Carbineer Archive
Thread: What do you think to this Elite Carbine
ChefVomit wrote:
Eh...I KIND of agree with you. But Base DPS is still incorrect, and still not an indicator of the best weapon for you.
Base DPS averages the min and max damage and divides by your speed. Well, that is essentially worthless, because we dont do a RANGE of damage inbetween the min and max like we used to. Now all damage numbers are completely static. Let me give you an example: Two weapons....same exact speed. One of them has a damage range of 300-900, and the other has a damage range of 400-900. If you take a shot at someone with either of these weapons, you will hit for EXACTLY the same damage, but the one with the higher min damage will have a higher listed DPS.
So I agree that you should NOT look at your Base DPS to determine the best weapon for you. I would look more at Max damage and SAC, as many others have posted. But hey, if some of you out there disagree that's fine. Im just posting my ideas on the subject.
I forgot to add some context about the damage to the Krayt. My carbine is just over 1000 max damage. So with a multiple of 1.9x Special Action, I can expect to hit for 1900. Getting 1800 means my accuracy vs his defences are pretty good. After what we remove some damage because of armor defences, its down to around 1000.
A further note, sometimes you can deal more damage than that. I think there is some funny logic here that I havnt quite figured out. The situation when you deal more damage that you are capable of that ive noted is when people Knocked Down. It seems there is a damage bonus of 20% additional to what you would have dealt out.
Loved to here anyone's observation to other situation where a bonus has been dealt. Unfortunantly it is difficult to tell if you arent already hitting the max damage as you wont know whether it is a damage bonus or you have gone up the Min-Max damage scale because you have either increased your accuracy or decreased their defences.
fabkins wrote:
My experience is that whether you use Min damage or Max damage end of the damage spectrum, is dependent on the relative accuracy of person doing the damage and the defences of the other person. (I am in this example ignoring the special action damage multiplier and the damage mitigation that armour or special action defences do).
So the Min damage can be very relevant if you are attacking higher end creatures relative to your skills.
Base DPS is a great catch all indication. I know that a 200 DPS carbine will be of no interest to me whatsover, while a 340 DPS carbine will look interesting but I will then start looking to see how it got its DPS and what compremises took place to get there (if any).
Oh Base DPS can certainly give you a quick initial idea of the cpability of the weapon, I agree with you there. As for the damage being modified depending on creature level, that makes sense...however there is another possibility. In the pistoleer forums there was a discussion about "Warning Shot". Warning Shot is supposed to lower your defenses from armor and the like by a huge margin for a very short period of time (one shot or so). In PvE it was discovered that creatures under level 80 or 81 were completely unaffected by warning shot. Meaning it did nothing to change the damage output. However when warning shot was applied to higher end mobs, it DID work. That raises the possibility that mobs under level 80 dont have armor at all, and over 80 they do. I dont know, and am not saying this is true....just an interesting possiblity.
The problem is, there is a lot we dont know about how the combat system works. I think more testing is needed to know for certain. I still do think that max damage, SAC, and speed are the best indicators for a weapon, because that has been my experience. I have higher DPS weapons that simply can not compete with others that have higher damage and lower SAC. I think a lot of this has to do with the diminishing returns that we realize from increased speed. The Base DPS calculates out the speed as if a 2.0 speed weapon will only fire half as fast as a 1.0 speed weapon...and this is simply not the case. The 1.0 speed weapon WILL fire faster, but nowhere NEAR twice as fast as a 2.0 speed weapon. Im not sure at what point the benefits diminish to a point of worthlessness, but the base DPS doesnt reflect these dimishing returns.
However I will most certainly take your information to mind and begin testing that more. Most of my experience with this has been through the PvP aspect where all your targets are lvl80 for the most part. Good info to know. Thanks ![]()
fabkins wrote:The situation when you deal more damage that you are capable of that ive noted is when people Knocked Down. It seems there is a damage bonus of 20% additional to what you would have dealt out.
Exactly, when knocked down, the target takes 20% more damage. Before the curb it was +50%, though.
Whats your expert thoughts on this E11 Mark 2, as ive actually ADK'd it.
AS 2.2
SAC 102
Dmg 581-1137
Wound 28.75
Base Dps 387.12
Mod DPS 615.59
Mod AS 1.4
futret wrote:
Whats your expert thoughts on this E11 Mark 2, as ive actually ADK'd it.
AS 2.2
SAC 102
Dmg 581-1137
Wound 28.75
Base Dps 387.12
Mod DPS 615.59
Mod AS 1.4
Massive SAC. ![]()
In a hunting group, the weapon is pretty fine but if you're around alone, i guess you have to resort to ranged shot quite often as your action bar is too low. Unless you're big into foods, drinks and drugs...
Drendid wrote:too much SAC, but u can use SAC reduction PU
QFE!
A SAC power-up will knock 20 from that SAC and reduce your accuracy by about 12-14, makes a world of difference.