Carbineer Archive

Thread: Damage Types and PvP Armour Setup

TAfirehawk
Fri Dec 31, 2004 5:04 pm
#14






Fortune120 wrote:
As far as I know AP vs AR works like this:

AP0 weapon versus AR1 armor = 0.75 damage multiplier (or a 25% damage reduction)
AP0 weapon versus AR2 armor = 0.75*0.75 = 0.525 (47.5% damage reduction)
AP1 weapon versus AR1 armor = damage is not affected.
AP2 weapon versus AR1 armor = 1.25 damage multiplier (damage boosted by 25%, for example the laser carbine)
AP3 weapon versus AR1 armor = 1.25*1.25 = 1.5625 (56.25% damage boost, this would be the case of the T21)

So the stun batons only get a 25% damage reduction from the AP1 of the composite/PSG.
HOWEVER, I've tested this several times, wearing a PSG and a stun layered composite, the stun protection effectiveness will be the PSG resistance + the composite resistance (47% + 40% ~ 87% stun effectiveness). I'm not sure if it's really being added, since the PSG resistance drops quite fast, but it's getting a big boost for sure.

For example, a fencer that can hit an NPC for 3000 damage (the NPC standing, not knocked down), that same hit in pvp would be:
75% damage reduction for pvp = 750
AP0 vs AR 1 (25% dam reduction) = 562.5
* (Only a PSG is being used) 47% reduction = 298
* (Only a 40% stun composite is being used) 40% reduction = 337.5
* (PSG + stun composite) not sure how it works, but it really makes a difference

The damage can be decreased even more if you include stun and intimidate states, and melee toughness/mitigation


*Edit* I believe AP0 vs AR1 is a 25% reduction, but I haven't tested it myself to be honest.
*Edit2* Actually, I've checked a couple of damage calculators and they seem to agree in a 50% reduction against AR1

So... more numbers, same example:

75% damage reduction for pvp = 750
AP0 vs AR 1 (50% dam reduction) = 375
* (Only a PSG is being used) 47% reduction = 198.75
* (Only a 40% stun composite is being used) 40% reduction = 225
* (PSG + stun composite) not sure how it works, but it really makes a difference

Plus states like stun/intimidate and melee migitation

Message Edited by Fortune120 on 12-31-2004 08:22 PM

Message Edited by Fortune120 on 12-31-2004 08:31 PM






That is very wrong info.....the reduction is 50% and the increase is 25%.


All of which is very old info.....I would have to go back 12+ months for the posts on this....or it might be in the Advanced Guide section of the main SWG website.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Imspaced
Wed Jan 05, 2005 8:58 pm
#15

You see things like this look like balance to developers




little do they know, doesnt work in practice



Kevin "Q-3PO" O'Hara
SOE Associate Producer
SWG Community Relations Manager

peope
Thu Jan 06, 2005 11:51 pm
#16

PSG:s do not work on anything with AP higher than 1.

The laser carbine, t-21 and scythe go through the PSG 100%. No reduction.
Well known issue on the armoursmith forum.



sigs are for dorks
pikeman411
Thu Jan 27, 2005 7:40 pm
#17

thank you this helped alot i am new to carbs and newer to carbs with pvp hope i can convince more ppl carbs is better in pvp




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