Carbineer Archive

Thread: Heading off nerf calles before they start: Make crippling shot require a carbine.

SpunkyKuma
Sat Oct 15, 2005 12:54 am
#14

The following list contains a snare effect:

Force Weaken (Force Wielder)
Improved Cripple Attack (Fencer) (20sec)
Improved Crippling Shot (Carbineer) (20sec)
Improved Electrolyte Drain (Combat Medic) (~2min)
Improved Force Wave (Force Enhancer) (20sec)
Improved Knee-Cap Shot (Rifleman) (20sec)
Improved Restraining Shot (Smuggler) (20sec)
Phecnacine Dart (Ranger) (20sec)
Hamstring Attack (Creature Handler)


Seems crippling and knee-cap are the same in effect and landing chance, I have both.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
SpunkyKuma
Sat Oct 15, 2005 8:43 am
#15

Suppression fire lasts like 2 seconds, oh and Force Weaken's duration is about 8 seconds, a pretty useless powers ability.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
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