmode 1
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