Carbineer Archive

Thread: Powerleveling Carbineer

Monthar69
Thu Dec 11, 2003 11:20 am
#14

I was MRM MCH then holo's told me Brawler, BE, now Carbineer



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Monthar69
Fri Dec 12, 2003 12:46 pm
#15






cyberrico wrote:

You don't need 300K for the cone shot. You get a multi target shot in the first combat box.


It doesn't do amazing damage but hitting multiple bad guys at the same time is the fastest way to go.


Master Carbineer won't happen nearly as fast as rifle did. I can confidently say I could have done rifle in 2 days with no distractions. Carbine will take me 4-5 with no distractions and I have plenty of them.






No, but that 300k combat expI had saved up sure makes that line go fast.



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EvoCCU
Fri Dec 12, 2003 3:37 pm
#16

Which tree in carbineer would you go up first?



S'harien, Resident Fish-Head of TFO, Valcyn Server

A deep voice said for me to become a Master Carbineer......
Monthar69
Fri Dec 12, 2003 10:15 pm
#17

I'm going up the marksman tree first. Some say do the +speed tree first but what good does it do to fire more shots in less time if you're not hitting anything. More accuracy means more shots hit thus takes few shots fired to make the kill, therefore less HAM drain from using the specials to get the kills.


AsI pointed out in another thread.






The laser Carbine I'm currently using is speed sliced making it 2.8 speed. At novice we have +30 speed. That means 30% decrease in the speed rating of the weapon. In my case that makes 2.8 speed become 1.96. If I add a 31% speed pup to the carbine that 2.8 listed on the weapon becames 1.9 then my +30 speed skill makes it 1.33.



If I took the first box in speed that's only +5. Since each speed point is a % decrease that's be 35% decrease. So 2.8 speed with 31% speed pup for 1.9 then 35% decrease for skill becomes 1.235. That's only a 9.5/100th sec faster.


As you can see that's not much of a difference in speed. Accuracy line is more important for a few reasons.


1) No pup increases accuracy (penalty/attack bonus pups don't work right)


2) Can't get a weapon sliced for accuracy


3) Each block in accuracy increase more than each block in speed. +5/+10/+15/+25 instead of +5 for them all.


4) The more often you hit the faster you make kills.


5) We have 2 ways to compensate for slower speed while raising accuracy first.


6) The faster you fire the faster your HAM is drained. With the drains from Carbine specials you better make every shot count.


Still not convienced?


If you fire 1 shot per second for 500 damage per shot but only hit with 50% of them that's 20 shots for10 hits in 20 secondsdealing5000 damage total.


If you fire 1 shot every 1.33 seconds for 500 damage but hit with 75% of them that's 15 shots for 11 hits in 20 seconds dealing 5500 damage total.


If those were specials you were firing that's 5 less shots draining your Ham, while dealing 10% more damage, or 25% less drain on yourHAM for a 10% increase in damage dealt.






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Ypiana
Sat Dec 13, 2003 2:07 am
#18

If you have novice carbine:


Make macro for actionshot1;/actionshot2 Actionshot2 is AOE bleed so careful where you use it, heh.


Roam Dantooine around Imp outpost and go after huurtons, voritors, pickets, whatever.


Once pets are on target, use bleed macro. Then spam fullauto2. Fullauto2 has a chance to blind and stun. Blind causes less damage to your pets. Stun will make the mob take more damage and damage output of mob is reduced. Stun is most overlooked aspect of carbineer. Always stun your targets before going for damage.


Once target is stunned spam legshot2 to work with the bleed.


Level carbine speed line first, accuracy line second, counterinsurgency third, and special abilities as you get combat xp.


Once you get wildshot, always lead with wildshot to stun target. Huurtons take stun almost instantly. Pickets a little harder, and voritors are hardest to stun / blind.


Chargeshot is repeatable and will KD anything. If a mob gets on you chargeshot it to get distance.


Tip: Since there's a damage modifier for hitting KD'd target, use infinite KD to your advantage. Use wildshot to apply stun, chargeshot, followed by action bleeds. If you apply action bleeds while target is KD'd they are much higher.


Once you reach carbine assault box 4 (speed) you can do wildshot, KD, then crippling shot. Don't rely on crippling shot until you max speed because of huge delay modifier. With laser carbine I've rolled -4500 hits on huurtons with KD + crippling.


Once you cap speed and accuracy you should have full auto area 2. This is when things will pick up. Send in pets, get the aggro's onto your pet, then get at a spot where you have them in your AOE and simply spam faa2 with the laser carb. This is thegreatest thing about carbines, pure full auto. You will stun, blind, and sometimes dizzy the mobs with this, and do great damage to all of them.


Personally I don't use pets, but since so many people including my best friend, and you, do, I know the tactics.


Without pets I usually suit up in armor, unequip carbine in hotbar, walk to within 15 meters of a red con, let it aggro me, run away from it's pack, equip carbine, chargeshot, finish it off.


Also the DH17 is best for this tactic because it's optimum range is 25 meters and quicker firing time. I use DH17 and laser carbine in the hotbar and alternate depending on situation. Usually if mob is too close I grab DH17 and KD the mob to get away then start hitting it at 45 meters with laser carbine.


Burstshot1, 2, and crippling shot and wildshots, also full auto single and areas, are most likely to hit health, then action, then mind.


Scattershot is unique in that it hits all HAM bars for the same amount. So if you lead with a crippling shot that blasts the mob's mind down, spam scattershot to finish it off quicker than concentrating on other bars.


Legshot3 is said by some to do more damage than legshot2. I've never seen it do more damage, and it's ham costs are the same as legshot2.


If you have high scouting ability always examine new targets to see the resists and select appropriate weapon.


Graul Genocide is a game my other carbine friend and I play when we go to graul fields west of Imp Outpost and simply run around destroying all the grauls with our carbs. They die fast with AR1 and 30% resist to energy.


I believe horned grassland voritor tracker is AR2 and 12k ham. When you're grouped you can get 5050 carb and 505 combat xp from them.


Also around Imp outpost you will find lots of force sensitive anarchists, etc. They can all be solo'd without pets but there's one type, an NPC with no title that has AR2 and 80% resists. They can give you around 4500 xp and sometimes drop holos.


Welcome to carbines, this class is a lot of fun. Don't forget to stun everything and don't listen to people whining about ham costs. Only thing this class needs is the speed increased and chargeshot2 to work, and a bit more melee and ranged D.


Oh yeah and for you folks who used to whine that I was BH / Carbine dabbler, whine on because I dropped BH some time ago and still love my carbs because I buff and eat food and spice. I love this weapon.


-- Ypi




I killed my parents... You're next!
/godmode 1
Monthar69
Sat Dec 13, 2003 2:30 pm
#19

Yet another that says speed before accuracy.


With the full speed line that's a +50 total speed. Yet still only having +55 accuracy because you haven't raised that line yet.


With a speed sliced laser carbine at 2.8 speed that makes the shots fire at 1.4 sec without using a special.


With the full accuracy line before the speed line that's +100 accuracy. So 45% more of your shots will hit. You still have +30 speed at novice. So that 2.8 speed weapon is firing at 1.96.


In 20 seconds with speed line you'd fire 14 shots and hit with about 8 of them.


In 20 seconds with accuracy line you'd fire 10 shots and hit with 9 or all of them.


That's 4 fewer shots draining HAM and 10-20% more damage in the same time so fewer shots total to kill the mob thus the mob dies sooner. If the mob dies sooner, you can kill more mobs in the same time, thus gain experience faster. Therefore, accuracy before speed has a much higher benefit and will get you to master much faster.




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Monthar69
Sat Dec 13, 2003 2:41 pm
#20

Let me put it a simpler way.


Raise speed line you gain 20% more speed. Thus kill mobs 20% faster. But also drain your ham 20% faster.


Raise accuracy first you gain 45% accuracy. Thus kill mobs 45% faster and have 45% less HAM darin per kill.




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JerikArca
Sat Dec 13, 2003 10:33 pm
#21

Jeez folks if you wanna powerlevel just get some buffs, take a 450+ max dmg laser carbine out to Fort Tusken and spam chargeshot and crippleshot all day long. By the time your buffs wear off you'll have looted 20k credits at leastandwillhave an astounding ammount of xp gain.


*NOTE* Chargeshot=no pets needed.




"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
Ypiana
Sat Dec 13, 2003 10:37 pm
#22

I shoulda been more clear. I'd say go speed 1, then accuracy 1, speed 2, accuracy 2, speed 3, accuracy 3.


Just personal preference.


I don't like Fort Tusken much because of too many people usually.


-- Ypi




I killed my parents... You're next!
/godmode 1
JerikArca
Sat Dec 13, 2003 10:51 pm
#23

Well I've never been outdamaged by anyone at the fort yet including commandos, tkas, and riflemen. The charge shot plus a cripple shot whiled kded using a AP Medium gunagainst AP none is just devistating.



"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
Ypiana
Sat Dec 13, 2003 10:56 pm
#24

Riflemen with T21 should be able to easily outdamage you with advanced strafe. Advanced strafe even with high power T21 can be shot at the speed cap and it's an awesome damage shot.


-- Ypi




I killed my parents... You're next!
/godmode 1
Monthar69
Sat Dec 13, 2003 11:57 pm
#25






Ypiana wrote:

Riflemen with T21 should be able to easily outdamage you with advanced strafe. Advanced strafe even with high power T21 can be shot at the speed cap and it's an awesome damage shot.


-- Ypi







Yep sure is. Before I had to drop Rifleman to work on Mastering Carb that's the shot i used almost all thee time with a T21 unless the mob happened to have high energy resist with medium or heavy armor and a stun vulnerability. Then it was Jawa Ion time.


When hunting for holocrons the only folks that were outdamaging me were other master rifleman or master TKAs. Mostly other rifleman also using advanced strafe.




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