Carbineer Archive
Thread: Carbineer Issues and Status
1) LegShot3 is a cone. Granted, I haven't used this is quite some time, but the last time I used it, it did affect multiple targets.
2) Chargeshot1&2. There is a way currently in-game to avoid the animation and the related movement. If you use the Aim ability prior to using Chargeshot, you won't move but you'll still get the knockdown. Aim is available from Ranged Support 1 in Novice Marksman, so it's not that hard to get if you don't have it already.
JanuHull wrote:
JosieNutter wrote:
2) Chargeshot1&2. There is a way currently in-game to avoid the animation and the related movement. If you use the Aim ability prior to using Chargeshot, you won't move but you'll still get the knockdown. Aim is available from Ranged Support 1 in Novice Marksman, so it's not that hard to get if you don't have it already.
oooooooooooooooooooooooooh!!!!!!!!! Devious!
-orecki- wrote:
imppilot421 wrote:
About the slug thrower damage type TA, why not kinetic? It is shooting regular bullets (hence the name "slug" thrower), so it makes sense for a kinetic damage attack. I know it would be fine, because pistoleers get a ranged kinetic weapon (striker pistol, although almost no one uses it due to weak damage output, only around 130 maxdamage).
TAfirehawk wrote:
Carbineers can only do Acid, Heat and Energy damage. These damage types are common and many high-end mobs are heavily resitant or even immune to these excluding Carbineers from much of the high-end content.
Solution: Add an Electricity Carbine. Consider changing the Nym's Slug Thrower Carbine (acid! not needed!) to Nym's Spark Thrower and make it do Electicity damage.
Message Edited by TAfirehawk on 09-24-2004 01:36 PM
It IS kinetic.....at least i think so.......also kineticis also a damage type that is highly protected from in PvE and PvP
NOOOOOOOOOOOOOOOOOOO Not that horse again!!!!!!
JanuHull wrote:
Criminy, at the rate we bash horses in here, you'd think we were French Chefs instead of Carbineers.
Though for my dream fourth damage type, I'd love a Blast Carbine.
Slight edit to try and keep the Dead Horse away.....and to keep you in dream land ![]()
Message Edited by AntillesWing on 09-26-2004 10:19 AM
Message Edited by AntillesWing on 09-26-2004 10:20 AM
Dam.... and hereI was thinking that all 4 meele classes considered themselves kinetic damage dealers..
TAfirehawk wrote:
Solution: Increase selection of Carbine Damage types beyond the most common resists so that Carbineers can be effective in both PvE and PvP. Suggestions include an Electricity Carbine, Cold Carbine and/or Stun Carbine. NOTE: Kinetic and Blast are NOT options here as those are specific distinction damage types for TKA and Commando respectively.
TAfirehawk wrote:
JanuHull wrote:
JosieNutter wrote:
2) Chargeshot1&2. There is a way currently in-game to avoid the animation and the related movement. If you use the Aim ability prior to using Chargeshot, you won't move but you'll still get the knockdown. Aim is available from Ranged Support 1 in Novice Marksman, so it's not that hard to get if you don't have it already.
oooooooooooooooooooooooooh!!!!!!!!! Devious!
And you can just walk the other direction if you don't want to get closer....
actualy if their charging at you, charge shot is slower than the normal player run, at least from my experiance
so if they are comming at you they will get closer anyways....
Thats the only thingI hate about chargeshot, its too hard to kite as every time you try a kd they gain on you
mrmark200000 wrote:
actualy if their charging at you, charge shot is slower than the normal player run, at least from my experiance
so if they are comming at you they will get closer anyways....
Message Edited by JanuHull on 09-27-2004 04:22 PM
JanuHull wrote:
TA, I do have to call foul. Swordsmen have a Blast damage weapon. Pistoleers have a Kinetic damage weapon.
Somewhere in the mix is room for compromise.
Message Edited by JanuHull on 09-27-2004 04:22 PM
I am just repeating the information given to Nova from the Devs.....this has nothing to do with the Combat Upgrade, which will probably "fix" those other profs ![]()
TAfirehawk wrote:
JanuHull wrote:
TA, I do have to call foul. Swordsmen have a Blast damage weapon. Pistoleers have a Kinetic damage weapon.
Somewhere in the mix is room for compromise.
Message Edited by JanuHull on 09-27-2004 04:22 PM
I am just repeating the information given to Nova from the Devs.....this has nothing to do with the Combat Upgrade, which will probably "fix" those other profs