Carbineer Archive

Thread: Some good pics of the new weapons

computerdude_04
Wed Aug 11, 2004 3:19 pm
#14

just for those who think that all these pictures are photoshopped, they are not

they are mods for the game that take the place of other specific weapons

only the person with the mod installed on their computer will see the weapon, all others will see the weapons as it is defaulted as

just to clear up any confusion



Moutagg Dilirei
Master Pilot & Elder Bounty Hunter
Rhysati Dilirei
Elder Armorsmith & Elder Weaponsmith
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Zarchad
Wed Aug 11, 2004 6:35 pm
#15






Rarool wrote:


TA?


What skill mod changes do you think would help Carbineers?


As it stands now Carbines don't do enough damage even as a MBH/MCarbineer to move someones HAM bars.


Defences won't really help us (run like a girl will always be the uber melee defence.. ranged on ranged is a bit more skill oriented and fun).


Speed won't help us... (Im capped on speed... actually over cap)


IMHO (outside of armor/buff nerfs) we need a damage increase..


I so want a gattling laser carbine ... lol I don't care what the stats are... it's damn sweet lookin.

Message Edited by Rarool on 08-11-2004 11:57 AM






We need our skill mods badly!


You may be speed capped but I am sure that not everyone is a BH carb/carbineer, I am not, cant afford it together with master doc.


But I still stick with carbineer because I love carbines.


So weneed more speed for those who are not mixing it with BH and do not want to spend millions on CA/AA tapes.


Defenses? sure, I wouldnt mind but speed is most important! (after new damage types of course)




--------------------------------------------------------------------------------------
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ScoutTrooperLT
Wed Aug 11, 2004 10:05 pm
#16

I still thinkthe elite carbinewith player crafted visible scopes/stocks look the best. When scout trooper armor comes out, a visible stocked/scoped elite carbine with scout trooper armor = ultimate light infantry trooper style.


haha look at those new pistols they look so retarded. bahahhaha.



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Sid_Viscious
Wed Aug 11, 2004 10:43 pm
#17

awesome




.::Sid::.||.::LeBT::.
Like i need a proffesion to kick ass!!
~Luv that Sid~
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dr_hypnotic
Thu Aug 12, 2004 12:18 am
#18

Why did they take a pic of the underslug carbine upside down? lol...


At least it looks that with with how the handle is shaped, it would be impossible to hold it.



A'Kyeskke, your local Jedi hunter.
TAfirehawk
Thu Aug 12, 2004 12:56 am
#19






Rarool wrote:


TA?


What skill mod changes do you think would help Carbineers?


As it stands now Carbines don't do enough damage even as a MBH/MCarbineer to move someones HAM bars.


Defences won't really help us (run like a girl will always be the uber melee defence.. ranged on ranged is a bit more skill oriented and fun).


Speed won't help us... (Im capped on speed... actually over cap)


IMHO (outside of armor/buff nerfs) we need a damage increase..


I so want a gattling laser carbine ... lol I don't care what the stats are... it's damn sweet lookin.

Message Edited by Rarool on 08-11-2004 11:57 AM






The Devs quite simply need to listen to what Nova tells them.....I am suggesting nothing new, just what we have already given them is a lot less work than just ONE new weapon.....oh well.....


And what Carbineers have suggested doesn't take into account the GLOBAL things like armor and buff problems....those are affecting every prof.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Mild-Breeze-Trooper
Thu Aug 12, 2004 1:58 am
#20






ScoutTrooperLT wrote:

I still thinkthe elite carbinewith player crafted visible scopes/stocks look the best. When scout trooper armor comes out, a visible stocked/scoped elite carbine with scout trooper armor = ultimate light infantry trooper style.


haha look at those new pistols they look so retarded. bahahhaha.




I want an underslung with visible scope Talk about freak central...




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

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Rennec Bibo, proud owner of some sort of carbine since november 2003.
Masterfish
Thu Aug 12, 2004 5:15 am
#21

THANKS GOD I'M CARBINEEER!!!!
YAY!!!!!!

They're developing cyberware!!! YUHUUUU!!!!



On FarStar: MYLO EXAGONALIS ---> Mon Calamari Pikeman / Doctor.

On Chimaera: JANTO KORMAKIS ---> Human Commando / Rifleman / Squad Leader


Account CLOSED due to the negative NGE experience.





novamarine
Thu Aug 12, 2004 8:28 am
#22






Rarool wrote:


TA?


What skill mod changes do you think would help Carbineers?


As it stands now Carbines don't do enough damage even as a MBH/MCarbineer to move someones HAM bars.





Rarool,


We have had this dicussion numerous times now. Time to start catching on...


The issue you raise has ZERO to do with Carbineers or even carbines but everything do to with ARMOR and DOCTOR BUFFS. Armor is providing too much protection such that most damage is reduced to double or single digits. Buffs remove HAM costs completely while providing a regeneration rate so high that single or double digit damage is easily regenerated.




kire_kss
Thu Aug 12, 2004 9:55 am
#23

i swear if the devs make them loot drop schems im gonna ..........oh, they look sweet too.
Skinktor
Thu Aug 12, 2004 12:25 pm
#24

Those are realpics taken from the .tre files of publish 10 for test center.

If you want to go to this link, download the program get the patch for test center and look for yourself

http://swgexplorer.dras.us/


have fun


-vass
diack
Thu Aug 12, 2004 1:11 pm
#25

*drools on the keyboard*



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SeanBlader
Fri Aug 13, 2004 9:10 am
#26

How are the character going to hold the underslung carbine? Hate to see it like all the other carbines but with the right hand supporting nothing.




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