Carbineer Archive

Thread: PC: on great ELITE CARBINE

DigiDante
Sat Jul 30, 2005 12:01 am
#14



Commandotrooper wrote:
my Carbine got 105 SAC and i never had Action problems with it...




Then you must fire once ever 8 seconds or so.

The sac on my gun is 53 with a pup and I hardly EVER drop below 90% action and that is firing once every 2-3 seconds.



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Rykchuk
Sat Jul 30, 2005 12:30 am
#15


SAC shouldnt be a problem, get a good smith who knows what they are doing and they should be able to cap SAC with using only 1 experimentation point. after than use good tissues and u can get capped dam, then use a dam pup instead of SAC and u will be doing more then riflemen, cause their SAC sucks and they need to use SAC PUP



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Kaukiji
Sat Jul 30, 2005 12:36 am
#16


Rykchuk wrote:
SAC shouldnt be a problem, get a good smith who knows what they are doing and they should be able to cap SAC with using only 1 experimentation point. after than use good tissues and u can get capped dam, then use a dam pup instead of SAC and u will be doing more then riflemen, cause their SAC sucks and they need to use SAC PUP



i still do more htan riflemen actually, its kinda funny when full temp jedi or riflemen try to steal krayts from me......it never works

Message Edited by Kaukiji on 07-29-2005 04:37 PM



Kaukiji Keasi
TAfirehawk
Sat Jul 30, 2005 6:35 am
#17






kingbutt wrote:

i just baught an elite carbine with

speed 2.2

max damage 1042

SAC 94


how much is it worth




Orikc LIghtningrider- Master Bounty Hunter. Master Carbineer.

Specializing in Krayt Pearls and Tissue- Krayt Loot Extrodinaire

Proud Member of BHS - Imperial Major









It is obviously worth what you paid for it.....no matter how worthless it is....


And take your PRICE CHECK threads somewhere else please.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kaukiji
Sat Jul 30, 2005 10:37 am
#18



DigiDante wrote:


Kaukiji wrote:


DigiDante wrote:


Kaukiji wrote:
whats the point of having 90% action left over at the end of hte fight? i use a 100 SAC carbine with 1013 max and 2.5 speed - i have a +25 speed and acc suit and i can go with an adrenal and almost never run low on action while using a SAC pup.....




For tanking small objects and so forth yea there is no real point to it dropping that low but it also means that i can set it on auto attack and not have to worry about my action falling to 0. Also it is great for those 30 minute fights with jedi


....i drop 80% of jedi in less than 3 minutes...so no need


Those padis never knew what hit em... huh?
jp


....full temp foo! im not a BH anymore and when i was one i was a pikeman (pre-CU) and a pistoleer (post-CU) ....but in pvp i drop jedi very fast



Kaukiji Keasi
Quandry
Sun Jul 31, 2005 12:40 am
#19

With a low sac pup my sac is at 51 and if im in a fight where i may have some type of status effect put on me sucking action its still way to high. The sac you can work with depends entirly on your play style and skills.

If your the healer for example...You will have sevral times in a fight where you take a break from shooting to heal. Or if you have very limited speed mods and not buffed etc. If you put a low sac pup on your 94 sac carbine and get her down to 66 or so. I would bet you will find that carbine with its nice high damage and decent speed....Your prefered carbine in genral. Only when those sac situations arise will you need and should carry a lower sac carbine to switch to.

If your going to run out of action before the fight is over then sac is everything...If not its damage. I consider speed alwase third imo....anything under 2.3 is useable to my build.

I find myself carrying 2 mk2's. One is my pre cu conversion with max dam and the 94 sac speed 2.1. I use this most of the time. THen ill pull the caped 73 carbine. I use sac pups on both for 66 and 51 respectively.

As for price you will probably take a hit as the sac is not fotm perfict.....If you can though id adk it and get a low sac one for a second adk.



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