Carbineer Archive
Thread: How to easily fix Elite Carbine
It seems to be popular belief around the forum that an AP3 carbine that does energy damage would be most desirable in the elite carbine. Take a look at SWG armor fundamentals found at:
http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals
Now the key here...
-If the armor's Armor Rating is equal to the weapon's Armor Piercing, there is no effect.
-If the Armor Rating is higher, however, there is a 50% reduction for each level difference.
-IfArmor Piercing is higher than the Armor Rating, it does 25% more damage.
Keep in mind that according to the link, AP vs AR is calculated first. Then resistances are calculated. Someone on the forum apparently felt an AP3 carbine should be made so that it can take an AT-ST. I don't have the exact number with me but I believe the AT-ST has a resist of 70% against energy. We all know it has AR3. Thus, AP3 vs AP3 means no effect. And then let's say you do 400 base damage every fire. Then it is reduced by 70% energy resist, resulting in only 120 damage a turn. This AP3 carbine is NOT going to take down an AT-ST with 18000 HAM. Also remember that the combat spam that shows upin chattext is the base damage, the numbers that float above your targets is the true damage after all the calculation mods.
I don't see why one would want the Elite Carbine to be an AP3 weapon, especially if it is going to deal energy damage. Energy and kinetic are the two most common resists npcs and armors have.
Yes the Laser Carbine is the most commonly used of the carbines. I do feel that it should be our general purpose gun. But in the situations where energy just won't cut it, you'll be glad that the Elite Carbine will use cold damage.
I already mentioned quenkers (all varieties, savage, rabid, etc) on Dantooine as a creature that is only weak to cold. Another is the aggressive bloodsucker mite on Endor.It has AR1. The resists include...
100% - Heat, Electricity, Acid
70% - Energy
Vulnerable - Cold
This meansthe LLC,flamethrower, FWG5, acid rifle, scatter pistol, and DXR6 are NOT the weapons of choice. Laser Carbine isn't going to be all that helpful either. You'll be glad to be a Carbineer with an Elite Carbine against these critters. You will excel where others fail.
As a final note, some suggested Elite Carbine should not just be cold but also AP2. I see no problem with that. ![]()
I like the sound of elite carbines doing cold damage. One of the reasons I chose a laser carbine over an elite was because they both do energy damage. I also think the elite should have AP2 like the laser carbine to help make it better than the general carbines since it's carbineer only. Also I didn't think the damage on some of the elite carbines are real great, my laser carbine has 100 more max damage than most elites I have seen so I think the max damage should be put up but not too much and same with the min damage. From what I can remember the HAM costs for both the carbines aren't very different.
Someone said the DXR6 isn't useful, well in my opinion it is useful for 3 reasons. It's faster than most carbines, does acid damage (more things are less resistant to acid than energy and heat) and it has an ideal range of 22m which is handy if your target gets in close. My main weapon is a laser carbine but the DXR6 has come in handy several times.
why do you want the laser carbine to be the general purpose carbine?
why should we CARBINEERS have the same all around, general purpose, best in most sitautions gun as newbie marksman and bounty hunters? why should we share when riflemen don't have to share?
the elite carbine should be ELITE! it should be the BEST carbine, it should be the staple of the carbineer, our pride and joy, what defines us. it should be made awesome THEN put the cert for it instead of in the novice box, at level 4 in each carbineer branch. that keeps the dabblers away.
why there arent more weapons with more certs spread out across the actual weapon professions is BEYOND ME. why is just about everything in the marksman tree? I hate it. I want a really wicked gun certed at MASTER boxes for carbineers/pistoleers/riflemen, giev people soemthing to look forward to and work towards, and then have as a status symbol for being a master.
Indicant wrote:
Ok, but how oftenis the average guy fighting bloodsucker mites? The elite carbine should be a general useage weapon, I don't really care what damage type it does. I just want it to be clearly superior to the laser carbine which anyone can get without becoming a carbineer. (without nerfing the laser carbine please. it's the only gun I use 95% of the time)
Hmm I think i disagree, When I was a pistoleer, I didn't use my dx2 all that often, I used an fwg5 or my scout blaster far more. So I think the elite carbine as a cold damage would fit right in with that. I don't think damage or AP should be changed, just the damage type, and there is your balance.
You do have a point here, itneverstops. It would be nice to see an ultimate carbine. What would you all think of the idea of:
-The proposed cold carbine (will need a new name) as the new Novice Carbineer cert.
-Elite Carbine with improved stats and moved to a higher branch, maybe even Master Carbineer. The big change being make it do stun damage.
This is of course assuming the T21 is moved to a higher branch as well, but just in theory. Not being a Rifleman I don't want to be the one to tell them where their weapons should go.
If a Carbineer is an anti-personel class, having an AP1 Elite Carbine that shoots through composite due to stun damage would be quite class defining for a master and would be the carbine all would use.
Also, I believe the reason why there aren't more guns in the elite weapon classes is because they still need to balance out the marksman guns and there's still the melee classes to worry about. Our time will come. After creature mounts, the next pressing issue is the balancing of combat classes which will begin in November.
The Elite Carbine needs a HUGE damage increase.
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=19997&view=by_date_ascending&page=1
93-549 1.2s FWG5
That's better than every krayt laser carbine I've seen which are much harder to make, have much higher speed, and insane HAM costs. It is whenPistols outdamage, outspeed, outspecial, outHAM, and are easier to make than carbinesthat we know we have issues.
Fico Feafip
Master Doctor/Carbineer of Scylla