Carbineer Archive
Thread: I watched something that really upset me yesterday...
As melee, tk skills can knockdown an elder. the most important status effect intimidiate, works with little problem on high-end encounters. Warcry works well on high-end counters (don't knock the skill has many useful application) As a carbineer not once could i stick any status on an elder/protector/queen/krayt, or any positon change/knockdown either. Best thing about carbineer is status effects, and i thought in a group this is one useful thing I contribute, but i was wrong melee has a far easier time getting status to stick, and knockdown and other posture moves are more successful.
I know this post is about jeedai, but just wanted to state melee also has the upper-hand on carbineers.
A few months ago, i tried attacking a kimo as carbineer solo for kicks, got my has handed to me, in no time flat (and should of).
Today as a swordsman/doc, travel in lok, ran into a kimo layer, swang at it a few times. 2 giant kimo popped, aggroed me, 3 enraged kimo in distance aggro aswell. total of 5 kimo's on me. Not once did i have to heal, and no point where 5 kimo's beating on me served any threat to me (never dropped below 90% hams). It made me laugh, that now with less than half my skillpoints in combat proffession, i am 100times more effective in combat, than when all my points where in combat skills master bh/carbine. can't wait till combat rebalance, until then encourage carbineers to temporary become swordsman or rifleman. The difference is insane, maybe when the realize 1/2 the server has become either swordsman or rifleman, maybe carbineer will be fixed.
Rorenikibi wrote:
Heh, the only state I've ever stuck on a DJM is Intimidate from NOVICE BRAWLER. Forget about anything I could have stuck with my Carbines.
People forget to realize this one...
A Novice Brawler state (best state in game aside from KD possibly, reducing damage output) is the quickest state to land.
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Message Edited by Mild-Breeze-Trooper on 08-19-2004 09:33 PM
novamarine wrote:
I happened to be in the Mining Outpost on Dantooine when one of those Dark Jedi Masters showed up. Everyone was banging on him including a player with theDark Jedi Enforcer title up. I was just kind of watching the battle when I noticed the NPC was burning, bleed...yea okay quiet normal...dizzied! stunned! blinded! and then KDed! I have never in a year seen anybody stick anything beside burns and bleeds on high level NPCs. I tell you that really got my blood boiling...
It answered the age old question, why are our states not sticking? Are mobs immune or are they highly resistant. Clearly they are just highly resistant but so resistant they are essentually immune.
Now we know and now we can argue for change. We need the ability to stick our states on the high end content.
Not to mention the glaringslap in the face to continuity, I agree we need to be able to stick states very well, but jedi can do everything better than regular people, which is a horrible thing to do to any game imo, healing for example, they can do that better than any doctor or combat medic. But I do agree we should have a CHANCE to land a state on high-end mobs.
Mild-Breeze-Trooper wrote:
Hey... I thought we were supposed to be the best at states. Maybe Jedi are the new Crowd Control profession. Does that mean I can trade in my specials for some that actually do something that no one else does better?
Badger them real bad for us Nova.
Message Edited by Mild-Breeze-Trooper on 08-19-2004 09:33 PM
I happen to be both a jedi and a carbineer. On my jedi I am only really concerned with pvp, I could give 2 **edit**s about pve so I cant really comment. However, when it comes to pvp, we are not crowd control at all. Not even close. We do have an area KD that works really well, however, our ability to inflict area states to a wide area is very limited and our accuracy is limited to +100 at master sabers.
I cannnot get dizzy to land on a mele stacker no matter how hard I try with my jedi, but I have had some better luck with the carbine in that regard.
The reason why jedi are effective in pvp is because we are very hated. That means everyone wants to kill us and every tom **edit** and harry will target and attack us, and they will even stupidly chase us when we can clearly outrun them, so they end up seperating themselves from their group making them an easy kill. Or, they just all jump the jedi and the rest of the non jedi can safely attack those attacking the jedi.
Best way to deal with a jedi is to stay together, and for the most part ignore them.
But carbines has much better accuracy then Jedi do and carbine shots land much more then jedi specials on a mele stacker.
only thing i can think of is maybe its linked somehow to the damage type since everything ingame is vulnerable to lightsabre dmg. who knows
novamarine wrote:
I happened to be in the Mining Outpost on Dantooine when one of those Dark Jedi Masters showed up. Everyone was banging on him including a player with theDark Jedi Enforcer title up. I was just kind of watching the battle when I noticed the NPC was burning, bleed...yea okay quiet normal...dizzied! stunned! blinded! and then KDed! I have never in a year seen anybody stick anything beside burns and bleeds on high level NPCs. I tell you that really got my blood boiling...
It answered the age old question, why are our states not sticking? Are mobs immune or are they highly resistant. Clearly they are just highly resistant but so resistant they are essentually immune.
Now we know and now we can argue for change. We need the ability to stick our states on the high end content.