Carbineer Archive

Thread: What's the point of our profession?

Ail
Wed Dec 10, 2003 11:55 am
#14

carabineer will easilly outdamage pistoleer on any advanced mobs with medium or higher armor resists...



Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

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Ciirybeccaskyr
Wed Dec 10, 2003 3:03 pm
#15

Dont know for sure teh damage on ATSTs as i have never had one but i do know that they generaly hit me for around 850-1300 but it does seam to be no ap or light ap cause it takes a full 2 hits to the same pool if imon my human with armor on



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Vinchenzo
Wed Dec 10, 2003 3:43 pm
#16

Carineer is ok excpet for a couple seroius draw backs. Sure the chargshot /crippling shot works great. And so does the area full auto, but it sure would be nice to have our dizzy thats supposed to be in full auto single work. Also the charge shot two would be really helpful if it would also work. I cant though complain too badly with the damage, but it is not that much higher then other professions. Its par. What i wonder is that Carb is supposed to be a crowd control weapon with some decent damage. All of the speicals that would work wonderfully in crowd control are broke. And the ham, jees



Guido Master Carbineer, Master Creature Handler, Novice medic 3330

Nerj
Thu Dec 11, 2003 11:29 am
#17

carabineers have one purpose


A) Crowd control


The high HAM cost was to offset the damage to multiple targets. When the nerf took that away from us the DEVs never modified the HAM to compensate for that




Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

VohnAxelarth
Thu Dec 11, 2003 11:56 am
#18

Isn't it the same as pistoleer? So people can dabble up a preferred weapon line?






"There were young knights among them who had never been present at a stricken field. Some could not look upon it, some could not speak. They held themselves apart from the others who were cutting down prisoners at my lord's orders, for the prisoners were a body too numerous to be guarded by those of us who were left.
Then Jean de Rrye, an aged knight of Burgundy who had been sore wounded in the fight, rode up to the group of young knights and said: "are ye maidens with your downcast eyes? Look well upon it. See all of it. Close your eyes to nothing. For the battle is fought to be won, and this is what happens if you lose."

SWBarker12
Thu Dec 11, 2003 3:12 pm
#19

http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=9153&highlight=carbineer+role#M9153




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Hundey
Thu Dec 11, 2003 3:31 pm
#20

Guys, Almost every class is broken in one way or another. I'm leaving BH for carbine. BH may do more damage, but the high sp costs are too much. Alsothe BHcarbine skills and LLC skills use up tremendous amounts of HAM too. I'll only get a few shots off with my LLC before I have to go crying to a medic. Personally I'm looking forward to having the extra skill points to spend and having no KD timer.



__
Hundey-Kettemoor

Master Carbineer
Master CH
Medic = 4-0-4-0
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