Carbineer Archive
Thread: M.Carbineer M.CM ????
Teker wrote:
Eethmo wrote:
Lmao, from which template is that??
master combat medic master carbineer omg it sucks in pvp especialy when theres a jedi and he uses statis....that really sucks
LOL, you need to practice your template more in PVP (NOT duels). The template works. But like all normal templates, there are strengths and weaknesses to them.
Also, you're talking about fighing Jedi. Fighting Jedi, esp. full templated Jedi, is about as idiotic a thing to do as jumping into a pit of fire while having Napalm gel caked all over you while holding Phosphorous Grenades in each hand and a pack of firecrackers taped over your crotch. The Jedi have so many cheese moves it's not even funny, so do not be surprised if you get wiped out by one.
Message Edited by Warmaker01 on 07-26-2005 06:46 PM
Paralyse breaks on damage so if you have applied poison or fire it wont work as soon as one of those ticks.
In any fight you must get a paralyse in early BEFORE you apply dots. Apply action/mind debuffs and combat speed debuff, then paralyse again to put dots on. If they are out of range then you use charge shot to KD them to get into range, either that or cripple shot, stopping shot if you have pistols etc etc.
Damage wise its tough to beat a complete jedi but if you are careful you can stay alive long enough to get backup, as I did last night ![]()
It's a great all rounder - I love it with pistols 4004
NeptuneSeraph wrote:
i used to be a mcarb and mbh with some pistols....but i actually liked switching to mcarb mcm (for about 2 months now)...u sacrifice defenses but the ability to heal yourself more frequently is nice...i personally don't pvp 1 on 1 too much (depending on the person u fight, it's a good template), but i'm very effictive in mass base pvps and pveing
u sacrifice defenses but u can heal 4 different ways..and if u buy mcm stuff u get nice 1600 heals like i do from 1 throw.
if u get brandy, vitalize and the action/mind regen foods in...if u also have a health crystal.. ur health gumps to 6500+
my highest was 4570 i think with food + vitalize(zab only)
Shagg22 wrote:
Charge Shot, Paralyze, debuffs, cripple shot, poison, fire. You shouldn't have any problems after that.
And just for added frustration to the jedi put suppression fire on auto. He is alwase charging you...that with cripple with electrolite = one slow jedi. Use your leg shots till cripple drops inbetween the suppressions.
Xoreshear wrote:
M Carbineer|MCM is nice, then add Pistoleer x4x4 for; Imp Burst Shot, Imp Disarming Shot, and Imp Stopping Shot. Not to mention Imp Fan Shot gives you another AoE attack.
I cant argue with that. Very nice extra skills and disarming shot is a lifesaver if say a stoping shot or kd misses and you realy cant get hit for a sec.
For me though i ended up droping all the pistoleer for the doc buffing line....Then they went and nerfed the speed buff a bit so i bought attachments. Now im mcm mc and doc 1003. Might not be for everyone but bacta infusion with all my healing mods comes in handy.