Carbineer Archive
Thread: Who do you hate more...
ScDarkKnight wrote:
CM period
CM/Rifleman... aka "Battlestopper"
how many of these cookie-cutter templates run around the servers???
DoctorCoryn wrote:
ScDarkKnight wrote:
CM period
CM/Rifleman... aka "Battlestopper"
how many of these cookie-cutter templates run around the servers???
Confusion12345 wrote:
DoctorCoryn wrote:
ScDarkKnight wrote:
CM period
CM/Rifleman... aka "Battlestopper"
how many of these cookie-cutter templates run around the servers???
I can't count that high....
On my server I rarely see encounter a CM of any sort. I dont really pvp too much anymore, but when I do I seem to only encounter fencers, and rifleman/tkm. I guess Im kinda lucky as far as that aspect of pvp goes
Personally, I can't stand melee professions in general terms.
I hear a lot of counter-arguements about staying out of range.
Consider that most GCW PvP occurs in cities where getting to long range isn't an option anyway and that whole arguement about staying out of reach becomes moot. Factor in the existance of the Master Brawler lunge to 20 meters, and the arguement becomes insulting.
I see a lot of TKM/Fencers, TKM/Riflemen, TKM/Doctors and TKM/CMs on Kettemoor.
See a sickening pattern developing?
Recently, a guild's PvP combat team of 6 TKMs have taken to camping the Mining Outpost on Dantooine, near the player city I live in. They will have two overts who use the LD timer to remain covert and the four others will use the Group TEF to jump into a fight when someone engages the overts thinking they have a manageable fight on their hands. Once downed, these guys will use the triple incap kill to bypass the removal of death decay on faction PvP and force a player to suffer decay.
Genuinely sick crap.
Rorenikibi wrote:
I see a lot of TKM/Fencers, TKM/Riflemen, TKM/Doctors and TKM/CMs on Kettemoor.
See a sickening pattern developing?
Recently, a guild's PvP combat team of 6 TKMs have taken to camping the Mining Outpost on Dantooine, near the player city I live in. They will have two overts who use the LD timer to remain covert and the four others will use the Group TEF to jump into a fight when someone engages the overts thinking they have a manageable fight on their hands. Once downed, these guys will use the triple incap kill to bypass the removal of death decay on faction PvP and force a player to suffer decay.
Genuinely sick crap.
Nice