Carbineer Archive

Thread: Carbineers are NOT riflemen, so quit trying to be one

FoeHammerOne
Thu Apr 29, 2004 12:01 am
#14

We get +25 ranged defense and ZERO melee defense at master. That is absolute crap. We have +60 speed.. we are "unequaled in our abilities with a carbine"... yet a BH has more speed than we do, and a better knock down special. Sorry, but our weapon selection just sucks. I have to hack out 100's of thousands of credits to get a nice Krayt Laser/Elite carbine while Joe-Blow Riflemen picks up a 7.5 175-400 damage T21 with AP3 for 50k. A stun carbine would be great because that would give the ability to beat through most armor and do relative amounts of damage to the HEALTH and ACTION bars. If we don't get a stun carbine we should either have: AP2 on the Elite carbine, or a new AP2 damage type. Pistols = AP1, Carbines = AP2, Rfles = AP3.. makes enough sense, but our AP2 weapon blows because of the minium damage and the slow speed coupled with +60 speed at master.



FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
Lihpson
Thu Apr 29, 2004 12:11 am
#15






FoeHammerOne wrote:

We get +25 ranged defense and ZERO melee defense at master. That is absolute crap. We have +60 speed.. we are "unequaled in our abilities with a carbine"... yet a BH has more speed than we do, and a better knock down special. Sorry, but our weapon selection just sucks. I have to hack out 100's of thousands of credits to get a nice Krayt Laser/Elite carbine while Joe-Blow Riflemen picks up a 7.5 175-400 damage T21 with AP3 for 50k. A stun carbine would be great because that would give the ability to beat through most armor and do relative amounts of damage to the HEALTH and ACTION bars. If we don't get a stun carbine we should either have: AP2 on the Elite carbine, or a new AP2 damage type. Pistols = AP1, Carbines = AP2, Rfles = AP3.. makes enough sense, but our AP2 weapon blows because of the minium damage and the slow speed coupled with +60 speed at master.






too true. The only weapons I am able to weild proficently are krayted and Form fitted stocked. My laser carb luckily got a damage slice but I still have to rely on a speed powerup in order to do any sort of damage. Whereas rifleman and pistoleers can maximize there damage by using damage sliced weapons and damage powerups. Hopefully soon I will have my +25 in carb attachments (I have about +12 now, and 500k+ spent on them).



********************************************
Gihpson
Master of Polearms
Personal Motto: "The more the better!"
Theme Song: "Burnin Ring of (mind) Fire"!
pentjaksilat
Thu Apr 29, 2004 11:48 am
#16






TAfirehawk wrote:



Hence the reason this game centers around being in a group, not solo.....




that's news to me...nearly every target in the game can be solo'd by a few key professions, or at the most 2 or 3 players...


you get penalized in xp by grouping w/ anyone even remotely outdamaging you...


the tactical interdependancies are very few & far between...all you need is tank, damage, and healing...if done correctly you don't even need healing, just prepared player taking the damage, and that same player or another player doing the damage.


i love carbineer, but in a game where pike(pve)/heavy-sword(pve)/rifle(pve/pvp)/commando(pve)/fencer(pvp)/CM(pvp...some pve) are so dominating by themselves, it's kinda hard to see how carbine's diversity can be a balance to the sheer power of other professions.


~pentjak




retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

TAfirehawk
Thu Apr 29, 2004 6:24 pm
#17






pentjaksilat wrote:





TAfirehawk wrote:



Hence the reason this game centers around being in a group, not solo.....





that's news to me...nearly every target in the game can be solo'd by a few key professions, or at the most 2 or 3 players...


you get penalized in xp by grouping w/ anyone even remotely outdamaging you...


the tactical interdependancies are very few & far between...all you need is tank, damage, and healing...if done correctly you don't even need healing, just prepared player taking the damage, and that same player or another player doing the damage.


i love carbineer, but in a game where pike(pve)/heavy-sword(pve)/rifle(pve/pvp)/commando(pve)/fencer(pvp)/CM(pvp...some pve) are so dominating by themselves, it's kinda hard to see how carbine's diversity can be a balance to the sheer power of other professions.


~pentjak








My point is that SOE has tried to "fix" the game to where solo'ing is reduced. I am all to familar with every point you made, but the goals and actual execution of SOE is often quite different


And quite a few changes since release have been focused at reducing solo play, along with most new things needing grouping. Of course SOE is nowhere near done but that surprises nobody





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

LordSaibot
Fri Apr 30, 2004 8:17 am
#18

so... many... answers/insults. Too... lazy... to... type them all.




Gravis Temav
-LootTrooper-
Nathanielstarr
Sun May 02, 2004 1:36 pm
#19

Im a long time Master Carbineer. Ive got speed tapes, accuracy tapes, 2 krayt Carbines and damn Im just sick of losing. My alt is working on BH and he's doing better as just a Master Marksman than my Master Carbineer.

So yes the solution is DONT BE A CARBINEER. It's like riding a bicycle in the Indy 500. Yeah some people like bicycles and they'll eventually get you from point A to point B....but you'll always come in last.


Bounty Carbines btw is a different profession entirely.Those aren't so bad.
Areriye
Sun May 02, 2004 2:00 pm
#20






Nathanielstarr wrote:

Bounty Carbines btw is a different profession entirely.Those aren't so bad.






You can do both, ya know.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
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