Carbineer Archive
Thread: Post Damage Mitigation: Laser Carb vs DXR6 vs Elite Carb (PvP)
and, DH-17s have smaller HAMs, so spamming specials at the speed cap is something easily done. If i spam cripplingshot on you at the cap even with a DH-17, i could probably kill ya pretty darn fast. if i spam chargeshot and cripplingshot, i can keep you down and do massive damage.
but it appears that speed sliced DXR6s and Elites will be the staple of PvP combat
I PvPd today, and even with my laser i was able to kill a bunch of people with ranged 3... the AR2 helps a lot indeed.
DM0: 143 - 374 (259)
DM1: 143 - 328 (236)
DM2: 143 - 282 (213)
DM3: 143 - 235 (189)
mcglonec wrote:
TheAbjurer wrote:
I just did the math on the carbine stats you posted. These damage ranges are all against someone with ranged mitigation 3, so a 60% reduction in all of the damage ranges.
Laser carbine 42-92 damage
DXR6 107-133 damage
Elite carbine 110-141 damage
Actually, I believe your math is incorrect. Let me give this a try.
The laser was originally 42-272 damage, which is a range of 230. Mitigation 3 reduces that range by 60%, to 92. So, in the end, the laser does 42 - 134 damage.
Similarly, if I list the modified damage of all 3 weapons (using mitigation 3), you see this:
- Laser: 42 - 134
- DXR-6: 107 - 133
- Elite: 110 - 141
It looks like you just used the range in the place of the laser's max damage. The others are all correct.
However, if we then take into account that the laser is AP2 (we'll assume we're fighting a lightly armored opponents as we're already maknig the assumption that our opponent is a master and has mitigation 3). In that case, the laser does an extra 25% damage, so now our numbers look like this:
- Laser: 53 - 168
- DXR-6: 107 - 133
- Elite: 110 - 141
If we now look at damage per second (which is equal to [average damage]/[fire rate]), we see this:
- Laser DPS: 110.5 / 4.2 = 26.3
- DXR-6 DPS: 120 / 4.2 = 28.6
- Elite DPS: 125.5 / 3.5 = 35.9
As you can see, the elite is the better choice of the 3, but not by as much as you had originally posted. Of course, this is assuming that your opponent has Level 3 Damage Mitigation. If your opponent's mitigation level is lower than this, the laser is still more valuable. Here's what you get for DPS values against Level 1 and Level 2 Mitigation enemies (assuming light armor, once again):
Against Level 1 Mitigation:
- Laser: 53 - 283, DPS = 40
- DXR-6: 107 - 160, DPS = 31.8
- Elite: 110 - 172, DPS = 40.3
Against Level 2 Mitigation
- Laser: 42 - 180, DPS = 33.1
- DXR-6: 107 - 147, DPS = 30.2
- Elite: 110 - 157, DPS = 38.1
As you can see, the laser is as good (if not better) than any other against mitigation 1 and becomes more inferior as the mitigation level of your opponent increases.
Of course, not everyone is going to have ranged weapon damage mitigation - melee fighters gain melee weapon damage mitigation. Aganist them, the laser is still going to be the best weapon.
And, of course, you can't totally ignore the usefulness of the DXR-6 as it is the only decent weapon carbineers get that does something besides energy damage.
So, I guess the moral of the story is, "Know your weapons and know your opponent."
You can't use the speed on these weapons to figure out DPS. The speed on the listed weapons are not typical of a master weaponsmith. I just bought a laser carbine the other day that had a speed of 3.2 unsliced but 3.4 is typical. If you want to do true DPS comparison, use master quality weapons and assume either typical speed or damage slice comparing each since any PvPer is gonna slice his weapon.
That came from a Master Weaponsmith on my server. The difference between servers is more resource dependent than anythying else.
The stats work if you assume that the Master Weaponsmith created all 3 with weapons with similar resources. I think that you would find similar weapon performance variations on other servers, even if the "hard" figures varied, for better or worse.
AriasImmortal wrote:well, we only get +60 speed. and when you count special delay modifiers, there is a huge difference in speed
as for why krayt? well, correct me if i'm wrong put i'm pretty sure max and min damage are experimented on seperately when being created by a weaponsmith, hence with krayt tissue i could up the max damage and then have the min experimented on more. i'm not sure about this, but if its true then you could theoretically get a weapon with a much lower spread.
You're wrong. Max damage, min damage, wound percentage, and speed are all the same experimentation stat. That goes for components that affect these, as well. Stupid, but true.
274-88 dmg
1.4 attack speed (this was after a speed slice)
28% wound
23/28/15 ham
Figured with a healthy dose of muon and a handy powerboost I would give it a shot on a rifleman who was spamming headshots on me with a T-21.
my first shot that hit was a kd. Dmg-32
Scattershot readouts are bugged. Dmg-1 on the log I saw 120 spread out in the ham. So about 30 dmg per pool.
Suppress fire2 Dmg-38
kd Dmg-29
and so on and so forth.
I wasn't really trying to kill the guy as much as I was trying to pin him down so that the BH could do his work. But the results clearly state. The DH-17 short sucks in a pvp. Want something fast with an ar use an e-11. Of course damage sucks but you have that quick followup to apply some more damage.