Carbineer Archive
Thread: Carbine + Stun dmg ?
Otegu123 wrote:
Kakherot wrote:
Otegu123 wrote:
Stun is no better thanany otherother damage type in pvp. Its not stun thats good, its ap1 stun thats good. A jawa is the onlystrong stun weapon in the game. A geo's damage is a joke against prepared people..
True. But then again rifles tend to have harder hitting weapons so that they can do the most damage beforethe riflemangets rushed. Rifleman do tend to suck at anything up close and personnal, which is why alot of Rifleman are picking up TK. They're dangerous both far and near. Still, I don't see too many rifleman using the ion rifle. Most rifleman I see are still using the T-21, and one of them put me on the ground in 3 shots the other night. But that could just be my server.
we have a T-21 with 3-4kmax damage on Ahazi..I think he can put people on the ground pretty fast too
hits for 5k ish before armour lol + it has a 500 tick mind poison too.. ah well it'll be gone, or at least scaled down after the CU
Really? Jeez, we gotta get that thing nerfed (hehe, just kidding). When you think about it, that's one of those "teh win" button guns. 5k with ap3, it doesn't really matter if you have 100% energy armor, you're goin down. It's a good thing rifleman suck up close.
BryianN wrote:
Its not useless in PvP, its the most usefull support class. Rifleman who does Flurry 2 + Carbineer who does Chargeshot 2 = mass KD.
This has been discussed many times before though, and many agree they do not want a mind attack nor stun.
I spammed charge shot 2 on some npcs and it only knocked down the one it was targeted on so I really do not think it works.
100% sure on this special working exactly how it is intended. The only thing you have to watch out for PvP, defence stackers will laugh at chargeshots. They really don't have the potency to KD very well. Butit does in fact work wonders in PvE.
bubbles1 wrote:
BryianN wrote:
Its not useless in PvP, its the most usefull support class. Rifleman who does Flurry 2 + Carbineer who does Chargeshot 2 = mass KD.
This has been discussed many times before though, and many agree they do not want a mind attack nor stun.
I spammed charge shot 2 on some npcs and it only knocked down the one it was targeted on so I really do not think it works.
wilibus wrote:100% sure on this special working exactly how it is intended. The only thing you have to watch out for PvP, defence stackers will laugh at chargeshots. They really don't have the potency to KD very well. But it does in fact work wonders in PvE.
bubbles1 wrote:
BryianN wrote:
Its not useless in PvP, its the most usefull support class. Rifleman who does Flurry 2 + Carbineer who does Chargeshot 2 = mass KD.
This has been discussed many times before though, and many agree they do not want a mind attack nor stun.
I spammed charge shot 2 on some npcs and it only knocked down the one it was targeted on so I really do not think it works.
Sorry I forgot to mention I was in pve against 5 mokks and it only kd the one I had targeted
bubbles1 wrote:
Sorry I forgot to mention I was in pve against 5 mokks and it only kd the one I had targeted
wilibus wrote:
100% sure on this special working exactly how it is intended. The only thing you have to watch out for PvP, defence stackers will laugh at chargeshots. They really don't have the potency to KD very well. But it does in fact work wonders in PvE.
bubbles1 wrote:
I spammed charge shot 2 on some npcs and it only knocked down the one it was targeted on so I really do not think it works.
BryianN wrote:
Its not useless in PvP, its the most usefull support class. Rifleman who does Flurry 2 + Carbineer who does Chargeshot 2 = mass KD.
This has been discussed many times before though, and many agree they do not want a mind attack nor stun.
That is just bad luck, I can definitely 100% say ChargeShot2 does KD Multiple Targets.
It works just fine, as intended, by firing a single ChargeShot1 at each target in the Cone. This means there is a chance on each target to resist the KD just as if you fired individual ChargeShot1's at each target....but obviously it is easier to fire 1 shot then go back if you want to KD the rest.
TAfirehawk wrote:
bubbles1 wrote:Sorry I forgot to mention I was in pve against 5 mokks and it only kd the one I had targeted
wilibus wrote:100% sure on this special working exactly how it is intended. The only thing you have to watch out for PvP, defence stackers will laugh at chargeshots. They really don't have the potency to KD very well. But it does in fact work wonders in PvE.
bubbles1 wrote:I spammed charge shot 2 on some npcs and it only knocked down the one it was targeted on so I really do not think it works.
BryianN wrote:
Its not useless in PvP, its the most usefull support class. Rifleman who does Flurry 2 + Carbineer who does Chargeshot 2 = mass KD.
This has been discussed many times before though, and many agree they do not want a mind attack nor stun.That is just bad luck, I can definitely 100% say ChargeShot2 does KD Multiple Targets.
It works just fine, as intended, by firing a single ChargeShot1 at each target in the Cone. This means there is a chance on each target to resist the KD just as if you fired individual ChargeShot1's at each target....but obviously it is easier to fire 1 shot then go back if you want to KD the rest.
Ok thanks for clearing that up TA I seem to have had a lot of bad luck lately lol. =)