Carbineer Archive
Thread: Gun for leveling?
ee3's dont have light ap, they have ap 0. i wish they had light ap, itd be my new fav weapon.
Shteveiwon wrote:
I used an EE3 with a spd slice, decent dmg, with light armor piercing. It seemed to work well with savage quenkers.
I personally used an enhanced e11 w/+30 krayt tissue and formfitted stock. great min and max dmg, 150 bleed, and the kicker... 1.9 spd w/ a dmg slice so for me the speed tree wan't as important to lvl quickly.
did I mention E11's are AP1?
Some ppl looks to mix E11 and EE3 Carbines.
E11 are Ap 1energy (and can have bleed dot if maked from theme park schematic)
EE3 are Ap0 heat (same gun that Fett use) Looks like revolver whit one long and thick barrel
Ok, I'm trolling. I'm a BH with some Novice Carbineer.
What I do is get a collection of different carbines. I keep an EE3 and DXR6 for things that resist heat. I keep a DH17 Shorty for specials (due to low HAM), an enhanced E11 for the opening shot (for the built in bleed), andeither astocked and scoped Laser or a stocked and scoped Elite for regular attacks against things that don't have high energy resists.
I am thinking about seeing if I can get a Elite that is experimented for the lowest possible HAM to use for specials, and possible an Elite with low HAM and a scope for specials against hard to hit targets.