Carbineer Archive

Thread: Do we really want FAS1 and FAA1 to inflict Dizzy? *constructive*

RaccaBoo
Thu Mar 04, 2004 3:48 pm
#14

Brawlers get dizzy 1 in the one hand tree at box 3.



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
Melt- AHAZI Stomp Crew on the Bloodfin Server
The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
novamarine
Fri Mar 05, 2004 8:14 am
#15






CoolNameGoesHere wrote:
I've read somewhere on the forums that every shot you land has a chance to cause a bleed, albeit low. You must be getting lucky with that recently. The post is buried somewhere in the BH forum and the poster claimed to have caused bleeds with his LLC.




My own experience would back this up. I know I have seen crippleshot apply a bleed of 1 and it has done so on many occasions. And I literallly mean 1 damage every tic. So while technically it has some chance to apply a bleed, I would not consider it significant.

TAfirehawk
Fri Mar 05, 2004 10:00 am
#16

LOL, not like that is much lower damage than our regular bleed shots






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Eaca
Fri Mar 05, 2004 8:25 pm
#17

Being a rifleman, and the current target of all the nerf herders, I do not wish to see done to another profession what was done to us (i.e. over fixing to the point of being too good). Now that your specials are being fixed, including your AE KD attack (at least I heard this was fixed next patch, feel free to enlighten me if this is wrong), I would feel that giving your class access to both a ranged AE KD and ranged AE dizzy would certainly draw the nerf herders to the carbineer forum in force.


I think you would be better going for a single target dizzy at best (one that sticks better) and keep the AE KD. This would make the only way to get ranged AE KD and ranged AE dizzy picking up both carbineer and rifleman, or would encourage rifleman and carbineers to work together more on the battle field. We dizzy/stun them, you knock them all on thier collective butts.


The changes you all are getting sound great, I just don't want to see you all go down the path of the rifle
Mafaza
Fri Mar 05, 2004 8:44 pm
#18

Yes, marksman should not be able to dizzy. No, you shouldn't be whining about this ability.





Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

padojenkles
Fri Mar 05, 2004 10:14 pm
#19

Don't forget that even if none of your KD's work, you have Suppression 2 which combined with your upcoming Dizzy shots will be almost a sure KD unless they are docs.



The Mystery of SWG

Master Rifleman before it was a FOTM
Sixdays
Sat Mar 06, 2004 8:15 am
#20

i agree that marksman shouldnt have dizzy, all powers of that magnitude should be reserved to Elite classes and even they should be high up there to get em...


allthough, as we have been broken/useless so long i am glad to see these fixes coming...


Word of advice fellow carbs, get ready for a nerf that will be coming, if all TC changes really go through





Ceel
Proud member of FIN
Master Blasting Rebs with Carbines, for the glory of the Empire
KardenTyrell
Sat Mar 06, 2004 10:31 am
#21

It would give marksman a dizzy knockdown combo.....supressionfire to finish it off



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
memnoch37
Sat Mar 06, 2004 12:43 pm
#22


I completely agree with you on all pointsJaron. No way should a novice profession have a special move that is essentially the same as a high level elite skill (dizzy status effect.)

However, this may become null and void after the combat revamp is over. Who knows what affect dizzy will have once the dev's retool everything...

Message Edited by memnoch37 on 03-06-2004 01:44 PM






Memnoch

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