Carbineer Archive
Thread: E11 or Laser Carbine???
novamarine wrote:
I'd say use an Elite Carbine.Thats just my own personal preference.
Also, Krayt tissue are not worthless but they are not useful for what you think they are: damage. They are useful for the speed reduction they offer. Personally, I'd trade that rather exception tissue you have for many tissues that offer a good speed reduction.
+85 Carbine Speed for BH starting Carbineer and +25 Attachments = 140 ?
BTW, +96 Speed will hit cap on a 10.0 Weapon
So going higher is quite a waste....
TAfirehawk wrote:
+85 Carbine Speed for BH starting Carbineer and +25 Attachments = 140 ?
BTW, +96 Speed will hit cap on a 10.0 Weapon
So going higher is quite a waste....
Yeah, 10.0 on a basic attack, now lets see the breakdown on Specials like BurstShot, CripplingShot and FullAutoSingle2. I'll bet solid money CripplingShot doesn't quite cap out yet.
Rorenikibi wrote:
TAfirehawk wrote:
+85 Carbine Speed for BH starting Carbineer and +25 Attachments = 140 ?
BTW, +96 Speed will hit cap on a 10.0 Weapon
So going higher is quite a waste....
Yeah, 10.0 on a basic attack, now lets see the breakdown on Specials like BurstShot, CripplingShot and FullAutoSingle2. I'll bet solid money CripplingShot doesn't quite cap out yet.
OK, how much money you betting? Obviously you are not aware of me around here....
Now if we can just transfer Credits from Kettemoor to Chilastra I would be rich ![]()
But lets be a bit more realistic and say slowest Carbineis 5.0
You would cap at 1.0 on EVERY special at +92 Carbine Speed.
TAfirehawk wrote:
But lets be a bit more realistic and say slowest Carbineis 5.0
You would cap at 1.0 on EVERY special at +92 Carbine Speed.
Lets use one I've seen, the slowest Carbine I know is the Laser, which as a stock model is typically a 4.0 on Kettemoor. From your numbers, this would cap on a basic attack at +/-40 Carbine Speed (If this is linear, based on your numbers, every ten or sopoints of speed skill is a one second shave off the timer). What are the timer increases on high level specials? They must push that way back up for the heavy shots.
Rorenikibi wrote:
TAfirehawk wrote:
But lets be a bit more realistic and say slowest Carbineis 5.0
You would cap at 1.0 on EVERY special at +92 Carbine Speed.
Lets use one I've seen, the slowest Carbine I know is the Laser, which as a stock model is typically a 4.0 on Kettemoor. From your numbers, this would cap on a basic attack at +/-40 Carbine Speed (If this is linear, based on your numbers, every ten or sopoints of speed skill is a one second shave off the timer). What are the timer increases on high level specials? They must push that way back up for the heavy shots.
/applogize for flame in advance, this is a very talked about subject. PS ask a Doc for a Fire Blanket ![]()
Dude, you have no idea what you are talking about, my goodness.....it is not linear. Standard Attack for a 4.0 weapon caps at +75. And who figures the Speed Cap on the Standard Attack? For those approaching the cap, they sure are not using basic weapons with basic moves.
Everything you need to know is in the STICKY posts and my spreadsheet:
http://tafirehawk.com/GoA/Carbineer%20Actual%20Firing%20Speed%20Table%20V2.xls
The Speed Formula is [(100-Player Modifier)/100] * weapon speed * special delay.
Oh I forgot to mention, I am an engineer ![]()
So how much money were you betting again? ![]()