Carbineer Archive
Thread: Why does the BH verstion of FAS2 do all its stat changes 100%
/confusionshot and /knockdownfire do *not* apply effects all the time. the other day, i was fighting (live, not a duel) a pistoleer, and i hit him with /knockdownfire twice (no knockdown, no dizzy) before giving up, swapping out to scatter for /torsoshot, and started cutting corners (running fight through coronet) while the DoT worked on him and i could get some cheap heals.
didn't take too long to get back to full health (Pharm 4, Organic Chem 3, medical bonus undershirt), so i turned, went back to carbine, and fired a third /knockdownfire into him--no KD, no dizzy.
i got lucky that he didn't throw on armor or heal himself.
Auspeks, that is the RARITY though. I just asked my BH friend if he remembered the last time when he used fire KD and it didn't dizzy and KD, he didn't.
Where as, I can not rember the last time that I used any of the full auto shots and had just one of the statis effects applied on the first shot, it is the norm for it to take 4-5 shots to apply either dizzy OR stun, and another 4-5 to get the second effect.
Basicly, what I am saying, is we need love, and the chance for the move to apply the statis changes should be greatly increased because right now they don't really have any business being used.
For those that can't get over the fact that the BH move is a master move, imagine that fullautoarea2 is a master carbineer move, because effectively it is, once you get it, there is very little improvement you get out of the class from sinking in 4-5 more skill points to master the profession.
Now, it is a master move, than kills you in 4 uses, but takes 4 uses to apply just one of its three statis effects. That is stupid, the chance to apply stun, dizzy, and blind needs to be increased to where 1-2 shots to apply all the statis effects is the norm like all the other classes.
And if you want to debate that is too powerful, I beg to differ, consufusion shot does the 2 most devistating statis changes in the game, dizzy and KD in ONE shot and it is EXTREEMLY rare that it does not apply both effects. And you know what? if you think knockdown fire is more difficult to obtain that the 3rd level of carbine special abilities you are just kidding yourself, getting the 265,000 combat for carbine special abilities 3 (2,650,000 carbine experiance, about 5 times the weapon xp required for knockdown fire with enough combat xp left over to cover the 40k required to pick up BH initially) is a huge task, and worthy of a move that does its statis effects at a higher rate than about 20% of the time.
The fact of the matter is that this is how the full auto shots should work, we have very little power as it starts, our ham costs are insane, and our damage output is the lowest in the game. We desirve to have our full auto shots have the same chance to apply all three of their statis effects as every other class applys theirs. And they should all be on ONE ROLL the shot should either blind + dizzy + stun or do nothing at all.
If you say diffrent you are probably 1. not a carbineer and 2. want to keep us as cannonfodder.
"And if you want to debate that is too powerful, I beg to differ, consufusion shot does the 2 most devistating statis changes in the game, dizzy and KD in ONE shot and it is EXTREEMLY rare that it does not apply both effects. "
Ment to read:
And if you want to debate that is too powerful, I beg to differ,knockdownfire shot does the 2 most devistating statis changes in the game, dizzy and KD in ONE shot and it is EXTREEMLY rare that it does not apply both effects.
Go level up to Master BH and then tell me it was easier than Master Carbineer. What a joke.
Oh and knockdown fire does not always apply both dizzy and kd. It might against meatlumps or very low level npcs. My success rate is around 50% with it in pvp. Usually it takes 2 or 3 shots to get both status effects in there.
Rencon wrote:
"And if you want to debate that is too powerful, I beg to differ, consufusion shot does the 2 most devistating statis changes in the game, dizzy and KD in ONE shot and it is EXTREEMLY rare that it does not apply both effects. "
Ment to read:
And if you want to debate that is too powerful, I beg to differ,knockdownfire shot does the 2 most devistating statis changes in the game, dizzy and KD in ONE shot and it is EXTREEMLY rare that it does not apply both effects.
Confusion shot is worthless... I had it before I had enough AP for master carbineer.
SkyyZeRo - Corbantis - 2nd Lt Imperial Army
Master Carbineer/BH carbine 3/novice medic
i wouldn't dream of saying Carbineer doesn't need love. in all seriousness, i agree wholeheartedly that you *do* need fixes. for the record, i am on the carbineer forum at the moment because i am considering dropping BH and picking up Carbineer.
/knockdownfire is a very potent shot. i will not dispute that. i would estimate that i am getting the KD/Dizzy combo about 60% of the time, on average--possibly a lower number than it could be simply because there are a ton of pistoleers on Tarquinas. ironically, it works best against Bounty Hunters--LOL.
at any rate, i agree that the Carbineer specials should have their effects take more frequently...
except chargeshot1.
fix fullautosingle2, slap a timer on /chargeshot1, and you're looking at a much more balanced pair of attacks.
incidentally, /confusionshot isn't useless.../knockdownfire /confusionshot--or vice versa--is my typical PvP lead-in with the carbine (i often lead with pistol and do /eyeshot /torsoshot as a lead in, as well)...don't underestimate the value of state-based shots. if/when /fullautosingle2 is fixed in terms of state application, that will be one hell of a weapon.
Its because our skills aren't working as they should be and the Devs have us at the bottom of their list since there are so few of us in the profession. When they finally fix us I would imagine that our dizzy would actually work correctly but that all falls down on them having to actually fix us.
Maller Malice
Hey I feel for you guys you spend as many points and more time usually to master carb than a pistoleer
the sad part is pistoleers are going to be more powerfull them bhs after this next patch if the Test center model goes through
Crazyassakmed wrote:
Go level up to Master BH and then tell me it was easier than Master Carbineer. What a joke.
Oh and knockdown fire does not always apply both dizzy and kd. It might against meatlumps or very low level npcs. My success rate is around 50% with it in pvp. Usually it takes 2 or 3 shots to get both status effects in there.
Did I say that? no.
Getting BH carbineer 4 requires less effort that getting carbine special abilities 4, or even 3 for that matter. I know, I have done both, and 2 of my friends have BH 2-4-4-4 and it took them less play time than it took me to master carbineer.
And 50% is far lower than I have noticed it being applied (both KD and dizzy) to me from knockdownfire when I am hit with the shot and I have been playing attention to it for about 3 weeks now. Also, I have been testing it with my friends who have knockdown fire, letting them hit me with it, and seing how much it dizzies and KDs, it has been around an 80%+ chance so far. Where as the stun and blind effect from any of the full auto shots has shown to be around 20-30% on a hit with the shot, and each statis effect is rolled seperatly, and having the target already stuned does not increase the chance of the shot than applying blind, they are seperated and that is quite silly.
Needless to say dizzy is still broken, it lasts for 0 seconds.
SkyyZeRo wrote:
Rencon wrote:
"And if you want to debate that is too powerful, I beg to differ, consufusion shot does the 2 most devistating statis changes in the game, dizzy and KD in ONE shot and it is EXTREEMLY rare that it does not apply both effects. "
Ment to read:
And if you want to debate that is too powerful, I beg to differ,knockdownfire shot does the 2 most devistating statis changes in the game, dizzy and KD in ONE shot and it is EXTREEMLY rare that it does not apply both effects.
Confusion shot is worthless... I had it before I had enough AP for master carbineer.
SkyyZeRo - Corbantis - 2nd Lt Imperial Army
Master Carbineer/BH carbine 3/novice medic
For the sake of argument the post you actually quoted was noting my mistake in missplacing knockdownfire with confusion shot. And it is for the most part not worth it, as KD fire applies dizzy, and applies it more often than not. Unless you were in a situation where you needed to apply dizzy and didn't want to KD (I could see applying it to a prone riflemen when you run up on him, so you can stand on him to fninish him off and if he got up he would fall from dizzy, saving your KD on him for emergency).
Yes Fire KD is a god send when you're raiding the opposing factions town - like AH -
I would get about 10 incaps with about 7 DB's if no one goes to them.. the 10 incaps come from doc buffs - and just doing Fullautoarea2/wildshot2/actionshot2 - but then there are those TK's who run up and you need to apply Fire KD - they have high resistance to it but not to charge shot so Fire KD and then follow it with Chargeshot.
AoE shots are nice but w/o doc buffs you're dead in the water.
Fire KD is why i dropped my almost master CH for, and it works well.