Carbineer Archive

Thread: how unfair bh is compared to other professions

Slestak
Sat Dec 20, 2003 11:30 pm
#14

I've been a Master Bounty Hunter for quite awhile....well actually just yesterday dropped down to 0,4,4,0 because i'm going to start following my Holo which said MBE...and also Master Carbineer....so don't even get me started on MBH skills andhow theycompared to other templates....actually the only reasonI posted is to say... You do realize this is the CARBINEER's forum, not the Bounty Hunters forum...



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EpYoNTiamat
Sun Dec 21, 2003 12:49 am
#15

Also, you must realize, these defense people are using far more skill points on pure combat than you are. You must realize that scout is not a combat proffession and neither is your investigation line.


So, you use 207 points to master bounty hunter, well, 91 of those points are investigation/scout, so, you only use 116 points on combat. Now your average pistoleer/fencer, swordsman/carbineer, or rifleman/pikeman use 184 points on pure combat. Now, tell me you should be better than them.




Yumil Kazakani - Imperial of Radiant Master Swords/Master Armorsmith
Yumil Zabuza [COBRA] - Ahazi Swordsman and Doctor
unity200
Sun Dec 21, 2003 12:43 pm
#16

man, bounty hunter, as its name implies, BOUNTY HUNTS.

it is a profession which should chase people, capture people.

it is not a COMBAT AND UBERIZE ALL PROFESSIONS profession.

as in this state, bh is already too powerful.

it is just like a crack commandoish profession.

should it be so in reality, all imperial troopers would be trained as bh. they were not.

so i guess bh shouldnt be made stronger in combat, in fact a little nerfed in terms of combat.

so, to make it more bhish, traps or other interesting gadgets should be introduced to the bh skill tree that can be used on players. these traps, like boba fett's will make bh class get close to what it is in the movies. currently it isnt.



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UnDisputed
Sun Dec 21, 2003 1:17 pm
#17

they may spend 187 on combat but a master fencer/tk and pistoleer have both melee and ranged plus the get all the defences. pistoleer fencer gets incredable dodge ability that makes it impossible to hit them wile their shooting the crap out of u. yes 187 for 2 elite classes but the get more bang for their buck and the question is where doese that scout and investigation come into play with combat. the scout and investigation are worthless in pvp and just take up skill points when we could be spending it on unarmed or fencer so we could have some close combat and defensive abilities as well. i took on the task of becoming a bounty hunter because i thought that i might be able to take on a pack of pickets solo but i have difficulty putting down 1 without some type of augmentation or buff



- I support the new CU and am willing to try out any new changes DEVS place in game
Blutzoll
Sun Dec 21, 2003 2:51 pm
#18

definitely wrong forum, nothing to see here
EpYoNTiamat
Sun Dec 21, 2003 3:48 pm
#19






UnDisputed wrote:
they may spend 187 on combat but a master fencer/tk and pistoleer have both melee and ranged plus the get all the defences. pistoleer fencer gets incredable dodge ability that makes it impossible to hit them wile their shooting the crap out of u. yes 187 for 2 elite classes but the get more bang for their buck and the question is where doese that scout and investigation come into play with combat. the scout and investigation are worthless in pvp and just take up skill points when we could be spending it on unarmed or fencer so we could have some close combat and defensive abilities as well. i took on the task of becoming a bounty hunter because i thought that i might be able to take on a pack of pickets solo but i have difficulty putting down 1 without some type of augmentation or buff





Heh, seems you dont realize how the game really works. Scout will help you somewhat in pvp, but only with terrain negotiation. If you can get someone who is melee with no terrain negotiation to go up an incline, there is no chance they can catch up to you and you can kite them. Also, please learn how to use warning shot effectively in pve...lol, it will make soloing creatures much easier.


Heh, I dont believe that they get more bang for their buck either, hmm, I wonder what someone would come out if you analyze each templates skill mods(damage, dodge, speed, and accuracy, then average them together) and their average dps with their best weapons(averaged together) then compared with their skill points, if it would come out rather balanced. Yes, I know wed probably have to weight the dodge, but, I think I might to test this.




Yumil Kazakani - Imperial of Radiant Master Swords/Master Armorsmith
Yumil Zabuza [COBRA] - Ahazi Swordsman and Doctor
SWBarker12
Mon Dec 22, 2003 10:07 am
#20

/enters Chef forum


/starts thread


FIX WEAPONSMITH BUGS!!!





Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Ciirybeccaskyr
Mon Dec 22, 2003 4:46 pm
#21

This is the wrong for this post but he is also very correct. If I wanted my BH guy to be awesome PVP id drop from 4442 back to 0400 and pick up some good carbineer stuff to at least 1442 or so and get the defences and the 2 best shots as well as finishting up my spd cap. MBHs absolutly are pathetic against other toped out builds. To the guy saying he never lost as a MBH he probaby droped before everyones defences got doubled and MBH was left with nothing. In the currant system if i get lucky i can hold my own against all but the best defence dabler builds and can still own those uber crafting masters but thin i remember that a Master dancer has more defences that i do.





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