Carbineer Archive

Thread: best carbine stacked template

TAfirehawk
Thu Feb 17, 2005 10:20 pm
#14






MrChow_Sai wrote:





Feomatar wrote:




MrChow_Sai wrote:





TAfirehawk wrote:

NOTE: FS Ranged Speed doesn't work now, but it will eventually...some day




True. You wanna know something? the melee speed tree works for range too. Don't ask it just does.





Heh, Firehawk knows.
It's even linked to our FAQ.




bleh i just found out. I haven't been on this board for a long long time.






Lotsa good info we have around here.....and as current as I can keep it


And I was one of the first to discount the Jedi's formula for the FS Mods and test it on LIVE.....I do "work" around here every once in awhile

Message Edited by TAfirehawk on 02-18-2005 12:21 AM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Thiglight
Fri Feb 18, 2005 1:10 pm
#15

Well, I do see how the unarmed addtioned templates help with defense in PvP.

Just call be a crusty carbineer though I just figured a carbineer was meant for groups only. I see them as a true to name commando who goes in and attracts the attention shooting meaningless rounds in a blazing furry trying to envoke states on targets while the accompanying remainder of the groups picks away at the people who are trying to shut him down. lol Too many thoughts in one sentence.

That is why I am straightforward a MRanger/Carbineer 4343(almost there). I like the supreme specials that BH gives however Ranger has been too true to me in avoiding fierce things I do not want to accidentally trip over.

I have never thought of a carbineer as a PvPer though however with that TK template added, wouldn't that kind of be a TK who totes around a carbine.. lol. Just mine opinion.
diabolikal
Mon Feb 21, 2005 11:20 am
#16

maybe i shud try mbh/Master Carbineer first .......
ah heck cant make up my mind ..




Aqua' Tic Antares Brute Squad [ AnTrS ] CarBineer || Stand Back, or we're both gonna die


diabolikal
Mon Feb 21, 2005 2:15 pm
#17



AdmiralSpy wrote:


diabolikal wrote:
maybe i shud try mbh/Master Carbineer first .......
ah heck cant make up my mind ..




Nah! If anything, you'd want 0400 BH with only part Carbineer, something like 14xx, and put the rest in Pistoleer, Fencer and/or Medic. A bit of both worlds



hmm sounds good.. but no jedi hunting (wich is fun )




Aqua' Tic Antares Brute Squad [ AnTrS ] CarBineer || Stand Back, or we're both gonna die


diabolikal
Mon Feb 21, 2005 2:17 pm
#18

Alertness +10
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +170
Carbine Speed +90
Creature Harvesting +15
Creature Knowledge +5
Defense vs Blind +40
Defense vs Dizzy +40
Defense vs Knockdown +100
Defense vs Posture Change +70
Defense vs Stun +40
Dodge +40
General Ranged Aiming +30
Injury Treatment +5
Injury Treatment Speed +5
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Melee Defense +57
One-handed Melee Toughness +24
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +65
Pistol Accuracy While Standing +15
Pistol Speed +59
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +32
Ranged Mitigation +2
Rifle Accuracy +60
Rifle Concealment Chance +20
Rifle Speed +30
Taunt +10
Terrain Negotiation +40
Trapping +5
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +10
Unarmed Center of being duration +5
Unarmed Center of being efficacy +10
Unarmed Damage +10
Unarmed Speed +5
Wound Treatment +5



Bh 0400 fencer 0400 pistoleer 0044 carbineer 1400 .. nice




Aqua' Tic Antares Brute Squad [ AnTrS ] CarBineer || Stand Back, or we're both gonna die


diabolikal
Mon Feb 21, 2005 2:18 pm
#19

and novice medic




Aqua' Tic Antares Brute Squad [ AnTrS ] CarBineer || Stand Back, or we're both gonna die


TAfirehawk
Mon Feb 21, 2005 2:45 pm
#20

Quite frankly, those defenses won't help you one bit in PvP......not high enough in State or Primary, sorry.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

aqcsquirrelm
Mon Feb 21, 2005 5:35 pm
#21

the best way to stack def, is either go all out or get none at all I was gonna grab some pistol/fencer def but there was no point.... I would go master fencer pistoleer xx43 medic xx4x master carbineer, you would have ability to use fencer as back up but thats just me




--- snapie Crestingwave ---
---------- Pikeman---Rifleman ----------

AdmiralSpy
Tue Feb 22, 2005 1:14 am
#22



diabolikal wrote:
maybe i shud try mbh/Master Carbineer first .......
ah heck cant make up my mind ..




Nah! If anything, you'd want 0400 BH with only part Carbineer, something like 14xx, and put the rest in Pistoleer, Fencer and/or Medic. A bit of both worlds



Addy | 'Addy
ex-Photographer
Forever Carbineer
diabolikal
Tue Feb 22, 2005 1:18 pm
#23

Alertness +10
Carbine Accuracy +130
Carbine Accuracy While Moving +30
Carbine Aiming +25
Carbine Speed +60
Combat Equilibrium +30
Counterattack +105
Defense vs Blind +80
Defense vs Dizzy +80
Defense vs Intimidate +45
Defense vs Knockdown +115
Defense vs Posture Change +70
Defense vs Stun +40
Dodge +115
Injury Treatment +20
Injury Treatment Speed +20
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Melee Defense +104
Melee Mitigation +3
One-handed Melee Toughness +32
One-handed Weapon Accuracy +170
One-handed Weapon Center of being duration +31
One-handed weapon Center of being efficacy +115
One-handed Weapon Speed +90
Pistol Accuracy +55
Pistol Accuracy While Standing +15
Pistol Speed +48
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +98
Ranged Mitigation +5
Rifle Accuracy +10
Rifle Speed +5
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +10
Unarmed Center of being duration +5
Unarmed Center of being efficacy +10
Unarmed Damage +10
Unarmed Speed +5
Wound Treatment +5

master fencer/carbineer/pistoleer 0043/medic 1100




Aqua' Tic Antares Brute Squad [ AnTrS ] CarBineer || Stand Back, or we're both gonna die


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