Carbineer Archive
Thread: Enhanced E11 carbine
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D0Gboy
Wed Jan 26, 2005 9:46 am
#14
TAfirehawk wrote:
No on the E11 stacking but ActionShot1 and ActionShot2 stack
so if your usein a e11 and use action shot does those 2 stack?
kypus10
Wed Jan 26, 2005 8:48 pm
#15
I wish we could SEE the bleed icon beside the the Action barand the Health bar
D0Gboy
Thu Jan 27, 2005 5:52 am
#16
kypus10 wrote:
I wish we could SEE the bleed icon beside the the Action barand the Health bar
that would be nice, maybe a bleed for each one, but then again things would get jammed up also lol
RenKesson
Thu Jan 27, 2005 12:18 pm
#18
A BH-Pistoleer w/ an Enhanced E11 can cause 6 DOTs:
HealthShot1
HealthShot2
BleedingShot
TorsoShot
Modifed Republic Blaster (105 Health DOT)
Enhanced E11 Carbine (150 Health DOT)
When you stack DOTs you want them to all hit the same HAM pool (ie. Health or Action or Mind). Having an Enhanced E11 DOT and ActionShot1 and ActionShot2 doesn't really help all that much.
That's why Pistoleers are the ultimate DOT h00rs.
TAfirehawk
Thu Jan 27, 2005 5:37 pm
#19
TravonLepen wrote:
I never knew all of them stack.
is that confirmed TA?
Confirmed by me personally, yes.
D0Gboy
Thu Jan 27, 2005 9:27 pm
#20
TAfirehawk wrote:
TravonLepen wrote:
I never knew all of them stack.
is that confirmed TA?
Confirmed by me personally, yes.
now that sounds kickass
Arxy
Fri Jan 28, 2005 9:13 am
#21
Ive been playing alot lately with my options in the way of bleeds and like they said;
I open with a Kryated E11 (modified) some crap tissue but the dot is good.
And open with fire kd see what happens maybe repeat, or underhand, followed by spray for states. With this said i might mix it up and go spray shot first if i know i dont have a FD'er but these are the 3 well (posture down, confusion) maybe 5 specials I use with carb.
(What i dont do is action shots assuming i have one of them from the marksman tree that would be another bleed)
Weapons switch (i really hate this delay, anyway around it?)
Kryated Modified republic blaster (for the bleed/damage)
Health 1
Health 2
Torso (i usually hit this one three times, as per my experimentation they do increase the intensity of the fire)
And I do hit bleeding shot (usually 1-3 times). I use to not do this but, it is possible to apply one bleed to each pool, but this special will not stack more than one bleed to any one pool. I was never a fan of this special until ive seen first hand what it adds to the mix.
So assuming they all connect and your bleed sticks,
the sum would be
1-from e11 (states and hopefully kd) (health)
(1 or 2 ) action shot (again i havent used these but i will experiement tonight) (action)
1 from republic blaster (health)
1 from health 1 (health)
1 from health 2 (health)
1 from torso (not a bleed but counts) (Health)
1-3 on bleeding shot (suggest you try it) (Health, Action, Mind)
for a total of 6 health bleeds/fire 0-2 action bleeds 1 possible mind bleed
Not bad, if you can last long enough to get this all done. In pvp, it can really change the pace of a fight when they realize "im bleeding to death", then again if they have a little medic you might be in trouble.
Last but not least i never macro special per see, however, I only want one toolbar to use during pvp, so i have daisy chained some specials and that saved a little room for all the other things (food/spice/meds) and my favorite /yell macro "Merely a Flesh Wound!) I only tie together specials i do not use in a single sense, like health 1 and health 2 are chained together, and torso is separate and i have to hit this one manually. I never macro my carbine specials, mainly because i dont use many in pvp, and i hate to kd a targert just to kd him back up
.
Im usually wrong and according to my wife thats 95% of the time,and this post is no different.
Cheers
I open with a Kryated E11 (modified) some crap tissue but the dot is good.
And open with fire kd see what happens maybe repeat, or underhand, followed by spray for states. With this said i might mix it up and go spray shot first if i know i dont have a FD'er but these are the 3 well (posture down, confusion) maybe 5 specials I use with carb.
(What i dont do is action shots assuming i have one of them from the marksman tree that would be another bleed)
Weapons switch (i really hate this delay, anyway around it?)
Kryated Modified republic blaster (for the bleed/damage)
Health 1
Health 2
Torso (i usually hit this one three times, as per my experimentation they do increase the intensity of the fire)
And I do hit bleeding shot (usually 1-3 times). I use to not do this but, it is possible to apply one bleed to each pool, but this special will not stack more than one bleed to any one pool. I was never a fan of this special until ive seen first hand what it adds to the mix.
So assuming they all connect and your bleed sticks,
the sum would be
1-from e11 (states and hopefully kd) (health)
(1 or 2 ) action shot (again i havent used these but i will experiement tonight) (action)
1 from republic blaster (health)
1 from health 1 (health)
1 from health 2 (health)
1 from torso (not a bleed but counts) (Health)
1-3 on bleeding shot (suggest you try it) (Health, Action, Mind)
for a total of 6 health bleeds/fire 0-2 action bleeds 1 possible mind bleed
Not bad, if you can last long enough to get this all done. In pvp, it can really change the pace of a fight when they realize "im bleeding to death", then again if they have a little medic you might be in trouble.
Last but not least i never macro special per see, however, I only want one toolbar to use during pvp, so i have daisy chained some specials and that saved a little room for all the other things (food/spice/meds) and my favorite /yell macro "Merely a Flesh Wound!) I only tie together specials i do not use in a single sense, like health 1 and health 2 are chained together, and torso is separate and i have to hit this one manually. I never macro my carbine specials, mainly because i dont use many in pvp, and i hate to kd a targert just to kd him back up
Im usually wrong and according to my wife thats 95% of the time,and this post is no different.
Cheers
samijx
Fri Jan 28, 2005 4:12 pm
#22
Yes, stacking 5-6 health DoT's is nice, especially if you land the torso shot with a high damage pistol, while your victim is on his back. Even if your opponent has medic, most of them only have novice, so they can't stop the bleeding. Each time they heal is a turn in which they don't attack you, and it uses up some of their mind. If they can heal, then you can bounce back and forth from health DoT's to eyeshots (keeping them blinded is a nice plus there) or if they have no medic, they will surely bleed to death while their flesh turns a nice crispy golden brown! Just keep your distance and life is good.
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