Carbineer Archive

Thread: Major accuracy change.

jfang
Mon Jun 28, 2004 8:54 am
#14






TheRealStarlighter wrote:

I have a feeling this will kind of even everything out. People with extremely high defense or accuracy will be nerfed while everyone with low accuracy or defense will get a boost. Thus everyone will be on the same page, which really isn't too cool. I pride myself with my ablity to hit melee stackers more than any other ranged shooter on my server (I'm sure noone uses as accurate guns as I do).







The aren't making it so everybody hits 50% of the time. Accuracy still matters. For example, an accurate person hits 75% of the time, where as an inaccurate person hits 25% of the time. Both are useful in combat, but I can tell you which I want at my side...


I get the feeling the devs are trying to make it so you don't have to be an "ub3r l33t FotM, buffed and stacked" person to be able to participate in PvP combat. And I think it is a step in the right direction. If a novice carbineer and a 2020 pistoleerwant to have a little fun in on ongoing battle, why not let them be able to contribute.


I agree with TH in that going into combat knowing you will hit everything, or be hit by nothing is boring. More importantly, going into combat knowing you can hit nothing, or you will be hit by everything, is very demoralizing and encourages people to not PvP, and adds to the elitism of PvP, rather than the "fun" of PvP. That is just my opinion though. I say give the power gamer a significant edge, but let the casual gamer still have a place and have fun.


9,698 more to go...

jfang
Mon Jun 28, 2004 10:30 am
#15






TAfirehawk wrote:


I probably shouldn't say this.....but I am sure I am not the only one thinking this.....


I feel the same about PvP knowing that almost all the Imps I will face are CM's.....






/emote pointedly does not take the bait, while simultaneously bumping post count.


9,692 more to go...
jfang
Mon Jun 28, 2004 1:56 pm
#16


Not really though. They aren't removing the importance of accuracy and defense, they are rebalancing it. So for example, a purefencer might be hit 50% of the time. A fencer/TK (or whatever the FotM is)might be hit 35% of the time. It's "only" a 15% difference, but that will still allow the combo class to win the majority of times.


I think to some degree what you are talking about is what the devs are trying to change. If you want to defense stack you can, but if you want to not, you can as well and still be competitive. You will lose the majority of times, but not every time. So you can be less elite, but still be somewhat competitive and have fun. You no longer need to be the FotM to do any PvP combat, which is what I thought everybody wanted.


9,682 more to go...

novamarine
Mon Jun 28, 2004 6:38 pm
#17

FYI...


The accuracy changes are not in this patch. Even if the patch notes indicate the changes are in this patch, they are not.
DXshigure
Mon Jun 28, 2004 10:48 pm
#18

Maybe this is just how I feel about it but I like diversity. If I have the extra skill points to dabble in fencer for more defense then good for me. This combat rebalance sounds like you CANT have the edge if you put the time in to make your character better then others in defense you SHOULD be better. Of coure theirs the players experience in pvp aswell but if I buy the skill attachments or if I dabble in some profession for defense I expect it to work for my benifit. If everyone is going to be similar and "on the same page" I think thats going to ruin some aspects or atleast I think it will.


PS: Well atleast they are making it a little bit more accurate to the movies, the stormies couldnt hit **edit** !



DraKuS De'Torre
-Shift Hollow
TheRealStarlighter
Mon Jun 28, 2004 10:54 pm
#19






DXshigure wrote:

Maybe this is just how I feel about it but I like diversity. If I have the extra skill points to dabble in fencer for more defense then good for me. This combat rebalance sounds like you CANT have the edge if you put the time in to make your character better then others in defense you SHOULD be better. Of coure theirs the players experience in pvp aswell but if I buy the skill attachments or if I dabble in some profession for defense I expect it to work for my benifit. If everyone is going to be similar and "on the same page" I think thats going to ruin some aspects or atleast I think it will.


PS: Well atleast they are making it a little bit more accurate to the movies, the stormies couldnt hit **edit** !







In 1 post he said what I've been trying to say in 5 posts... Wish I was learned...


Yea, If SWG was the movies then the rebel troopers in the opening scene of a new hope would have won. They'd have dodged all of the stormtroopers attacks, then dizzy/KD'd vadar. Then again, if SWG was Star Wars, then there wouldn't be guns in the movies. Just stun batons and VKs and Lightsabers.




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TAfirehawk
Tue Jun 29, 2004 12:41 am
#20






jfang wrote:






TAfirehawk wrote:


I probably shouldn't say this.....but I am sure I am not the only one thinking this.....


I feel the same about PvP knowing that almost all the Imps I will face are CM's.....






/emote pointedly does not take the bait, while simultaneously bumping post count.


9,692 more to go...







Sly dog....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TheRealStarlighter
Tue Jun 29, 2004 12:42 am
#21

Well, if it kinda vanillaizes accuracy, then all of the melee stackers will realize they're defenses don't mean as much anymore (sure they'll help, just not as much). So instead they'll go Rifleman which is good for us. But what goes well with rifleman? Doctor, which is bad for us and Combat Medic, which is bad for us.



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La-grange
Tue Jun 29, 2004 5:39 am
#22

Hmm... Miss a lair? Can anyone miss a house? Seems kinda fishy. Oh well.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
TAfirehawk
Tue Jun 29, 2004 6:07 am
#23






novamarine wrote:

FYI...


The accuracy changes are not in this patch. Even if the patch notes indicate the changes are in this patch, they are not.







LOL


Yet another case where the Devs lie in the Patch Notes......because it is in there this morning.....


Will they ever learn to tell us the TRUTH.....I doubt it.....and a major reason why the paying subscriber numbers are so low....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

jfang
Tue Jun 29, 2004 6:58 am
#24






TheRealStarlighter wrote:





DXshigure wrote:

Maybe this is just how I feel about it but I like diversity. If I have the extra skill points to dabble in fencer for more defense then good for me. This combat rebalance sounds like you CANT have the edge if you put the time in to make your character better then others in defense you SHOULD be better. Of coure theirs the players experience in pvp aswell but if I buy the skill attachments or if I dabble in some profession for defense I expect it to work for my benifit. If everyone is going to be similar and "on the same page" I think thats going to ruin some aspects or atleast I think it will.


PS: Well atleast they are making it a little bit more accurate to the movies, the stormies couldnt hit **edit** !







In 1 post he said what I've been trying to say in 5 posts... Wish I was learned...


Yea, If SWG was the movies then the rebel troopers in the opening scene of a new hope would have won. They'd have dodged all of the stormtroopers attacks, then dizzy/KD'd vadar. Then again, if SWG was Star Wars, then there wouldn't be guns in the movies. Just stun batons and VKs and Lightsabers.







As I understand it, if you pick up extra defenses it *will* help you. I get the feeling that you two are making the assumption that after this change everybody will hit everybody else 50% of the time, regardless of if the person is a novice artisan or a fencer/pistoleer. I'm sure this is not the case. In fact, as I recall when TH opened a discussion an that, he said they were removing the skill cap, and implementing some kind of diminishing returns system (which I might be mis-remembering, don't quote me).


Regardless, as I have said before, they can make it so there are no guaranteed hits and misses without making classes be carbon copies of each other. In an extreme case, imagine that a fencer/pistoleer is hit 5% of the time, anda rifleman is hit 95% of the time. Everybody can be hit, but there is a large advantage to having high defenses and nobody can dispute the advantage of defense stacking.


Now, just tweak those numbers to be a little more moderate, say the fencer/pistoleer is hit 33% of the time and the rifleman is hit 66% of the time, and a fencer is hit 45% of the time. Now, you have the option of being a fencer and pistoleer for the extra 12% evasion (and if you doubt the importance of that 12%, consider the difference between 55% resist armor and 67% resist armor...). However, you don't *have* to pick up pistoleer. You can become a tailor too, but still have a place in combat. It won't be as effective as a FotM template, but you still have a place.


You said you like diversity. That is exactly what this is trying to encourage. I think having some "weak templates" being able to enjoy combat (and even get a few kills when they get lucky) is much preferable than everybodyhaving to beone of the 4 FotM "perfect templates".


They might need to rebalance the system later to make skills have more or less effect. But I think that letting people go into combat effectively invincible to 99% of the server population is detrimental to the long term health of both PvP combat and PvE combat, and thus the long term viability of the game.


9,680 more to go...
MoonhellWarriors
Tue Jun 29, 2004 8:14 am
#25

the high end carbineers will likely enjoy pvping a bit more until combat rebalance


Now guys... get your ideal range carbines asap... it will help you.




---===============================================---
Zag Hazumason / Fall Hazumason
-Leader of Revolution industries on Sunrunner-
Corellian Alliance -OS | AEGIS | RCS | REV | ERIS -
I R COMBAT DOCTOR

TheRealStarlighter
Tue Jun 29, 2004 8:49 am
#26

Grr.. Wish I could get ingame to test...



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