Carbineer Archive
Thread: Some good pics of the new weapons
Rarool wrote:
TA?
What skill mod changes do you think would help Carbineers?
As it stands now Carbines don't do enough damage even as a MBH/MCarbineer to move someones HAM bars.
Defences won't really help us (run like a girl will always be the uber melee defence.. ranged on ranged is a bit more skill oriented and fun).
Speed won't help us... (Im capped on speed... actually over cap)
IMHO (outside of armor/buff nerfs) we need a damage increase..
I so want a gattling laser carbine... lol I don't care what the stats are... it's damn sweet lookin.
Message Edited by Rarool on 08-11-2004 11:57 AM
We need our skill mods badly!
You may be speed capped but I am sure that not everyone is a BH carb/carbineer, I am not, cant afford it together with master doc.
But I still stick with carbineer because I love carbines. ![]()
So weneed more speed for those who are not mixing it with BH and do not want to spend millions on CA/AA tapes.
Defenses? sure, I wouldnt mind but speed is most important! (after new damage types of course) ![]()
Rarool wrote:
TA?
What skill mod changes do you think would help Carbineers?
As it stands now Carbines don't do enough damage even as a MBH/MCarbineer to move someones HAM bars.
Defences won't really help us (run like a girl will always be the uber melee defence.. ranged on ranged is a bit more skill oriented and fun).
Speed won't help us... (Im capped on speed... actually over cap)
IMHO (outside of armor/buff nerfs) we need a damage increase..
I so want a gattling laser carbine... lol I don't care what the stats are... it's damn sweet lookin.
Message Edited by Rarool on 08-11-2004 11:57 AM
The Devs quite simply need to listen to what Nova tells them.....I am suggesting nothing new, just what we have already given them is a lot less work than just ONE new weapon.....oh well.....
And what Carbineers have suggested doesn't take into account the GLOBAL things like armor and buff problems....those are affecting every prof.....
I want an underslung with visible scope
ScoutTrooperLT wrote:
I still thinkthe elite carbinewith player crafted visible scopes/stocks look the best. When scout trooper armor comes out, a visible stocked/scoped elite carbine with scout trooper armor = ultimate light infantry trooper style.
haha look at those new pistols they look so retarded. bahahhaha.
YAY!!!!!!
Rarool wrote:
TA?
What skill mod changes do you think would help Carbineers?
As it stands now Carbines don't do enough damage even as a MBH/MCarbineer to move someones HAM bars.
Rarool,
We have had this dicussion numerous times now. Time to start catching on...
The issue you raise has ZERO to do with Carbineers or even carbines but everything do to with ARMOR and DOCTOR BUFFS. Armor is providing too much protection such that most damage is reduced to double or single digits. Buffs remove HAM costs completely while providing a regeneration rate so high that single or double digit damage is easily regenerated.