Carbineer Archive
Thread: Ideal PvP Carbineer template?
Page 2 of 2
israiley
Sun Mar 28, 2004 11:01 pm
#14
bh/ master carbineer is def the best offensive carbine template. you will never miss, even against ranged defense stackers, and confusion shot is still the best dizzy shot a carbine user has next to spray shot, but that comes at master bh.
Arafel_
Tue Mar 30, 2004 4:41 am
#15
rhian_tarq wrote:
I donno bout you guys but almost everyone who pvps on my server has least 70 KD def and maxxed ranged and melee def... In the end a BH carbineer is an easy to hit easy to knockdown and easy to dizzy.
I just came back to the game (used to be BH carbineer). I'm now master carbineer/master fencer 4004 tka and I'm doing not only a lot better but I'm a whole lot more durable.
dizzy + supression fire 2 = easy fix vs. high KD defense, if they have high KD and high posture change defense.. kite em and hope you get lucky heh
DoctorCoryn
Tue Mar 30, 2004 8:32 am
#16
Arafel_ wrote:
rhian_tarq wrote:
I donno bout you guys but almost everyone who pvps on my server has least 70 KD def and maxxed ranged and melee def... In the end a BH carbineer is an easy to hit easy to knockdown and easy to dizzy.
I just came back to the game (used to be BH carbineer). I'm now master carbineer/master fencer 4004 tka and I'm doing not only a lot better but I'm a whole lot more durable.
dizzy + supression fire 2 = easy fix vs. high KD defense, if they have high KD and high posture change defense.. kite em and hope you get lucky heh
or dizzy + actionshot2... area posture down is groovy
novamarine
Tue Mar 30, 2004 9:14 am
#17
I asked in another thread but i'll ask here too. What is the advantage of the TKA 4004 to these carbineer/melee builds?
MilleniX
Tue Mar 30, 2004 9:56 am
#18
Ability to self buff for 500 to HAM for a small spurt, ability to lift self from incapacitation. Ability to heal all wounds, cure disease, poisons, and bleeds. (meditate 4)
Precision striking 4 offers +45 ranged defense and +62 melee defense, and defensive acuity mods which I believe helps you get up from dizzy/kd easier.
Angetenar
Tue Mar 30, 2004 11:14 am
#19
What's the advantage of Master Carbineer, Master Fencer, 4004 TKA over Master Carbineer, TKM, 4040 Fencer, Novice Medic?
Hobgrob
Tue Mar 30, 2004 11:31 am
#20
Master fencer build is more tougher than master TKA build for pvp.
more state defense and stun baton.
MoonhellWarriors
Tue Mar 30, 2004 11:46 am
#21
Some in my guild like to be: Carbine/Master Swordsman with TKA 4004... it's a good addition though since cap I say fencer is better. Best Template stays Master carbine/BH carbine 4 or 3 with some med skills, I think it's the most effectiveoffence you can have in the game. When I dropped BH to do TKM with carbine... I am still effective but I see a huge difference without those 3 silly BH levels :/...
Simple exemple...
Mcarbine + BH.. I was able to defeat a group of 5 buffed players alone, I had some buffs, a krayt carbine 90-450 2.5 and 80% armor but still.. defeating a raid group alone is good...
Master Carbine/TKM... I don't even try to take on more then 2 or 3 people alone unless they are not that powerfull.
pimptrooper
Wed Mar 31, 2004 12:56 am
#22
I am master Carb/ Master TK / Fencer 4440. can not use stimB's but the combo does me well, and can sell AP with my left over 4 skill points.
Page 2 of 2