Carbineer Archive

Thread: Scattershot Fix?

TAfirehawk
Thu Jun 24, 2004 12:17 am
#14






La-grange wrote:
So scattershot is supposed to bypass to some extent block, dodge, or counterattack. Well I hope so. When this new jedi patch comes out our chances as ranged people go out the window if we can't even hit them.

And I agree on the melee thing. Compaired to ranged they are so overpowered its not even funny. And the devs are talking about slowing us down as well as increasing their chances to hit us. I do know that as of right now I only have 15-20m of real distance to play with (ideal range) cause anything farther than that and I miss excessively and anything closer than 35m and I get the "lag lunge" which makes me peicemeal for the melee folks.

But its sad when professions complain about things for months and get squat from the devs. But when a jedi complains. POOF!!! The problem is gone.

I know alot of people like myself are waiting to see if the next patch makes star wars into jedi wars. If that occurs im going to have to drop the game cause pvp is the only thing that has kept me in the game this long.




No it doesn't (if you are referring to current LIVE servers), it was another Jedi Skill Mod that it was bypassing that didn't really appear on LIVE at any time.....as I remember it being reported but who knows what really was going on with TC2 at the time with so much new code.....


And please go read my Official ScatterShot2 Testing thread before we start more rumors...


Oh this speaks nothing of the Fencer special, which I have Master Fencer and could test I suppose.....NAH, if the Fencers can't help themselves then I won't either.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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