Carbineer Archive

Thread: Defense stackers

Totenkompf
Thu Feb 19, 2004 11:08 am
#14

I fight Defense stackers routinely and i can beat some and lose to some. The ones i have never been able to kill are TKM/Rifleman combo. They are just stupid sick. Personally i am so sick and tired of them dominating the battlefield.


As for TKM/Fencer combo i don't have many problems with them. Since i am BH carbine and master carbine with armour attachments i have 211 carbine accuracy. 118 carbine speed. Means i fire any of my specials every second, which helps alot.


I fought a TKM/Rifleman last night, it was a duel...i fired over 30 shots..guess how many landed....2...yup you guessed it...2 shots out of 30+ landed. I despise defence stackers and do not consider 99% of them good pvpers at all.


There isn't a whole lot you can do....i had 37% stun comp helmet...was on two vasarian brandies...one muon and he still ripped into me....i also had damage mitigation food as well....none of that helped me at all as all he did was spam headshot 3 over and over...and i only hit him twice. Its retarded....and i want this BS to end.


Toten


CairnTrenor
Thu Feb 19, 2004 2:11 pm
#15



novamarine wrote:
There are many good suggestions here and i'll add another...
Scattershot2. Each hit is actually 3 hits. Given you 3 shots at hitting and make the target dodge/whatever 3 times in order to block all hits.





Hmm, that I didn't know, have to try it next time

Cairn Trenor
Master Carbineer



Cairn Trenor
Master Bounty Hunter
Master Carbineer
AriasImmortal
Thu Feb 19, 2004 2:53 pm
#16



Eshamtheunholy wrote:
165 counterattack and center of being > Master Carb-Bh Carbine.





not true at all. the real formula is +200 to counterattack and CoB >Master Carb/BH carbine.



ARIAS TE'THAI
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ECHUU|ECHUU-SHEN
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Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Eshamtheunholy
Fri Feb 20, 2004 1:02 am
#17

165 counterattack and center of being > Master Carb-Bh Carbine.



-----------------------------C o l o r f u l - S i g s - R - gangster-----------------------------


CairnTrenor
Fri Feb 20, 2004 1:29 am
#18



Totenkompf wrote:

I fight Defense stackers routinely and i can beat some and lose to some. The ones i have never been able to kill are TKM/Rifleman combo. They are just stupid sick. Personally i am so sick and tired of them dominating the battlefield.

As for TKM/Fencer combo i don't have many problems with them. Since i am BH carbine and master carbine with armour attachments i have 211 carbine accuracy. 118 carbine speed. Means i fire any of my specials every second, which helps alot.

I fought a TKM/Rifleman last night, it was a duel...i fired over 30 shots..guess how many landed....2...yup you guessed it...2 shots out of 30+ landed. I despise defence stackers and do not consider 99% of them good pvpers at all.

There isn't a whole lot you can do....i had 37% stun comp helmet...was on two vasarian brandies...one muon and he still ripped into me....i also had damage mitigation food as well....none of that helped me at all as all he did was spam headshot 3 over and over...and i only hit him twice. Its retarded....and i want this BS to end.

Toten






/agree
This is exactly what I'm talking about, defense stackers take the fun out of pvp, I guess only way to beat them is to become one.

Cairn Trenor
Master Carbineer



Cairn Trenor
Master Bounty Hunter
Master Carbineer
TrassNimode
Fri Feb 20, 2004 1:37 am
#19


Well after I use all of my tapes and attachments I'll have:

130 counter-attack
67 Ranged Defense

And I'll still have all the stuff from BH carbs.

It pays to be rich...



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
--foggy--
Wed Aug 25, 2004 1:00 pm
#20

How do we beat them?I died to an unbuffed one, I have no idea how. I was using aim, citros snow cake, and am master rifle/marksman. After about 40+ shots, I hit maybe 5 times at most. Any trick to trying to beat them? I know stun/intimidate, but it's really hard to stick anything but intimidate on them. They get hit less than a master saber jedi and they can wear armor too.I have a guild mate who's one and he says his only weakness is poison. Any suggestions on taking them down?



-foggy- and Krazy Boris.
Hater of Jedi.
XaverriJade7
Wed Aug 25, 2004 1:08 pm
#21

It's really gonna be tough to actually win if they are well-prepared.


Some things to keep in mind though-


  • DXR-6b has excellent accuracy. Use it to stick status effects.

  • /Aim can be stacked up to three times. Use it to land that critical Flushingshot(lowers defenses greatly and offense slightly)

  • Stay out of range. Having terrain negotiation can help on uneven ground. Try to time your own Burstrun to coincide with theirs. Using the same /aim tactics as above to land a Flurryshot, you can prevent them from being able to burst at all. No pure melee fighter can hurt you if out of range.





Kezia Sunshade
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--foggy--
Wed Aug 25, 2004 1:18 pm
#22

Ah, thanks a lot I'll try that next time.



-foggy- and Krazy Boris.
Hater of Jedi.
israiley
Wed Aug 25, 2004 4:47 pm
#23

im assuming the defense stacker is melee, in which case he would be massively hard to hit due to being at close range and probably both of you are moving. evenusing a weapon with accuracy 100+ and using various food buffs you'll be lucky to hit him due to everything working against you. the only thing you can do really is try your best to keep your distance, at ideal range you'll hit them plenty.



rail

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Waste93
Wed Aug 25, 2004 4:54 pm
#24






israiley wrote:

im assuming the defense stacker is melee, in which case he would be massively hard to hit due to being at close range and probably both of you are moving. evenusing a weapon with accuracy 100+ and using various food buffs you'll be lucky to hit him due to everything working against you. the only thing you can do really is try your best to keep your distance, at ideal range you'll hit them plenty.





Their defense will cap at +125. Accuracy doesn't.


The method explained by Kez is the usual method. Use the DXR-6b with it's high accuracy to stick a FlushingShot to get the Stun effect. That lowers their defenses including defense vs state effects. So you can throw on a Dizzy (FlurryShot) to keep them from using BurstRun. Then kite.





Colonel Waste - The Wookiee Crusader
Cpl_Fisher
Fri Aug 27, 2004 4:58 am
#25

Waste93 you forgot the kill after that.



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