Carbineer Archive
Thread: Opinion on the 'new' HAM system.
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Tyrael_the_Archangel
Sat Jan 24, 2004 5:53 am
#14
hehe, all good disccusions. But again, I still say that the pools that currently lower our ham costs (quickness, strength and focus) should be like our HAM. the cost of specials should be subracted from those pools, so that damage and specials are SPERATED, like i think they should be. Of course, if let's say maxed out a human would have 1100 quickness in that case, we still need to get ham costs lowered. we'd only be able to use most moves 10 times, although that might be quite reasonable. they are 'specials' lol.
Kietharr_Hekar
Sun Jan 25, 2004 2:37 pm
#15
on TC i play a 2H swordsman, i LOVED that system, i could spam specials like nobodys buisness, they took about 50 action off my bar that regened before i could do another attack
Tyrael_the_Archangel
Mon Jan 26, 2004 9:36 am
#16
Kietharr_Hekar wrote:
on TC i play a 2H swordsman, i LOVED that system, i could spam specials like nobodys buisness, they took about 50 action off my bar that regened before i could do another attack![]()
Ah, but were you buffed and were you wearing armor?
DevZenner
Mon Jan 26, 2004 10:05 am
#17
The new system may work great for the Fencer and the polearm guy... But let's not forget the amount of damage those guys are dealing out with a single special. I can get about 1k out of my Carbine every 3.x seconds with my poweruppedElite using Burst Shot 1. A Pistoleer can do that every1.x seconds. And a Brawler... can do that with a base profession.
Let's look into the HAM cost to damage ratio for Carbineers, who special their HAM's away just to stay alive. I don't need to hear how much fencer's and brawler's loved the system. How was it for Carbineers?
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