Carbineer Archive
Thread: Defense stackers
I fight Defense stackers routinely and i can beat some and lose to some. The ones i have never been able to kill are TKM/Rifleman combo. They are just stupid sick. Personally i am so sick and tired of them dominating the battlefield.
As for TKM/Fencer combo i don't have many problems with them. Since i am BH carbine and master carbine with armour attachments i have 211 carbine accuracy. 118 carbine speed. Means i fire any of my specials every second, which helps alot.
I fought a TKM/Rifleman last night, it was a duel...i fired over 30 shots..guess how many landed....2...yup you guessed it...2 shots out of 30+ landed. I despise defence stackers and do not consider 99% of them good pvpers at all.
There isn't a whole lot you can do....i had 37% stun comp helmet...was on two vasarian brandies...one muon and he still ripped into me....i also had damage mitigation food as well....none of that helped me at all as all he did was spam headshot 3 over and over...and i only hit him twice. Its retarded....and i want this BS to end.
Toten
novamarine wrote:There are many good suggestions here and i'll add another...Scattershot2. Each hit is actually 3 hits. Given you 3 shots at hitting and make the target dodge/whatever 3 times in order to block all hits.
Hmm, that I didn't know, have to try it next time
Cairn Trenor
Master Carbineer
Eshamtheunholy wrote:165 counterattack and center of being > Master Carb-Bh Carbine.
not true at all. the real formula is +200 to counterattack and CoB >Master Carb/BH carbine.
Totenkompf wrote:I fight Defense stackers routinely and i can beat some and lose to some. The ones i have never been able to kill are TKM/Rifleman combo. They are just stupid sick. Personally i am so sick and tired of them dominating the battlefield.
As for TKM/Fencer combo i don't have many problems with them. Since i am BH carbine and master carbine with armour attachments i have 211 carbine accuracy. 118 carbine speed. Means i fire any of my specials every second, which helps alot.
I fought a TKM/Rifleman last night, it was a duel...i fired over 30 shots..guess how many landed....2...yup you guessed it...2 shots out of 30+ landed. I despise defence stackers and do not consider 99% of them good pvpers at all.
There isn't a whole lot you can do....i had 37% stun comp helmet...was on two vasarian brandies...one muon and he still ripped into me....i also had damage mitigation food as well....none of that helped me at all as all he did was spam headshot 3 over and over...and i only hit him twice. Its retarded....and i want this BS to end.
Toten
/agree
This is exactly what I'm talking about, defense stackers take the fun out of pvp, I guess only way to beat them is to become one.
Cairn Trenor
Master Carbineer
Well after I use all of my tapes and attachments I'll have:
130 counter-attack
67 Ranged Defense
And I'll still have all the stuff from BH carbs.
It pays to be rich...
- DXR-6b has excellent accuracy. Use it to stick status effects.
- /Aim can be stacked up to three times. Use it to land that critical Flushingshot(lowers defenses greatly and offense slightly)
- Stay out of range. Having terrain negotiation can help on uneven ground. Try to time your own Burstrun to coincide with theirs. Using the same /aim tactics as above to land a Flurryshot, you can prevent them from being able to burst at all. No pure melee fighter can hurt you if out of range.

israiley wrote:
im assuming the defense stacker is melee, in which case he would be massively hard to hit due to being at close range and probably both of you are moving. evenusing a weapon with accuracy 100+ and using various food buffs you'll be lucky to hit him due to everything working against you. the only thing you can do really is try your best to keep your distance, at ideal range you'll hit them plenty.
Their defense will cap at +125. Accuracy doesn't. ![]()
The method explained by Kez is the usual method. Use the DXR-6b with it's high accuracy to stick a FlushingShot to get the Stun effect. That lowers their defenses including defense vs state effects. So you can throw on a Dizzy (FlurryShot) to keep them from using BurstRun. Then kite.