Carbineer Archive
Thread: Major accuracy change.
TheRealStarlighter wrote:
I have a feeling this will kind of even everything out. People with extremely high defense or accuracy will be nerfed while everyone with low accuracy or defense will get a boost. Thus everyone will be on the same page, which really isn't too cool. I pride myself with my ablity to hit melee stackers more than any other ranged shooter on my server (I'm sure noone uses as accurate guns as I do).
The aren't making it so everybody hits 50% of the time. Accuracy still matters. For example, an accurate person hits 75% of the time, where as an inaccurate person hits 25% of the time. Both are useful in combat, but I can tell you which I want at my side...
I get the feeling the devs are trying to make it so you don't have to be an "ub3r l33t FotM, buffed and stacked" person to be able to participate in PvP combat. And I think it is a step in the right direction. If a novice carbineer and a 2020 pistoleerwant to have a little fun in on ongoing battle, why not let them be able to contribute.
I agree with TH in that going into combat knowing you will hit everything, or be hit by nothing is boring. More importantly, going into combat knowing you can hit nothing, or you will be hit by everything, is very demoralizing and encourages people to not PvP, and adds to the elitism of PvP, rather than the "fun" of PvP. That is just my opinion though. I say give the power gamer a significant edge, but let the casual gamer still have a place and have fun.
9,698 more to go...
TAfirehawk wrote:
I probably shouldn't say this.....but I am sure I am not the only one thinking this.....
I feel the same about PvP knowing that almost all the Imps I will face are CM's.....
Not really though. They aren't removing the importance of accuracy and defense, they are rebalancing it. So for example, a purefencer might be hit 50% of the time. A fencer/TK (or whatever the FotM is)might be hit 35% of the time. It's "only" a 15% difference, but that will still allow the combo class to win the majority of times.
I think to some degree what you are talking about is what the devs are trying to change. If you want to defense stack you can, but if you want to not, you can as well and still be competitive. You will lose the majority of times, but not every time. So you can be less elite, but still be somewhat competitive and have fun. You no longer need to be the FotM to do any PvP combat, which is what I thought everybody wanted. ![]()
9,682 more to go...
PS: Well atleast they are making it a little bit more accurate to the movies, the stormies couldnt hit **edit** !
DXshigure wrote:
Maybe this is just how I feel about it but I like diversity. If I have the extra skill points to dabble in fencer for more defense then good for me. This combat rebalance sounds like you CANT have the edge if you put the time in to make your character better then others in defense you SHOULD be better. Of coure theirs the players experience in pvp aswell but if I buy the skill attachments or if I dabble in some profession for defense I expect it to work for my benifit. If everyone is going to be similar and "on the same page" I think thats going to ruin some aspects or atleast I think it will.
PS: Well atleast they are making it a little bit more accurate to the movies, the stormies couldnt hit **edit** !
In 1 post he said what I've been trying to say in 5 posts... Wish I was learned...
Yea, If SWG was the movies then the rebel troopers in the opening scene of a new hope would have won. They'd have dodged all of the stormtroopers attacks, then dizzy/KD'd vadar. Then again, if SWG was Star Wars, then there wouldn't be guns in the movies. Just stun batons and VKs and Lightsabers.
jfang wrote:
TAfirehawk wrote:
I probably shouldn't say this.....but I am sure I am not the only one thinking this.....
I feel the same about PvP knowing that almost all the Imps I will face are CM's.....
/emote pointedly does not take the bait, while simultaneously bumping post count.
9,692 more to go...
Sly dog.... ![]()
novamarine wrote:
FYI...
The accuracy changes are not in this patch. Even if the patch notes indicate the changes are in this patch, they are not.
LOL
Yet another case where the Devs lie in the Patch Notes......because it is in there this morning.....
Will they ever learn to tell us the TRUTH.....I doubt it.....and a major reason why the paying subscriber numbers are so low....
TheRealStarlighter wrote:
DXshigure wrote:
Maybe this is just how I feel about it but I like diversity. If I have the extra skill points to dabble in fencer for more defense then good for me. This combat rebalance sounds like you CANT have the edge if you put the time in to make your character better then others in defense you SHOULD be better. Of coure theirs the players experience in pvp aswell but if I buy the skill attachments or if I dabble in some profession for defense I expect it to work for my benifit. If everyone is going to be similar and "on the same page" I think thats going to ruin some aspects or atleast I think it will.
PS: Well atleast they are making it a little bit more accurate to the movies, the stormies couldnt hit **edit** !
In 1 post he said what I've been trying to say in 5 posts... Wish I was learned...
Yea, If SWG was the movies then the rebel troopers in the opening scene of a new hope would have won. They'd have dodged all of the stormtroopers attacks, then dizzy/KD'd vadar. Then again, if SWG was Star Wars, then there wouldn't be guns in the movies. Just stun batons and VKs and Lightsabers.