Carbineer Archive

Thread: HAM Costs 101

TAfirehawk
Fri Mar 12, 2004 11:46 am
#14



Sneaky Nova.......



You might be right, but Iam not convinced yet.The overall HAM loss is LESS if you kill it faster, which happens with a Speed slice until you hit the 1.0 Speed Cap.


Its all about DPS and DPS/HAM as I have added to my spreadsheet


http://tafirehawk.com/GoA/Carbineer%20Actual%20Firing%20Speed%20Table%20V2.xls


Message Edited by TAfirehawk on 03-12-2004 01:51 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Fri Mar 12, 2004 11:54 am
#15


Yeah I see now. It is just taking a bit to shift gears into conserving HAM per creature, weird concept as it relates to weapons.


/chargeshot1;/fullautosingle2;/fullautosingle2;/heal self;/fullautosingle2;/fullautosingle2;/loot all;/harvest meat;


Works for me



BTW, can somebody help me pull my foot out of my mouth?


Message Edited by TAfirehawk on 03-12-2004 01:56 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Fri Mar 12, 2004 11:59 am
#16







TAfirehawk wrote:


But I still disagree, your overall HAM loss is LESS if you kill it faster, which happens with a Speed slice until you hit the 1.0 Speed Cap.





A speed-sliced carbine does exactly the same damage per shot as a non-sliced carbine.


If you need 10 shots to kill a target with a normal carbine, you still need 10 shots to kill it with a speed-sliced carbine. Granted, you will fire off those 10 shots faster but the issue still remains it took 10 shots. You need to stop thinking about it in terms of damage per second and think about it in terms of damage per shot.


Let's use an example. Let's assume burstshot uses 100 HAM and a standard unsliced carbine needs 10 shots to kill a Stormtrooper. A speed-sliced carbine will also need 10 shots. However, lets assume a damage-sliced carbine does 20% more damage and so needs only 8 shots to kill the Stormtrooper.


CarbineHits to kill Stormtrooper HAM per shotHAM to kill Stormtrooper


unsliced 10 100 1000


speed-sliced10100 1000


damage-sliced 8 100 800



As you can see, it takes 800 HAM to kill with a damage sliced carbine and 1000 to kill with a speed-sliced or unsliced carbine.


Do you see the distinction now?



Message Edited by novamarine on 03-12-2004 02:01 PM

imn4life
Fri Mar 12, 2004 12:05 pm
#17

The calculation gets even more clouded when you take into concideration HAM regen. I shoot2 shots over 20 seconds vs. I shoot 2 shots over 15 seconds. My HAM was alowed to regen longer with a slower weapon.
Quandry
Fri Mar 12, 2004 12:06 pm
#18

This is a great post. But about the speed slice vrs damage. Yes damage is more efficient on hams per shot...But that is assumeing you are not taking damage. If you are taking hits than killing faster will be better on your hams than going for damage. Basicly this comes down to play style. If you use a pet or a friend or sompthing to tank the hits..Damage will help more ham wise. But once you get to the point that a lvl 10 pet is not a good enough tank you should move over to speed. Unless your a ch naturaly : )


Btw...as a master doc for kicks sometimes i buff the health and action and regen's on my pet. Hes a be made mount with 3k/2800/2300 hams and buffs out to 5-6k health and action with REGEN hehe...and stims. This with his 15 kin resist makes him way better than any lvl 15 pre nerf non ch pet ever was unbuffed. He can tank 4 dark storm troopers long enough for me to kill them. Not realy relavent here to much but...Well if your starting out in carbineer after some non combat skills and have the money or skills to get your pet buffed. You can get a lot better exp for the time out having that tank. I recomend using a mount. If you store the pet after buffs it looses the buffs...so either the pet can follow you on a speeder or you can just ride it. Id rather ride it heh. Its also kinda fun to kite mobs on a mount with a laser. Use the laser because of its 50m ideal....fun even if its not the most efficient (no specials on a mount).



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


TAfirehawk
Fri Mar 12, 2004 12:11 pm
#19






novamarine wrote:




Do you see the distinction now?








I follow you Nova.....still looking for somebody to help get my foot out of my mouth I would run and hide but hopping on one foot is kinda slow....



I will stick to my DPS calculations


Message Edited by TAfirehawk on 03-12-2004 02:12 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Quandry
Fri Mar 12, 2004 12:36 pm
#20

Well taf i did kinda bail you out. Shot for shot nova is right about efficient hams but wen you take the damage being done by the enemy into the equasion...speed is better. That is unless your ham cost hurts you more than the mob. Were carbineers of course it does lol



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


TAfirehawk
Fri Mar 12, 2004 12:40 pm
#21

/tipshat Li'lith



And I LOVE buffing my pets substats, mains are a big deal at 10k for me



BTW, like the new sig....spent all afternoon on the &$*&#(#$(&#$(@#&$#@( thing.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Quandry
Fri Mar 12, 2004 11:32 pm
#22

Yeh but for 90% of the mobs in the game acid is our best choice for PvM. Considering we only have energy and heat to choose from. ANd the heat gun sucks so bad it has to be a large diffrence in resist to choose that one. I still carry them all though heh.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Kire_Mortsyn
Sat Mar 13, 2004 1:34 am
#23

Hey Nova great post as always .... the other thing, that has been mentioned but oft overlooked, is to pay attention to what your target's resists are and use the proper weapon. I try to carry the best dxr8, laser and if need be ee3 to get the damage required per enemy. Again if you use an energy weapon on a critter that has 65% energy resist , you are losing more than half your dmg and thats not cool. Keep us up to date on things Nova. Cheers!!
TwilightScout
Sat Mar 13, 2004 10:39 am
#24

Nice post. Being a master doctor though I would normally be buffed, and the one thing I notice is legshot using an absurd amount of mind compared to FA2 and probably other carbineer specials as well (I compared some for mind cost a few months back but I've dropped most of my carbineer boxes since).

This isn't really an issue with brandy and canape anyway, but just thought I'd ask about it since you didn't mention mind here. I normally do use stocked carbines so it may just be I'm seeing some exaggerated effect from the high ham on my laser.
RhettSarlin
Sat Mar 13, 2004 2:49 pm
#25

*grabs TAF's head and leg and pulls them apart violently....*

er......

*puts TAF's head back on....*



_________________________________________________________________


Artisan 4/4/0/3, Novice Tailor, MASTER CARBINEER!(why are you laughing???), Medic 4/4/4/4, Scout 4/0/0/0, Freelance Pilot 2/3/3/2
Carbineer Forever
"DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DI-" *dies*
Drakforge
Sun Mar 14, 2004 12:52 pm
#26

Legshot hurts me more then it hurts the target! avoid using legshot totally in my opionion!


scatter and criple are good shots (but expensive, be carefull)





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