Carbineer Archive
Thread: a master carbineers perspective on pistoleer, rifleman, and CARBINEER.
So to sum this all up, you want carbineers to go from gimped to the most powerful class in the game. Main fighters with very good dps (compared to the other classes) and fastest rate of fire? Even if you post in all 4 boards (and many more) carbineers will not become the most powerful.
Cardco2 wrote:
carbineer--alround main fighters. good on there own, but best with support of rifleman. good defences and very good DPS. main grunts of combat. good standing very good kneeling. medium accuracy. fastest fireing class. but rifleman have greater damage output and greater accuracy. while pistoleers have much much higher defences. alround best for combat. but lacking in areas that rifleman succeed in. 60% of the accuracy of rifleman 50%the defences of pistoleers. and 5x the pistoleers damage output, 75% the riflemans dam,age output.
i never said most powerful! very good DPS not best.
read the other two parqagraphs. CONTEXT.
Cardco2 wrote:
pistoleer should be--a self defencive class, great defence, good accuracy but poor speed, and week DPS. slow but very hard to hit. all moves hit health. and they are great at close ranges. anyone would need to be kneeling to have a 60% chance to hit a pistoleer. standing you have a30% chance to hit a pistoleer. 40% less SP needed to get then carbines.they also at master get to equip 2 pistols wich double the speed and the second pistol dose 50% its damage, so thats 50% more damage per second.
rifleman--supporters of main infantry, best at kneeling, terrible accuracy wile standing and 70% chance tto miss at point blank. horibly high damage. and great for long range sniping. if your a mellee, you will probably die long befor you reach 30 meters. slow. but pretty good defences. add a new gun, a heavy repeater machine blaster that can only be equiped and used WHILE kneeling. at master, and prone trhey have a 90% chance to hit you.to further the reason for them to stay "behind the main line" would be they have a 2.5-3x damage multiplier.
carbineer--alround main fighters. good on there own, but best with support of rifleman. good defences and very good DPS. main grunts of combat. good standing very good kneeling. medium accuracy. fastest fireing class. but rifleman have greater damage output and greater accuracy. while pistoleers have much much higher defences. alround best for combat. but lacking in areas that rifleman succeed in. 60% of the accuracy of rifleman 50%the defences of pistoleers. and 5x the pistoleers damage output, 75% the riflemans dam,age output.
THIS IS MY OPPINION on what things should be.
(disclaimer:this ALL would be if they increased range on turrets to 200m and weapon range to 130m and pistol range to 100m, and also my idea's would greatly increase the usefullness of kneeling and prone.
)
Message Edited by Cardco2 on 02-15-2004 05:51 PM
what game are you playing?
5x the damage output of pistoleers...and riflemen another 25% over carbineer? yah...there's balance for yah..."you can't do any damage, but hey...you can't be hit either."
200m turret? so if you have a viewing range of 100m and you're dead 100m before that? and you can fire at people you can't even see? or are you suggestiong to increase the view range to 200m? in which case can you please buy me and 90% of the others who's computers would die from processing 3x as much data at any given time?
i'm confuzed...we ARE talking' bout SWG right? ![]()
~pentjak
what game are you playing?
5x the damage output of pistoleers...and riflemen another 25% over carbineer? yah...there's balance for yah..."you can't do any damage, but hey...you can't be hit either."
200m turret? so if you have a viewing range of 100m and you're dead 100m before that? and you can fire at people you can't even see? or are you suggestiong to increase the view range to 200m? in which case can you please buy me and 90% of the others who's computers would die from processing 3x as much data at any given time?
i'm confuzed...we ARE talking' bout SWG right?
Sounds good, but in your scenereo a rifleman that gets rushed by a pistoleer is DEAD.
What happens when an enemy (99% of all creatures) gets in the face of the rifleman?
Dont say "Well a good riflemaen would have the enemy dead before it got close" thats fine for 1 on one but what when a pack of durnis gets to him? huh?