Carbineer Archive
Thread: Damage Types and PvP Armour Setup
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TAfirehawk
Fri Dec 31, 2004 5:04 pm
#14
Fortune120 wrote:
As far as I know AP vs AR works like this:
AP0 weapon versus AR1 armor = 0.75 damage multiplier (or a 25% damage reduction)
AP0 weapon versus AR2 armor = 0.75*0.75 = 0.525 (47.5% damage reduction)
AP1 weapon versus AR1 armor = damage is not affected.
AP2 weapon versus AR1 armor = 1.25 damage multiplier (damage boosted by 25%, for example the laser carbine)
AP3 weapon versus AR1 armor = 1.25*1.25 = 1.5625 (56.25% damage boost, this would be the case of the T21)
So the stun batons only get a 25% damage reduction from the AP1 of the composite/PSG.
HOWEVER, I've tested this several times, wearing a PSG and a stun layered composite, the stun protection effectiveness will be the PSG resistance + the composite resistance (47% + 40% ~ 87% stun effectiveness). I'm not sure if it's really being added, since the PSG resistance drops quite fast, but it's getting a big boost for sure.
For example, a fencer that can hit an NPC for 3000 damage (the NPC standing, not knocked down), that same hit in pvp would be:
75% damage reduction for pvp = 750
AP0 vs AR 1 (25% dam reduction) = 562.5
* (Only a PSG is being used) 47% reduction = 298
* (Only a 40% stun composite is being used) 40% reduction = 337.5
* (PSG + stun composite) not sure how it works, but it really makes a difference
The damage can be decreased even more if you include stun and intimidate states, and melee toughness/mitigation
*Edit* I believe AP0 vs AR1 is a 25% reduction, but I haven't tested it myself to be honest.
*Edit2* Actually, I've checked a couple of damage calculators and they seem to agree in a 50% reduction against AR1
So... more numbers, same example:
75% damage reduction for pvp = 750
AP0 vs AR 1 (50% dam reduction) = 375
* (Only a PSG is being used) 47% reduction = 198.75
* (Only a 40% stun composite is being used) 40% reduction = 225
* (PSG + stun composite) not sure how it works, but it really makes a difference
Plus states like stun/intimidate and melee migitation
Message Edited by Fortune120 on 12-31-2004 08:22 PM
Message Edited by Fortune120 on 12-31-2004 08:31 PM
That is very wrong info.....the reduction is 50% and the increase is 25%.
All of which is very old info.....I would have to go back 12+ months for the posts on this....or it might be in the Advanced Guide section of the main SWG website.
Imspaced
Wed Jan 05, 2005 8:58 pm
#15
You see things like this look like balance to developers
little do they know, doesnt work in practice 
peope
Thu Jan 06, 2005 11:51 pm
#16
PSG:s do not work on anything with AP higher than 1.
The laser carbine, t-21 and scythe go through the PSG 100%. No reduction.
Well known issue on the armoursmith forum.
The laser carbine, t-21 and scythe go through the PSG 100%. No reduction.
Well known issue on the armoursmith forum.
pikeman411
Thu Jan 27, 2005 7:40 pm
#17
thank you this helped alot i am new to carbs and newer to carbs with pvp hope i can convince more ppl carbs is better in pvp
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