Carbineer Archive

Thread: Carbicide

jfang
Fri Apr 30, 2004 10:35 am
#14









Just to be clear, I do not PvP, and I'm only a low to mid level carbineer.


I really don't see the problem with HAM costs. I carry around two laser carbines, my standard "I'm buffed ready for serious fighting" carbine, and my "I just need a quick check of my harvesters" carbine. The latter being unstocked and fully experimented for HAM costs. (It took me 15 minutes to convince a master weaponsmith that I knew it would severely impact damage and speed, and that yes I still wanted it, and no I wasn't crazy). I got a moderate speed slice on it (25% I think), and away I went.


The result was a 15-30-15 HAM gun (I think, I don't have the numbers in front of me), which I can fire as much as I want while not buffed. And with base action of 500 (400 for both secondaries), that is quite impressive.


With a little preparation, you can very easily play without a doctor in sight. Granted you won't be able to plough through high level mobs like you might be used to (that being the point of buffs in the first place). However, in my experience, to say that you can't play without a doctor enhancement though is just not true.



Note that I am intentionally not comparing us to any other combat profession (in particular pistoleers) and the impact or lack thereof of being buffed. If, for example, a pistoleer can fight equally well buffed or unbuffed, I do not think this affects my argument about being able to use carbines, albeit weaker, unbuffed.
buster
Fri Apr 30, 2004 11:48 am
#15







Lihpson wrote:





TAfirehawk wrote:





Lihpson wrote:
I think the point is that if you dont want to waste up to an hour getting doc buffs you still should be able to play without commiting carbicide.







Waste an hour getting buffs, goodness man, what horrible server are you playing on? Doc buffs are about as easy to catch as the common cold.....


We give the Docs something to do, Carbineer is just one link in the Eco-System we call SWG








I just meant it could possiblity of it taking up to an hour. If I log out deep in the back country of Dath, head to starport, wait a while (10-20 min), get to coronet, find doc and buffed (10-20 min), wait for shuttle back to dath. Probably never has taken a full hour or even close, but a huge hassle nevertheless.





yeah man...i remember it use to take me about 45min to go get buffs and come back. and then by that time i'd have to stop playing for 30min, get automatically logged out and lose my buffs when i logged back in....then i got the ingenious idea to become a master doctor so that i could PvP whenever i want....one of my better ideas...the best thing is i've dropped master doc 3 times since i first leveled it and it only take about 4 hours to relevel the whole thing...it may take longer now though seems how dancers can't drain their action in 2 seconds.

Message Edited by busterheine on 04-30-2004 11:51 AM



Former Dark Jedi
Now A Medic
Foxy'Brown
07-23-03

PEACE LOVE EMPATHY
-Noodles
Imbatri
Fri Apr 30, 2004 6:47 pm
#16

Carbineer to random SWG player,

" I'll bet i can kill me before you can! "
La-grange
Fri Apr 30, 2004 8:56 pm
#17

I can't decide which is worse. Rifleman, carbineer, or TK. TK and carbineer go hand in hand with ham usage. Unbuffed i still last three or four shots/hits with either one then I am incapped. At least with TK I can unequip the vibro knucklers.


I got to missing carbineer as a rifleman and had a few special rifles made. Something to the order of 100+ on the mind ham. Sure enough. I caused as much damage to my mind pool with rifleman as I did in all three stats with TK or carbineer. Nothing like seeing blue 388's float above your head.


It is funny how I am having the same problem withthree different professions. I have the full gammut of doc buffs. But with 500 focus and willpower (max twilek) im still going to run out of mind. yes there are entertainer buffs. But you have to hit 1500 after armor in order to negate ham cost. Not possible for some races with entertainer buffs alone. There is vaserian brandy and other foods which help butthe stomach is only so big. And spices have your downers.


Makes me wonder if the devs actually thought this profession out at times. A majority of the weapons are just pistols with a higher min damage . The higher end carbines are low end rifles with higher speed. But this profession gets the lowest speed mod of the three and by far the lowest defense mods of the three. The only thing worth having as far as defense is counter attack. And what is the point of having these nice specials if you can't use them? Buffs are nice but so is armor. What happens when those buffs drop? Carbicide. Pure and simple.






"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
TAfirehawk
Fri Apr 30, 2004 9:04 pm
#18






La-grange wrote:

I can't decide which is worse. Rifleman, carbineer, or TK. TK and carbineer go hand in hand with ham usage. Unbuffed i still last three or four shots/hits with either one then I am incapped. At least with TK I can unequip the vibro knucklers.


I got to missing carbineer as a rifleman and had a few special rifles made. Something to the order of 100+ on the mind ham. Sure enough. I caused as much damage to my mind pool with rifleman as I did in all three stats with TK or carbineer. Nothing like seeing blue 388's float above your head.


It is funny how I am having the same problem withthree different professions. I have the full gammut of doc buffs. But with 500 focus and willpower (max twilek) im still going to run out of mind. yes there are entertainer buffs. But you have to hit 1500 after armor in order to negate ham cost. Not possible for some races with entertainer buffs alone. There is vaserian brandy and other foods which help butthe stomach is only so big. And spices have your downers.


Makes me wonder if the devs actually thought this profession out at times. A majority of the weapons are just pistols with a higher min damage . The higher end carbines are low end rifles with higher speed. But this profession gets the lowest speed mod of the three and by far the lowest defense mods of the three. The only thing worth having as far as defense is counter attack. And what is the point of having these nice specials if you can't use them? Buffs are nice but so is armor. What happens when those buffs drop? Carbicide. Pure and simple.










You bring up one of the main focus points of the Combat Revamp.....no more spamming specials (i.e. HAM changes)......as I have said before, its coming so be warned/prepared.....


Oh and you won't have to worry about 388's flying above your head EVERY SECOND for much longer





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

La-grange
Fri Apr 30, 2004 9:13 pm
#19





You bring up one of the main focus points of the Combat Revamp.....no more spamming specials (i.e. HAM changes)......as I have said before, its coming so be warned/prepared.....


Oh and you won't have to worry about 388's flying above your head EVERY SECOND for much longer







Buddy. I have to have a rifle in the 4.0 to 3.5 sec range in order to hit the speed cap. The rifle in question was a T-21 with a speed of 7.5. Thats roughly a shot every 3-3.5sec.


Don't believe the hype. I have been master pistoleer/carbineer/rifleman. Speed still matters at master.





"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
TAfirehawk
Fri Apr 30, 2004 9:22 pm
#20






La-grange wrote:





You bring up one of the main focus points of the Combat Revamp.....no more spamming specials (i.e. HAM changes)......as I have said before, its coming so be warned/prepared.....


Oh and you won't have to worry about 388's flying above your head EVERY SECOND for much longer







Buddy. I have to have a rifle in the 4.0 to 3.5 sec range in order to hit the speed cap. The rifle in question was a T-21 with a speed of 7.5. Thats roughly a shot every 3-3.5sec.


Don't believe the hype. I have been master pistoleer/carbineer/rifleman. Speed still matters at master.









Well lets simply look at the FACTS.....


You know what a Carbineer needs his carbine weapon speed to be at to hit the Speed Cap? 1.0 yes that is 1.0 weapon speed to fire at the cap......


No hype here man.....
Master Carbineer - +60 Carbine Speed, caps on 1.0 weapon
Master Rifleman - +90 Rifle Speed, caps on 4.0 weapon


Simply add +5 Rifle Speed from Master Marksman or SEA and you cap at 8.0 weapon speed.....I add +25 SEA AND +5 Master Marksman Carbine Speeds and I cap at 4.0 weapon speed.



HMMMMMMMMMM



I am not here to insult you in any way, just looking at the facts so some other people don't get the wrong impression of the facts of the situation.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

La-grange
Fri Apr 30, 2004 9:27 pm
#21


I am aware of that. I was only master carbineer for six months. I have a couple of carbines that come close to fitting the bill. But they are krayted E-11's and DH-17 shorts. Believe me I wish I had a laser carbine, or elite, or DXR6 I could hit the cap with. But the closest I can get with any of them is my krayt laser with 2.4 speed. Throw a powerup on their and its 2.0.


I can't even begin to approach the speed cap with a t-21 unless i just happen to have 11 krayt tissues (same serial #)floating around in my inventory. And the last time I checked. I don't have that.

Im not here to disagree. Yes the +5 to rifle speed to hit the cap at 8.0AS is warped to say the least. I have stated in another post in this forum that carbine speed mods need to be bumped up to +80.

Message Edited by La-grange on 04-30-2004 09:28 PM

Message Edited by La-grange on 04-30-2004 09:46 PM



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
OnlyMaestro
Fri Apr 30, 2004 10:06 pm
#22

I love it...Carbicide...LoL



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

OnlyMaestro
Fri Apr 30, 2004 10:07 pm
#23

Besides, who knew it was so stressful to squeeze a trigger?



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

TAfirehawk
Sat May 01, 2004 7:35 am
#24






La-grange wrote:



I am aware of that. I was only master carbineer for six months. I have a couple of carbines that come close to fitting the bill. But they are krayted E-11's and DH-17 shorts. Believe me I wish I had a laser carbine, or elite, or DXR6 I could hit the cap with. But the closest I can get with any of them is my krayt laser with 2.4 speed. Throw a powerup on their and its 2.0.



I can't even begin to approach the speed cap with a t-21 unless i just happen to have 11 krayt tissues (same serial #)floating around in my inventory. And the last time I checked. I don't have that.

Im not here to disagree. Yes the +5 to rifle speed to hit the cap at 8.0AS is warped to say the least. I have stated in another post in this forum that carbine speed mods need to be bumped up to +80.


Message Edited by La-grange on 04-30-2004 09:28 PM

Message Edited by La-grange on 04-30-2004 09:46 PM






A Krayt T-21 is quite rare indeed. I feel very fortunate to be able to have 12 Krayt Carbines And I am setting on +79 Carbine Speed


BTW, if you were on my server.....I have +4 or +6 worth of SEA's for Rifle Speed





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ajo79
Sat May 01, 2004 8:25 am
#25

Carbicide -- awesome



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Ayami-Ayami
Sat May 01, 2004 9:05 am
#26

well since i can never find any docs i have worked out was good way to do it.


i have as many points in to quickness as i cna(i thinki have like 800, the others dont really matter, then when i fight i drink a tat sunburn, it buffs my Strength to somthing near 2000 so my health dosen't get touched and sinc ei have so many points in to quickness my action dosne't take to much damage, the only problem wiht this is i can ONLY fight with the sunburn, my base stats are horrid, so i have to drink the stuff, but when i do it works pretty good



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Page 2 of 3