Carbineer Archive

Thread: What do you think to this Elite Carbine

Colbey98
Sat Jun 11, 2005 9:32 pm
#14

My mistake I was told that they fixed the slicing now.
OrizCore
Sat Jun 11, 2005 11:43 pm
#15






ChefVomit wrote:




Eh...I KIND of agree with you. But Base DPS is still incorrect, and still not an indicator of the best weapon for you.

Base DPS averages the min and max damage and divides by your speed. Well, that is essentially worthless, because we dont do a RANGE of damage inbetween the min and max like we used to. Now all damage numbers are completely static. Let me give you an example: Two weapons....same exact speed. One of them has a damage range of 300-900, and the other has a damage range of 400-900. If you take a shot at someone with either of these weapons, you will hit for EXACTLY the same damage, but the one with the higher min damage will have a higher listed DPS.

So I agree that you should NOT look at your Base DPS to determine the best weapon for you. I would look more at Max damage and SAC, as many others have posted. But hey, if some of you out there disagree that's fine . Im just posting my ideas on the subject.





Can anyone confirm this? I dont have the ability to craft different weapons like this. If this is what your saying, then max damage is the only stat that matters.



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fabkins
Sun Jun 12, 2005 2:50 am
#16

One point I want to make before I take ANYMORE arrows about DPS. I have from early on been saying that even base DPS as a measure comes with problems. I though I very clearly stated an example of how and why in the following post 6 weeks ago:


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=81279#M81279


Please read, it will help to keep the thread sane....


Zemzam, what you say doesnt surprise me at all. I found that I canwork out what the damage is on a low level creature,. Its Max damage of weapon x action multiplier. So until such point that something DOESNT become lowlevel , that will work out. The problem is you cant use the "level" aspect an absolute indicator as you just dont know its defences.


Another problem is that people dont look at all the damage stats. They only look at the amount of damage incurred not the damage dealt. Hence, some creatures may have a 50% armour damage mitigatio that means you wont notice that actually damage dealt out.


With my carbine, I do around 1800 hit to Grand Krayt for which he receives around 1000 damage. Im PRETTY happy with that. To me that means that most of my damage is getting to the Krayt asI cant affect the armour mitigation.


Ive not looked at all logs but it is possible that at times i hit harder than that if i either decrease his defences or increase my accuracy.





So when you are noticing that you are not doing anymore damage when using "warning shot", i suspect, (please let me know different), that you accuracy vs defences is already so high you are hitting max damage. In fact you can work it out. PLEASE remember to change the settings so that you look at the full damage calculation that shows damage recievesd and damage dealt and mitigated.





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fabkins
Sun Jun 12, 2005 10:05 am
#17

I forgot to add some context about the damage to the Krayt. My carbine is just over 1000 max damage. So with a multiple of 1.9x Special Action, I can expect to hit for 1900. Getting 1800 means my accuracy vs his defences are pretty good. After what we remove some damage because of armor defences, its down to around 1000.


A further note, sometimes you can deal more damage than that. I think there is some funny logic here that I havnt quite figured out. The situation when you deal more damage that you are capable of that ive noted is when people Knocked Down. It seems there is a damage bonus of 20% additional to what you would have dealt out.


Loved to here anyone's observation to other situation where a bonus has been dealt. Unfortunantly it is difficult to tell if you arent already hitting the max damage as you wont know whether it is a damage bonus or you have gone up the Min-Max damage scale because you have either increased your accuracy or decreased their defences.




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ChefVomit
Sun Jun 12, 2005 12:47 pm
#18






fabkins wrote:

My experience is that whether you use Min damage or Max damage end of the damage spectrum, is dependent on the relative accuracy of person doing the damage and the defences of the other person. (I am in this example ignoring the special action damage multiplier and the damage mitigation that armour or special action defences do).


So the Min damage can be very relevant if you are attacking higher end creatures relative to your skills.


Base DPS is a great catch all indication. I know that a 200 DPS carbine will be of no interest to me whatsover, while a 340 DPS carbine will look interesting but I will then start looking to see how it got its DPS and what compremises took place to get there (if any).







Oh Base DPS can certainly give you a quick initial idea of the cpability of the weapon, I agree with you there. As for the damage being modified depending on creature level, that makes sense...however there is another possibility. In the pistoleer forums there was a discussion about "Warning Shot". Warning Shot is supposed to lower your defenses from armor and the like by a huge margin for a very short period of time (one shot or so). In PvE it was discovered that creatures under level 80 or 81 were completely unaffected by warning shot. Meaning it did nothing to change the damage output. However when warning shot was applied to higher end mobs, it DID work. That raises the possibility that mobs under level 80 dont have armor at all, and over 80 they do. I dont know, and am not saying this is true....just an interesting possiblity.


The problem is, there is a lot we dont know about how the combat system works. I think more testing is needed to know for certain. I still do think that max damage, SAC, and speed are the best indicators for a weapon, because that has been my experience. I have higher DPS weapons that simply can not compete with others that have higher damage and lower SAC. I think a lot of this has to do with the diminishing returns that we realize from increased speed. The Base DPS calculates out the speed as if a 2.0 speed weapon will only fire half as fast as a 1.0 speed weapon...and this is simply not the case. The 1.0 speed weapon WILL fire faster, but nowhere NEAR twice as fast as a 2.0 speed weapon. Im not sure at what point the benefits diminish to a point of worthlessness, but the base DPS doesnt reflect these dimishing returns.


However I will most certainly take your information to mind and begin testing that more. Most of my experience with this has been through the PvP aspect where all your targets are lvl80 for the most part. Good info to know. Thanks




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Feomatar
Mon Jun 13, 2005 12:28 am
#19


fabkins wrote:

The situation when you deal more damage that you are capable of that ive noted is when people Knocked Down. It seems there is a damage bonus of 20% additional to what you would have dealt out.





Exactly, when knocked down, the target takes 20% more damage. Before the curb it was +50%, though.



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futret
Mon Jun 13, 2005 6:14 am
#20

Whats your expert thoughts on this E11 Mark 2, as ive actually ADK'd it.



AS 2.2


SAC 102


Dmg 581-1137


Wound 28.75


Base Dps 387.12


Mod DPS 615.59


Mod AS 1.4






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Sylow
Mon Jun 13, 2005 6:26 am
#21






futret wrote:

Whats your expert thoughts on this E11 Mark 2, as ive actually ADK'd it.



AS 2.2


SAC 102


Dmg 581-1137


Wound 28.75


Base Dps 387.12


Mod DPS 615.59


Mod AS 1.4





Massive SAC.


In a hunting group, the weapon is pretty fine but if you're around alone, i guess you have to resort to ranged shot quite often as your action bar is too low. Unless you're big into foods, drinks and drugs...








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Drendid
Mon Jun 13, 2005 8:22 am
#22

too much SAC, but u can use SAC reduction PU




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Jaim_Darkstryder
Mon Jun 13, 2005 8:43 am
#23



Drendid wrote:
too much SAC, but u can use SAC reduction PU





QFE!

A SAC power-up will knock 20 from that SAC and reduce your accuracy by about 12-14, makes a world of difference.



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Drendid
Mon Jun 13, 2005 12:32 pm
#24

use the adk, is a sweet gun imo




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fabkins
Tue Jun 14, 2005 12:40 am
#25

A decent SAC powerup will reduce the SAC to 72 with an accuracy loss of 11.


I am quite surprised by the Max damage you stated. Unless that is a Pre-CU weapon that got an ubber conversion, I cant see how you got a damage of 1137. The min damage looks too high too. You sure this isnt PuP already?



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