Carbineer Archive

Thread: The future of PvP

maddogs
Tue Jan 06, 2004 10:05 pm
#14

actuly i see 2 majer flaws in your post


1 i pvp all the time and i have only ever onecran into a carb bh its always pistoler bh that ive seen ( so if there rear then no need to faer a nerf)


2 your forgeting that carbs are the ones who are sapos to be abel to mess you up with stat efcts and such like and that it is most likly not a bug becous to take away carbs kd would be taking away there porpose in the game




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Daniel' Judson-Leonheart

maddogs
Tue Jan 06, 2004 10:19 pm
#15

no ivon its not a bug im sure of it the devs left it this wayi havetalked to the csr about it and they sed there prity sure they wanted carbs to be abel to stop mobs from runing at you but not from attacking thous this is exactly what it dose if im bing kd kd kd kd by a carb i still can spam my specels at them if im not melee but if they add a dizzy im scrued


just like any profesion a rifel men uses flury shot 2 poster down onyou kded for the rest of there verey sort fight


or a tk kd+dizzy your gone


thos im pritty sure this is not a bug becous befo mobs could not attack when kded and on all othere kds still cant but with this they can they just cant so no its not a bug




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Daniel' Judson-Leonheart

HanDrexel
Tue Jan 06, 2004 10:36 pm
#16

I am almost master carbineer and got wasted buy a commando/TKA his def mods stacked so high i could not KD him to save my life lol. I did 0dmg to him and he torched me then incapped me TK style. We talked after and he said the vs KD and defenses whaen you add commando and TK are insane and he rules any PvP





Drex'l
HanDrexel
Tue Jan 06, 2004 10:40 pm
#17

Oh andby the way I have never seen any creature with 15m arms so how are you hitting me???



Drex'l
maddogs
Tue Jan 06, 2004 10:57 pm
#18

lol 15m arms wach me jump for 20m and hit you i can you know


and as for adding commando and tk kd defenc i say um no lol commando only gets +5 vers kd lol he must of had pistoler to but puting that asid


i forgot to say the only reson kd kd kd is or seems over powerd is becous you can countinuesly spam it if bud but the devs did not meen for this to hapen so in next pach were going to have + combos anothere words you just wont be abel to spam specails i think i hear some thing like 5 specails at a time then 2 raguler shots then 5 agen at master but i dont know we will see in next pach




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Daniel' Judson-Leonheart

AmgineEX
Tue Jan 06, 2004 11:49 pm
#19






HanDrexel wrote:

I am almost master carbineer and got wasted buy a commando/TKA his def mods stacked so high i could not KD him to save my life lol. I did 0dmg to him and he torched me then incapped me TK style. We talked after and he said the vs KD and defenses whaen you add commando and TK are insane and he rules any PvP







Commando/tk with stacked buffs? Get off the muon.



(.|.)
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CadetUmfer
Wed Jan 07, 2004 2:16 pm
#20

Change the charge animation from a KD animation to just stopping you for 2 seconds (what it does). People see it and think they're KD and can't attack. Actually...lets keep it like that. =)



Skigi Melari
REIGN/TAO
IceBullit
Wed Jan 07, 2004 4:30 pm
#21

Its hard enough being a carbineer, I cant do jack really with out eating my HAM out with special attacks. I think that carbineer should be left alone, its TK that needs to be fixed. Each time I fight one of them all they do is Dizzy-Knock Down and thrash on me. That is all there is to it for them. I am lucky to get one shot off B4 I am done and out. If anything TK needs to be fixed.

Thats just my 2 cents.



Ice-Bullit
TEMPEST
WS - 0304, Carbineer - 0132
maddogs
Wed Jan 07, 2004 5:02 pm
#22

um to the posters who are complaining about tk


i hate kd+dizzy just as much as any one and i think it should be removed form pvp all to gather


but at to regards to tks the truth is any and all melee profesions should bacicly kill you in one hit if they get in rang and your willding a rang wep thats just how it sould be look at jakie jan and all the other melee moveis if there traind realy good and they get in rang to hit you your ded thats a fact and thats how it should be




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Daniel' Judson-Leonheart

AriasImmortal
Wed Jan 07, 2004 7:48 pm
#23

as multiple people have figured out (and explained) chargeshot is NOT an actual spammable KD, rather the true KD is on a timer, but all the "spammed" KDs are actually just forcing the victim to go through the KD/stand up animation. No danger of the KD actually hitting except for every 30 seconds.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Slingblade37814
Wed Jan 07, 2004 8:41 pm
#24

finally a way to kill TKAs and people want it nerfed....go to hell charge 1 nerfers



---Bria----Mase' Stormrage---
DirthNader
Wed Jan 07, 2004 8:49 pm
#25

It does need to be fixed (and yes, I've had charge shot and some point in my SWG career). Having one KD not on a timer is unbalancing. That being said, the way dizzy + KD works also need to be addressed. Not taken out completely, but reduced in duration to put it in line with other delay attacks.



The artist formerly known as Ittov
Achilles467
Thu Jan 08, 2004 9:39 am
#26

For the love of Mike, the developers have stated on several occasions that chargeshot is "working as intended."



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