Carbineer Archive

Thread: Any Carbineers WITHOUT Ranged support tree from Marksman profession?

VieCat
Sat Oct 11, 2003 6:42 pm
#14

Dont drop it, range defence rules, the problem is that you need aloot , but even 10 range defence can make a difference.


I got 28 range defence now and i notice huge difference, will soon get 43.


Its the only defence who works properly in this game,,,,


Viecat Master Carabiner/ and skill TK


GravaarWookieExtrodinare
Sun Oct 12, 2003 1:44 pm
#15

I'm a master carbineer/novice CH/novice medic. I dropped the marksman line long ago, and haven't noticed a difference from the defense points lost. The thing that I miss is the warning shot, as that can keep you alive when you get too many animals on you at once, especially since our knockdowns have a reset timer. If I could posistion attack a spare mob and keep it seperated and away from the group that used to be fine without warning shot, but now warning shot seems to be more important as a means for crowd control.


I might pick it up again, I might not.


-Gravaar


Eclipse server. Master Carbineer, 3 3 2 4 CH, Novice medic

DarkLurker
Mon Oct 13, 2003 12:52 am
#16

good question, I was thinking the same, I wont have skill pts to keep if i want master carbineer/master doc. Good to know all i'll be missing is warning shot (kinda gonna be sorry to let it go, i use it alot).



GTSimmo aka Elrohir
Sect of Ronins
Benjen
Mon Oct 13, 2003 5:24 pm
#17

My final template will be Master Carbineer, Combat Medic 2,2,4,4 Novice Scout. This means that I must have all 4 in ranged support....So it's not a choice for me...although I believe that the ranged support requirement for Combat Medic is useless. CM's should have a weapon requirement, not the ranged support requirement. However, CM for me is a support skill to my Carbineer skills.




Benjen, Carbineer 2,3,1,2 / Master Doctor
Guildless
Bloodfin

Official Carbineer Motto "I bet I can kill me before you can!"

"You can fool some of the people some of the time, and jerk the rest off" Robin WIlliams
Gutshot
Mon Oct 13, 2003 6:08 pm
#18

Working on Carb/Doctor here as well and finally had to drop the ranged support line. I figure I'll miss warning shot for pvp as it's supposed to work wonderfully on pets. Other than that, I don't really miss it - except when something is clobbering me and I wish I could warn it off me. Now I just chargeshot and run like hell instead...
Iruc
Tue Oct 14, 2003 7:36 am
#19

Feel free to drop it, there are a bunch of proffessions that require it (mine is Squad leader but CM, BH and Commando need it also). As long as your group with one of those classes, they can always play crowd control and you can just be a damage dealer.



----------------------------------------------------------------------------------------------------------------
-=Iruc=-=Yazuka Crime Syndicate=-=Naritus Galaxy=-

- Squad leader 0.0.0.1 - Master Marksman - Carbineer 1.0.0.0 -
- Medic 4.4.3.4 - Creature Handler 1.0.1.1 -
Spice Pusher - If you see me, Just ask, I got some for you.
"Want some candy little girl"
kd666
Wed Oct 15, 2003 12:14 pm
#20

ranged's primary benefit is the 'aim' skill increases. the specials are useful, but once you have suppress 2 and the various kd's, you don't need this line unless you use AIM alot... because at Master Carbine, you get an added aiming bonus to carbine aiming.


So unless you've found a tactical method in being able to stack a few aim's and gain more than 'a better chance to hit' with 14 skill points, drop the whole line. You might keep the 1st box just to keep aim, but i don't use it anymore.. i needed supression fire 2 (people resist this ALOT LESS than KD when you pvp and they can't run away).



and yes, people run from me ) the only thing about the carbine you should remember is that its supposed to be like a semi auto sub machine gun...so play it like one. take into account crappy long range accuracy, high rate of fire, great ae's, decent single shot damage, and a wide range of suppression techniques and damage types. When you are at mastery,feel free to run around like a beheaded chicken cuz you've got some uber shoot while moving bonuses.


It is the most well rounded gun class, which means, its also not going to be the best at anything (except for ranged ae damage, carbineer's rule).


CH + Carbineer = the crowd control class of SWG




ooo <SL>


Master CH/Master Carbineer

Bermag
Thu Oct 16, 2003 4:00 am
#21

I am thinking of doing the same sice I also running out of skill points.

Does anyone know which level of creatures warning shot is effective against) I was hunting Sharnaffs (and Sharnaff bulls) and warning shot didn't help (CL 29 and 35). Does the fact that my pets are attacking make the creature return to attack?



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Page 2 of 2