Carbineer Archive

Thread: Get rid of charge shot animation

KingKeebler
Thu Mar 18, 2004 6:10 pm
#14

lmao i do it too...and even tho my PA has over 150 members nobody has ever been a carbineer before so the hat dance is a totally new phenomenon to them



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Darth_Doofus
Thu Mar 18, 2004 8:36 pm
#15

I agree with Nova, its so silly at point blank range , and I like it because you dont need to run at the enemy to initiate combat, i just correct for the animation by being slightly farther out than i should be at start.


Logical reasons for the animation:


*it is called CHARGE Shot, not Stand Still and Shoot Shot.


*It is in the tree that gives you more accuracy while moving. *Hint Hint*


*You are Charging the enemy, isn't that just F*cking cool?



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Koth' Shra
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Quandry
Thu Mar 18, 2004 9:29 pm
#16

Ok by that logic why dosent cripple shot cripple the enemy?



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Falcon75
Thu Mar 18, 2004 10:09 pm
#17

I agree that the currentcharge shot animation is annoying. So theycould change it to a animation where a bright ball of light appears at the end of your gun like you're CHARGING it and then fires. The charge would make the attack extrastrong so that wouldbe the reason it is able to knock down targets.
novamarine
Fri Mar 19, 2004 1:40 am
#18


I love using it point blank. I call it the Mexican Hat Dance. You put your arm in the air and run around the target a few times. Other players are always saying **edit**...


Just for fun, somethings I spam it and you just sit there running around the target.



Darth_Doofus
Fri Mar 19, 2004 5:21 am
#19

Well, Quandry, Cripple shot does Crippling damage to a target, and as forthat build-up blastanimation, nah.



Charge Shot symbolizes what our class is meant to do. We are medium range fighters(So those who say Using charge buts them within Flame specials dont know how to fight as a carbineer) and we are supression fire. We pound the enemy down while more accurate and powerful fighters close the gap and Blow them away. effectively, we're the sniper Rifleman isnt, because its used for close range PvP, Carbines dont have the luxury of being Uber. When in a PvP group, you always stay close behind and support the melee. in Solo-ing, Use the anchorhead tactic. Sit outside AH, on the west hill, near Tosche station but close enough for people on the bridge to see you on 128 radar. Overts will see you and rush at you, and as they try to close the gap, you Charge them and cripple them, or whatever you do.


Everyone is in agreement that charge shot is vital in PvP, and i think that it adds some flavor.





_____________________________________________________________________________
Koth' Shra
# I support people who don't pirate the ribbon symbol and plaster all over irrelevant "causes" YARR, matey!

>Easy to make Clickies!
inoch
Fri Mar 19, 2004 8:41 am
#20

Just use /aim and the animation will cancel. I like the animation because i'm limited in carbine skills but have good melee skills. I use charge shot to KD and then come in and beat them with melee. The animation just brings me one step closer to melee range.


Inoch

Master AS of Wanderhome
SuperTurbo
Fri Mar 19, 2004 4:51 pm
#21






Darth_Doofus wrote:

Well, Quandry, Cripple shot does Crippling damage to a target, and as forthat build-up blastanimation, nah.


Charge Shot symbolizes what our class is meant to do. We are medium range fighters(So those who say Using charge buts them within Flame specials dont know how to fight as a carbineer) and we are supression fire. We pound the enemy down while more accurate and powerful fighters close the gap and Blow them away. effectively, we're the sniper Rifleman isnt, because its used for close range PvP, Carbines dont have the luxury of being Uber. When in a PvP group, you always stay close behind and support the melee. in Solo-ing, Use the anchorhead tactic. Sit outside AH, on the west hill, near Tosche station but close enough for people on the bridge to see you on 128 radar. Overts will see you and rush at you, and as they try to close the gap, you Charge them and cripple them, or whatever you do.


Everyone is in agreement that charge shot is vital in PvP, and i think that it adds some flavor.






I said that. I wouldn't say I'm not a good carbineer. My most often used carbine is a DXR6. Ideal range at 22m. Having someone KD is the best time to /flamesingle2 them. So, I'll kite the target near the ideal range for my carbine. Once I verify that stun, and dizzy has been landed, I'll do chargeshot1 to go for the KD. If it lands, I immediately switch to my high damage Flamer and flame them. Goes good damage that way.


If I miss the KD, I'll run back to the ideal range and continue kiting.


I'm just playing smart using my profession build. Have to remember. What works for you doen't necessary work for me.





SuperTurbo, DO
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TwilightScout
Fri Mar 19, 2004 8:29 pm
#22



EisMan_Buckeye wrote:

Wow! I thought I was the only one that saw it that way lol. I use a macro that shouts "Ole!" whenever I use it. All my buddies love it and think it's hillarious.





You can use /setcharge Ole! and it will do that every time you use it.

At least I think it still works.
FlipFantasy
Fri Mar 19, 2004 8:31 pm
#23

make a macro


/yell Du du du da duh... Charge!


/chargeShot2





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Mild-Breeze-Trooper
Sat Mar 20, 2004 5:20 am
#24

I love doing the little point blank dance and usually do it just to entertain my friends. (The KD is a nice bonus but not all that exciting since they get up so wickedly fast)


I think I'll add the "Ole!" macro as well. That hit the spot...





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Nadiel26
Sat Mar 20, 2004 5:23 am
#25

my only problem is yelling 4 after using it....why is that?




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hoffabee17
Sat Mar 20, 2004 7:05 am
#26

Hehe actually I like the animation. It DOES seperate us from the rest... kinda the signature carbineer move... all my friends laugh hysterically to see a rodian move like that lol




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