Carbineer Archive

Thread: DEV Please dont change the ChargeShot1 Animation..

Makarish
Wed Nov 05, 2003 5:52 pm
#14

the only thing i dont like about the animation is that if your running away from something a decide to use a chargeshot to keep it at bay you run slower while the animation plays out. other then that i dont have any real feelings ether way, it dosnt bug me that much but i would hardly cry if it was gone.



____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
Rorenikibi
Thu Nov 06, 2003 1:52 am
#15

The best way to handle the ideal range problem is to fire the shot while running lateral to the target, the animation fires, but the "charge" is directional based on which way you were running. It goes a long way towards keeping me in more useful ranges.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


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