Carbineer Archive

Thread: Genosian Bio Lab is biased against Carbineers

Quandry
Sat Mar 06, 2004 4:40 am
#14

The caves are bias against all ranged professions imo. Wen was the last time you could see a target more than 40M away? Most of the time its 20M or less. Yes some players like riflemen atm can do realy well there because they have better suted weapons or powerfull attacks etc. But Where are the POI's for the RANGED classes? After all starwars is more of a shooting game than a punching game. Nothing against mele though, need you guys : )



We need a POI like this with a good chance for loot but with some range to it. Id like to see 2 POI's on the surface with a few walls in the middle and some cover here and there. But for the most part open space. Somewere you would expect to see AT-AT walkers and NPC's manning cannon placements. I say 2 because the easyest and most sw/war way. Have lots of npc's spawn there of one faction each. Start out with like 25. And every 3 minuts another 15 spawn in. If this place went unchecked you could end up with say 150 Npc's there that start wondering outwards the longer they have ben spawned...Out say 50M in all directions. Maby some of the units after being un-attacked for say 20 minuts would place a gun...like a 60 cal equivlante. Once the npc is killed the gun is gone...or maby even have commandos be able to use them heh. This would give players a place to go and have large battles with full groups against some realy nasty baddies. Have some elite commander and his guard inside a building in the middle.


The times and amounts of spawns would have to be adjusted and the M60 is just another idea. But Id realy like some type of "dungen" thatis more suted for ranged than another cave. I know battlefields work like this to some extent. But wating for the battle to start is not so fun. And being the only doctor there and dieing right off the bat can be a real let down for you and your team because you have to wate so long to go back in.




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