Carbineer Archive

Thread: Best Carbineer Dabbler Template

penne
Mon Mar 01, 2004 12:00 am
#14

well to respond to the chargeshot nerf


new template design is

carb 4400

doc 4440

cm 4404


new template is working better than before....suppression fire is the same as chargeshot 1 as far as im concerned and with full auto single going to have a dizzy soon we'll have a halfway decent kd/dizzy if it works...curing disease has been uber helpful especially since the spider venom from the geno caves has made diseases really really effective


im not 12 also im just stating the truth and people telling me what templates can beat me is totally ridiculous..if you keep in mind jangus and myself play on the PVP server and every good template that can be made is on that server.


in game 1 million dollar offer....its not alot of money but its something....go master doctor master carbineer and duel me and i'll pay you1 million credits if you beat me. nuff said


jangus you said the same thing alot of people have said to me about switching to rifle and i've been very close to doing that but i like being carbineer and i've been a carbineer for the past 6 months so i've grown a little attached to it..and i like being gimped and still wining 95% of the time in 1 on 1 pvp.


anyone got stuff to say about this post, post it because after all this is a forum


Penne

Member of FIGHT




Penne
Ramus
Z-UNIT HOLLA
NeoEcks
Mon Mar 01, 2004 6:06 am
#15






penne wrote:

[snip]
...But like i said the only thing that can be me is a Rifleman Defense Stacker and thats only if I am on a Planet or City with not alot of buildings.


Penne








your template does sound good. though from this statement it also sounds like your tactics are helping you win battles. this is a GOOD thing, not a bad thing. every time someone cries nerf fora profession, one of the frist things that should be questioned is thier tatics in battle.


sounds to me like you use your poisons and diseases well by hitting your opponent with them and then taking cover while the poisons and diseases to their work. this is a good idea. by keeping within areas of heavy cover, you are not allowing Riflemen the distance they require to be fully effective. in fact if you are inside a city with large groupings of buildings i am betting the fighting takes place 'around corners' and much more in the carbineer range than in the Rifleman range. if they stop chasing you long enough to cure themselves you just lob another set of poison / disease or whatever your favorite combination may be.


it sounds to me as though you have found a way to make carbineer work in one of the ways i believe it was intended, as the 'urban-warfare' expert. like a SWAT team or Anti-Terrorist team might use their MP5s you have found a way to make your carbine work as a mid to short ranged weapon in conjuntion with your poison / disease/ doctor skills and tactics.


thanks for the information




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Madri
Mon Mar 01, 2004 7:58 am
#16






JangusFett wrote:




ITs the CM/Doc that helps you. If I were you I would drop carbineer and take rifleman. When I dueled you today I noticed a shortage in the power from your weapon, it was mostly the poison that got me. If you had head shot you would really be good then.





I agree. I have a MCM / 4003 Rifleman / 0440 Doc


Max out mind stats - Self Buff - Wicked Mind Poisons - Krayt Jawa Ion = Badass


You could also Rez your friends.



___________________________


Cassander


I see through the lies of the Jedi. I do not fear the dark side as you do. I have brought peace, freedom, justice and security to my new empire. Don't make me kill you.


penne
Mon Mar 01, 2004 9:04 am
#17

UBER UBER UBER


dude for real master doc master rifleman yes they do have a better chance of killing me but guess what

all i have to do is keep throwing the poisons untill you start to cure them once i see the docs start curing its over because at that point i can throwem faster than you can heal them AND GUESS WHAT IT TAKES YOU MIND TO CURE THEM..so with that in mind if i throw 8 poisons and the doctor cures it 8 times their mind is totally toasted and eventually the poisons will catch up with them...i've had this template for about 6 months now or variations of it and let me tell you i know how to play this template vs any single template in the game PERIOD.


and yes rifleman/ doctor is really strong but for real with my 39% stun helmet and my 60% stun psg im not taking that much damage and the second you start even attempting to cure it is over


this template is designed for one on one pvp and i lose VERY rarely.


and i spam nothing...i use every carbine special in my arsenal to wildshot2 scatter 2 leg2 and crippling shot..sometimes even fas2...the difference with UBERpvp'r s is that we know how to get around situations that put us down...rifleman/doctor please like i said the only thing that can kill me is here and i'll even put the template down for you

master rifleman master tka fencer 4440..thats just one of the popular combos. but even then if we are in a city like theed it is rare.


Penne

Member of FIGHT



Penne
Ramus
Z-UNIT HOLLA
ZootZaxxor
Mon Mar 01, 2004 4:04 pm
#18

Because we are, EVERY person that I've talked to thats played on bloodfin and another server has remarked how much more PVP there is on Bloodfin. These guys are cocky, yes, but they've earned the right...



Zut Tendham - Bloodfin
www.swgbounties.com
*CANCELED 4-10-04*
Quandry
Mon Mar 01, 2004 7:22 pm
#19

Glad i bought my healing speed attachments : )



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Knightcrest
Mon Mar 01, 2004 8:50 pm
#20

I run a very similar template (however I experimented with TKM/CM so am currently regrinding Carb). My endtemplate will be Master Carbineer/Doc 0.4.4.0/CM 3.0.0.4. I actually am giving thought to using 2.4.4.0 doc just to cure poisons. I have other CM's around me that heal mind so prefer to take therest of carbineer in hopes that the broken specials will work soon.A dizzy/KD if you are a doc is nothing if you know how to use your resources and are equipped to deal with it. I have fought next to Penne before and he handles that template like it is second nature. Dizzy/KD is the only thing that anyone but the doc/carb has over him, and I assure you that he is just as capable as I am at getting up in 3 seconds or less.


One on one, even stackers go down using your terrain and surroundings but they still are not a good feeling in the pit of my stomach when I am face to face with one (I am loaded with accuracy skill tapes too, so that doesn't hurt). I don't post very often, but wanted to show that he is not alone in weaking all kinds of havoc with this style template and I also tend to agree for overall performance it is one of the best overall carbineer templates. Master Carb/Investigator is fast and accurate, but if that poison is eating away at that already quickly eroding ham from specials... and you can't keep me down when you dizzy kd me, then that makes allows me to be able to heal any damage you are actually getting done as well as light into you with all my specials without worry of losing more HAMthan I can cure.





Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Knightcrest
Mon Mar 01, 2004 8:55 pm
#21






Knightcrest wrote:

Master Carb/Investigator is fast and accurate, but if that poison is eating away at that already quickly eroding ham from specials... and you can't keep me down when you dizzy kd me, then that allows me to be able to heal any damage you are actually getting done as well as light into you with all my specials without worry of losing more HAMthan I can cure.








One of these days I will get around to posting enough to get an edit button



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
penne
Mon Mar 01, 2004 11:44 pm
#22

the template you posted in your thread was my old template before i joined my new guild


curing poisons is a must and after you cure the poison and the disease ticks you'll want that too


Penne

Member of FIGHT




Penne
Ramus
Z-UNIT HOLLA
Newtoon
Tue Mar 02, 2004 1:15 am
#23






penne wrote:

Guys I think i know what im talking about when I know what templates can beat me. I play on Bloodfin the PVP server and I am in the best Pvp guild ever made (FIGHT). If you think im joking come to my server for a day and see how all the above mentioned templates get destroyed.


As far as the Master Doc is concerned I can throw Poisons faster than they can cure them therefore eventually it will tick and they will have to stop chargespamming to cure it andthen i get to throw 3 moreif i have to.


Its whatever Im just trying to show the rest of SWG a template that for the past 4 months has made me very successful in PVP. But like i said the only thing that can be me is a Rifleman Defense Stacker and thats only if I am on a Planet or City with not alot of buildings.



Penne




I'll believe that your template is effective in pvp. My question is why do people on Bloodfin think they have some kinda monoploy on PvP... this isnt EQ where pvp is only activated on some servers.
I would venture that the best on any given server are nearly equal (all though it would be fun to see a cross server pvp tournament) but untill such a tournament happens ( and you bloodfin people earn this title in combat by trounching everyone else) I dont see how you can justify calling your server "the pvp server" .
RanShino
Tue Mar 02, 2004 6:34 am
#24

How would this fair? MBH + 0/4/0/3 Carb


3k HAM down the board. 80% energy, 70% rest except Stun, PSG w/ 30% resists to all.


Krayt DH 17 to open up:


Spray Shot (Blind, Dizzy, Stun) x 2
Fire KD
Spray Shot
Charge Shot
Crippling Shot
Spray Shot
Suppresion Fire
Spray Shot


Switch to looted Striker - 569 str Health poison, 206% potency, 5 minute duration


Torso Shot
Health Shot
Bleeding Shot


Switch to Laser Carb

Crippling x2


Switch to Tangle or Scatter for low Health or Mind spam Torso or Eyeshot
Stick with Laser Carb and hit Leg Shot for low action


With your templates lack of defenses I would expect the opener carb flurry to have you floored for pretty good damage. The Dots thrown on to push you to heal (Fire, two bleeds and poison). AP 2 Carbine with your lack of Ranged Mitigation should roll 400~600 damage, maybe even spiking 1000 with crippling shot, 900 with spray.






Eoc Kikuchiyo
MBH - SCYLLA
Knightcrest
Tue Mar 02, 2004 11:06 am
#25

A good BH uses his tools and that you do, making use of a good carbine. You may very well do good damage, but as soon as I see you are not a rifleman... gonna hit that armor macro and switch from wearing only a stun helm and chest plate to full composite (btw on my non stun sets I never wear less than 85% effectiveness with most being 88% or higher) so that 1k dmg isn't gonna do more than 80-110 more than likely. Once I feel I have taken enough damage, kick in with a trusty stim D and my health and action are maxed again. Not to mention this whole time your action is ticking away from poison at about 500-750 dmg while you are wearing your own action bar down using specials and your lack of defenses gonna make you easy to hit with legshot2.


That is a wicked striker pistol... lucky person to loot that one. In fact that would be a major thorn, so might be better off controlling my posture with carb and focusing on my health all the way through. Bleeding shot hits any pool but is a mind bleed unless I am mistaken, so that could damper my healing. Penne would be better off than me in that scenario as he can sure that poison as needed... makes me think even more about going to 2/4/4/0 doc for loots like that and the nasty pikeman lances.


One other thing though, someone correct me if I am wrong, if you have a very good elite carbine you would probably be better off using it than a laser carbine because of damage mitigation and the min/max difference on the elite is much more narrow. Anyways fun looking at the different ways people approach fighting and glad to see a BH using his head and his weapons on fighting rather than saying they can't hold their own.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
RanShino
Tue Mar 02, 2004 12:23 pm
#26






Knightcrest wrote:

A good BH uses his tools and that you do, making use of a good carbine. You may very well do good damage, but as soon as I see you are not a rifleman... gonna hit that armor macro and switch from wearing only a stun helm and chest plate to full composite (btw on my non stun sets I never wear less than 85% effectiveness with most being 88% or higher) so that 1k dmg isn't gonna do more than 80-110 more than likely. Once I feel I have taken enough damage, kick in with a trusty stim D and my health and action are maxed again. Not to mention this whole time your action is ticking away from poison at about 500-750 dmg while you are wearing your own action bar down using specials and your lack of defenses gonna make you easy to hit with legshot2.


I get between 2 and 3k buffs to all my subs, my specials don't wear down my action that hard. I hardly notice the sting of a one on one fight. It's the prolonged battles wear I start to feel the heat.


Any way, If you have uber armor, your have uber armor. Until a stun carbine comes out or I dabble into Pistoleer and get an uber Genosian Pistol the best I can do is a Tangle whichdoesn't do a whole lot off difference damage wise verse an AP 1 or AP 2 400~500 damage Energy/Acid Carbine.


If you hit me with a 500-750 Action Poison you will have to tick through about 3k stats before if gets low enough to where Leg Shot will incap me. It's a race really. My health poison, KD, dizzy, state effects verse yours. I have a speed and accuracy bonus but no healing whatsoever.


In regards to Penee's template, he would be blind, stunned dizzy and KD'd (Unless he has +25 attachments to all those state effects and posture down and KD and is very lucky). By the time he gets up he has Blind, Dizzy, Stun, Poison, Fire, and two Bleeds to heal with in addition to whatever damage I inflicted. I of course am probaly poisoned and running out of time.


That is a wicked striker pistol... lucky person to loot that one. In fact that would be a major thorn, so might be better off controlling my posture with carb and focusing on my health all the way through. Bleeding shot hits any pool but is a mind bleed unless I am mistaken, so that could damper my healing. Penne would be better off than me in that scenario as he can sure that poison as needed... makes me think even more about going to 2/4/4/0 doc for loots like that and the nasty pikeman lances.


The loot was lucky, it's been a very good weapon to have. One tactic is to focus on health all the way through but you already mentioned you would use an Uber Stim D. The poison ticks every 6 seconds, people get heal crazy when it hits them. They then do more mind damage to themselves, especially if wearing a heavy helment. Eyeshot for them. I like self healers. You average joe has enough medic for Stim Bs and low willpower/fcus. They are delaying themselves, not shooting me and doing mind damage at the same time at no HAM cost to me.


Seeing as how Penne is a PvPer, he probably has the 1100/1100/800 mind set up most people have. So it would definitely be a challenge.


Bleeding Shot I throw in with my macro that uses the Poison Striker. It doesn't do a whole helluva a lot but I been in enough fights where mind was close enough that I usually include it. Costs me an attack turn (1 second), so I figure why not throw it in. I'm still in debate over this. I can't determine if it's the most efficient thing to do.


One other thing though, someone correct me if I am wrong, if you have a very good elite carbine you would probably be better off using it than a laser carbine because of damage mitigation and the min/max difference on the elite is much more narrow. Anyways fun looking at the different ways people approach fighting and glad to see a BH using his head and his weapons on fighting rather than saying they can't hold their own.


I have a nice Elite, DH 17 and DXR6 for PvP with pretty high minimum damage. I was mentioning the Laser Carb in regards to Penee's template, who unless I read it wrong, has little or no Ranged Mitigation. Hence the Laser Carb at AP 2 will do better Crippling Shots. See which random pool gets wacked for the most damage and go from there.


But on average I find my Elite and DH 17 to be better for PvP with my DH 17 being my "go to" gun.









Eoc Kikuchiyo
MBH - SCYLLA
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