Carbineer Archive
Thread: Some PvP Questions
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TekDragon
Sat Mar 13, 2004 5:25 pm
#14
israiley wrote:
stun reduces enemy defenses by 50% and dizzy reduces defences by another 25% and also prevents them from burst running.
also firekd has a lower chance of knocking down than underhand and chargeshot due to its weaker dmg mod.
*points to bolded text*
Really, i've never heard of that? Any thread or FAQ where that's proven?
JangusFett
Sun Mar 14, 2004 11:14 am
#15
Yes I would like to know too, I have never seenthehard numbers on the effectsof states been posted or mentioned, so I usually just observe what happens through PvP experience.
israiley wrote:
well i know first hand that i can't burst run while dizzy, when you try a message pops up that says you are unable to do so. about the 25% defense debuff from dizzy...i cant remember where i got that from. maybe someone else can confirm that.
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