Carbineer Archive
Thread: Best Carbineer Dabbler Template
penne wrote:
[snip]
...But like i said the only thing that can be me is a Rifleman Defense Stacker and thats only if I am on a Planet or City with not alot of buildings.
Penne
JangusFett wrote:
ITs the CM/Doc that helps you. If I were you I would drop carbineer and take rifleman. When I dueled you today I noticed a shortage in the power from your weapon, it was mostly the poison that got me. If you had head shot you would really be good then.
Knightcrest wrote:
Master Carb/Investigator is fast and accurate, but if that poison is eating away at that already quickly eroding ham from specials... and you can't keep me down when you dizzy kd me, then that allows me to be able to heal any damage you are actually getting done as well as light into you with all my specials without worry of losing more HAMthan I can cure.
I'll believe that your template is effective in pvp. My question is why do people on Bloodfin think they have some kinda monoploy on PvP... this isnt EQ where pvp is only activated on some servers.
penne wrote:
Guys I think i know what im talking about when I know what templates can beat me. I play on Bloodfin the PVP server and I am in the best Pvp guild ever made (FIGHT). If you think im joking come to my server for a day and see how all the above mentioned templates get destroyed.
As far as the Master Doc is concerned I can throw Poisons faster than they can cure them therefore eventually it will tick and they will have to stop chargespamming to cure it andthen i get to throw 3 moreif i have to.
Its whatever Im just trying to show the rest of SWG a template that for the past 4 months has made me very successful in PVP. But like i said the only thing that can be me is a Rifleman Defense Stacker and thats only if I am on a Planet or City with not alot of buildings.
Penne
How would this fair? MBH + 0/4/0/3 Carb
3k HAM down the board. 80% energy, 70% rest except Stun, PSG w/ 30% resists to all.
Krayt DH 17 to open up:
Spray Shot (Blind, Dizzy, Stun) x 2
Fire KD
Spray Shot
Charge Shot
Crippling Shot
Spray Shot
Suppresion Fire
Spray Shot
Switch to looted Striker - 569 str Health poison, 206% potency, 5 minute duration
Torso Shot
Health Shot
Bleeding Shot
Switch to Laser Carb
Crippling x2
Switch to Tangle or Scatter for low Health or Mind spam Torso or Eyeshot
Stick with Laser Carb and hit Leg Shot for low action
With your templates lack of defenses I would expect the opener carb flurry to have you floored for pretty good damage. The Dots thrown on to push you to heal (Fire, two bleeds and poison). AP 2 Carbine with your lack of Ranged Mitigation should roll 400~600 damage, maybe even spiking 1000 with crippling shot, 900 with spray.
Knightcrest wrote:
A good BH uses his tools and that you do, making use of a good carbine. You may very well do good damage, but as soon as I see you are not a rifleman... gonna hit that armor macro and switch from wearing only a stun helm and chest plate to full composite (btw on my non stun sets I never wear less than 85% effectiveness with most being 88% or higher) so that 1k dmg isn't gonna do more than 80-110 more than likely. Once I feel I have taken enough damage, kick in with a trusty stim D and my health and action are maxed again. Not to mention this whole time your action is ticking away from poison at about 500-750 dmg while you are wearing your own action bar down using specials and your lack of defenses gonna make you easy to hit with legshot2.
I get between 2 and 3k buffs to all my subs, my specials don't wear down my action that hard. I hardly notice the sting of a one on one fight. It's the prolonged battles wear I start to feel the heat.
Any way, If you have uber armor, your have uber armor. Until a stun carbine comes out or I dabble into Pistoleer and get an uber Genosian Pistol the best I can do is a Tangle whichdoesn't do a whole lot off difference damage wise verse an AP 1 or AP 2 400~500 damage Energy/Acid Carbine.
If you hit me with a 500-750 Action Poison you will have to tick through about 3k stats before if gets low enough to where Leg Shot will incap me. It's a race really. My health poison, KD, dizzy, state effects verse yours. I have a speed and accuracy bonus but no healing whatsoever.
In regards to Penee's template, he would be blind, stunned dizzy and KD'd (Unless he has +25 attachments to all those state effects and posture down and KD and is very lucky). By the time he gets up he has Blind, Dizzy, Stun, Poison, Fire, and two Bleeds to heal with in addition to whatever damage I inflicted. I of course am probaly poisoned and running out of time.
That is a wicked striker pistol... lucky person to loot that one. In fact that would be a major thorn, so might be better off controlling my posture with carb and focusing on my health all the way through. Bleeding shot hits any pool but is a mind bleed unless I am mistaken, so that could damper my healing. Penne would be better off than me in that scenario as he can sure that poison as needed... makes me think even more about going to 2/4/4/0 doc for loots like that and the nasty pikeman lances.
The loot was lucky, it's been a very good weapon to have. One tactic is to focus on health all the way through but you already mentioned you would use an Uber Stim D. The poison ticks every 6 seconds, people get heal crazy when it hits them. They then do more mind damage to themselves, especially if wearing a heavy helment. Eyeshot for them. I like self healers. You average joe has enough medic for Stim Bs and low willpower/fcus. They are delaying themselves, not shooting me and doing mind damage at the same time at no HAM cost to me.
Seeing as how Penne is a PvPer, he probably has the 1100/1100/800 mind set up most people have. So it would definitely be a challenge.
Bleeding Shot I throw in with my macro that uses the Poison Striker. It doesn't do a whole helluva a lot but I been in enough fights where mind was close enough that I usually include it. Costs me an attack turn (1 second), so I figure why not throw it in. I'm still in debate over this. I can't determine if it's the most efficient thing to do.
One other thing though, someone correct me if I am wrong, if you have a very good elite carbine you would probably be better off using it than a laser carbine because of damage mitigation and the min/max difference on the elite is much more narrow. Anyways fun looking at the different ways people approach fighting and glad to see a BH using his head and his weapons on fighting rather than saying they can't hold their own.
I have a nice Elite, DH 17 and DXR6 for PvP with pretty high minimum damage. I was mentioning the Laser Carb in regards to Penee's template, who unless I read it wrong, has little or no Ranged Mitigation. Hence the Laser Carb at AP 2 will do better Crippling Shots. See which random pool gets wacked for the most damage and go from there.
But on average I find my Elite and DH 17 to be better for PvP with my DH 17 being my "go to" gun.