Carbineer Archive
Thread: Carbineer In Concept Survey
Cardco2
Thu Feb 05, 2004 11:57 pm
#14
-- Offense/Defense --
How do you see the tradeoff between offense and defense for a Carbineer?
How do you see the tradeoff between offense and defense for a Carbineer?
Option #1: Offense 60
Option #2: Defense 40
Option #2: Defense 40
-- Targeting abilities --
What should the balance be between single target and area of effect/cone specials?
What should the balance be between single target and area of effect/cone specials?
Option #1: Single target 70
Option #2: AoE/cone 30
Option #2: AoE/cone 30
-- Offensive Capabilities --
How should the offense of a Carbineer break down?
How should the offense of a Carbineer break down?
Option #1: Pure damage 60
Option #2: Crowd Control (keeping the target from moving) 15
Option #3: Status effects (stun, blind, bleed, etc) 10
Option #4: Mobility (good accuracy while moving) 15
Option #2: Crowd Control (keeping the target from moving) 15
Option #3: Status effects (stun, blind, bleed, etc) 10
Option #4: Mobility (good accuracy while moving) 15
-- Crowd Control Abilities --
What crowd control abilities should Carbineers have?
Option #1: Knockdown 70
Option #2: Posture down/Snare 15
Option #3: Slow target movement (target can't run)15
Option #4: Other (please explain)00
What crowd control abilities should Carbineers have?
Option #1: Knockdown 70
Option #2: Posture down/Snare 15
Option #3: Slow target movement (target can't run)15
Option #4: Other (please explain)00
-- Status Effects --
What Status effects should Carbineers have available to them? Higher numbers mean many specials would be able to perform the special.
What Status effects should Carbineers have available to them? Higher numbers mean many specials would be able to perform the special.
Option #1: Bleeds 30
Option #2: Delays (target attacks slower)8
Option #3: Wounds 2
Option #4: Dizzy 00
Option #5: Intimidate (target does less damage) 20
Option #6: Stun (target is easier to hit with range and melee weapons) 10
Option #7: Blind (target's accuracy is reduced) 30
Option #8: Other Affects (please explain)00
Option #2: Delays (target attacks slower)8
Option #3: Wounds 2
Option #4: Dizzy 00
Option #5: Intimidate (target does less damage) 20
Option #6: Stun (target is easier to hit with range and melee weapons) 10
Option #7: Blind (target's accuracy is reduced) 30
Option #8: Other Affects (please explain)00
-- Defensive Abilities --
Which of the following should be the most effective of Carbineer defensive abilities?
Which of the following should be the most effective of Carbineer defensive abilities?
Option #1: Melee defense 20
Option #2: Ranged defense 20
Option #3: Counterattack 45
Option #4: Status resists (KD, blind, stun, etc...) 15
Option #2: Ranged defense 20
Option #3: Counterattack 45
Option #4: Status resists (KD, blind, stun, etc...) 15
-- Weapons --
What should be the priority on Carbines?
What should be the priority on Carbines?
Option #1: Damage 35 for the elite ones should be min at least 150 max at least 200. for good weaponsmiths
Option #2: Speed 35 around +100
Option #3: Armor piercing 20 normal light ap elite carbine heavy ap. majority due energy, but slugger should be kinetic, rest same.
Option #2: Speed 35 around +100
Option #3: Armor piercing 20 normal light ap elite carbine heavy ap. majority due energy, but slugger should be kinetic, rest same.
Option #4: Accuracy 10 +80 mod
-- Group Roles --
When in a group, what role should you fill?
When in a group, what role should you fill?
Option #1: Tank 10
Option #2: Damage dealer 60
Option #3: Crowd controller 20
Option #4: Debuffer (apply states to target) 10
Option #5: Other (please explain)00
Option #2: Damage dealer 60
Option #3: Crowd controller 20
Option #4: Debuffer (apply states to target) 10
Option #5: Other (please explain)00
Message Edited by Cardco2 on 02-05-2004 11:32 PM
Gamzek
Fri Feb 06, 2004 2:35 am
#16
Offense/Defense
Offense -- 70
Defense -- 30
Offense -- 70
Defense -- 30
Targeting abilities
Single target -- 50
AoE/cone -- 50
Single target -- 50
AoE/cone -- 50
Offensive Capabilities
Pure damage -- 30
Crowd Control -- 30
Status effects -- 30
Mobility -- 10
Pure damage -- 30
Crowd Control -- 30
Status effects -- 30
Mobility -- 10
Crowd Control Abilities
Knockdown -- 35
Posture down/Snare -- 30
Slow target movement -- 35
Other -- 00
Knockdown -- 35
Posture down/Snare -- 30
Slow target movement -- 35
Other -- 00
Status Effects
Bleeds -- 10
Delays -- 20
Wounds -- 00
Dizzy -- 20
Intimidate -- 10
Stun -- 20
Blind -- 20
Other Affects -- 00
Bleeds -- 10
Delays -- 20
Wounds -- 00
Dizzy -- 20
Intimidate -- 10
Stun -- 20
Blind -- 20
Other Affects -- 00
Defensive Abilities
Melee defense -- 10
Ranged defense -- 40
Counterattack -- 40
Status resists -- 10
Melee defense -- 10
Ranged defense -- 40
Counterattack -- 40
Status resists -- 10
Weapons
Damage -- 30
Speed -- 30
Armor piercing -- 20
Accuracy -- 20
Damage -- 30
Speed -- 30
Armor piercing -- 20
Accuracy -- 20
Group Roles
Tank -- 20
Damage dealer -- 30
Crowd controller -- 50
Debuffer -- 50
Other -- 00
Tank -- 20
Damage dealer -- 30
Crowd controller -- 50
Debuffer -- 50
Other -- 00
Blutzoll
Fri Feb 06, 2004 2:51 am
#17
great idea
Offense/Defense
Offense -- 60
Defense -- 40
Offense -- 60
Defense -- 40
Targeting abilities
Single target -- 50
AoE/cone -- 50
Single target -- 50
AoE/cone -- 50
Offensive Capabilities
Pure damage -- 20
Crowd Control -- 30
Status effects -- 30
Mobility -- 20
Pure damage -- 20
Crowd Control -- 30
Status effects -- 30
Mobility -- 20
Crowd Control Abilities
Knockdown -- 40
Posture down/Snare -- 20
Slow target movement -- 40
Other -- 00
Knockdown -- 40
Posture down/Snare -- 20
Slow target movement -- 40
Other -- 00
Status Effects
Bleeds -- 00
Delays -- 20
Wounds -- 00
Dizzy -- 20
Intimidate -- 20
Stun -- 20
Blind -- 20
Other Affects -- 00
Bleeds -- 00
Delays -- 20
Wounds -- 00
Dizzy -- 20
Intimidate -- 20
Stun -- 20
Blind -- 20
Other Affects -- 00
Defensive Abilities
Melee defense -- 00
Ranged defense -- 30
Counterattack -- 40
Status resists -- 30
Melee defense -- 00
Ranged defense -- 30
Counterattack -- 40
Status resists -- 30
Weapons
Damage -- 35
Speed -- 35
Armor piercing -- 10
Accuracy -- 20
Damage -- 35
Speed -- 35
Armor piercing -- 10
Accuracy -- 20
Group Roles
Tank -- 00
Damage dealer -- 40
Crowd controller -- 30
Debuffer -- 30
Other -- 00
Tank -- 00
Damage dealer -- 40
Crowd controller -- 30
Debuffer -- 30
Other -- 00
Quandry
Fri Feb 06, 2004 3:03 am
#18
Offense/Defense
Offense -- 50
Defense -- 50
Offense -- 50
Defense -- 50
Targeting abilities
Single target -- 65
AoE/cone -- 35
Single target -- 65
AoE/cone -- 35
Offensive Capabilities
Pure damage -- 25
Crowd Control -- 25
Status effects -- 25
Mobility -- 25
Pure damage -- 25
Crowd Control -- 25
Status effects -- 25
Mobility -- 25
Crowd Control Abilities
Knockdown -- 30
Posture down/Snare -- 10
Slow target movement -- 35
Other -- 25 Stop target(s) from attacking for a short time
Knockdown -- 30
Posture down/Snare -- 10
Slow target movement -- 35
Other -- 25 Stop target(s) from attacking for a short time
Status Effects
Bleeds -- 5
Delays -- 22
Wounds -- 3
Dizzy -- 23
Intimidate -- 5
Stun -- 20
Blind -- 22
Other Affects -- 00
Bleeds -- 5
Delays -- 22
Wounds -- 3
Dizzy -- 23
Intimidate -- 5
Stun -- 20
Blind -- 22
Other Affects -- 00
Defensive Abilities
Melee defense -- 15
Ranged defense -- 33
Counterattack -- 27
Status resists -- 25
Melee defense -- 15
Ranged defense -- 33
Counterattack -- 27
Status resists -- 25
Weapons
Damage -- 30
Speed -- 30
Armor piercing -- 15
Accuracy -- 25
Damage -- 30
Speed -- 30
Armor piercing -- 15
Accuracy -- 25
Group Roles
Tank -- 15
Damage dealer -- 30
Crowd controller -- 30
Debuffer -- 25
Other -- 00
Tank -- 15
Damage dealer -- 30
Crowd controller -- 30
Debuffer -- 25
Other -- 00
Message Edited by Quandry on 02-06-2004 05:20 AM
RoyceCattemara
Fri Feb 06, 2004 8:47 am
#19
Offense/Defense
Offense -- 40
Defense -- 60
Offense -- 40
Defense -- 60
Targeting abilities
Single target -- 35
AoE/cone -- 65
Single target -- 35
AoE/cone -- 65
Offensive Capabilities
Pure damage -- 00
Crowd Control -- 50
Status effects -- 25
Mobility -- 25
Pure damage -- 00
Crowd Control -- 50
Status effects -- 25
Mobility -- 25
Crowd Control Abilities
Knockdown -- 33
Knockdown -- 33
Posture down/Snare -- 33
Slow target movement -- 33
Other -- 00
Slow target movement -- 33
Other -- 00
Status Effects
Bleeds -- 10
Delays -- 00
Wounds -- 30
Dizzy -- 15
Intimidate -- 30
Stun -- 00
Blind -- 15
Other Affects -- 00
Bleeds -- 10
Delays -- 00
Wounds -- 30
Dizzy -- 15
Intimidate -- 30
Stun -- 00
Blind -- 15
Other Affects -- 00
Defensive Abilities
Melee defense -- 00
Ranged defense -- 15
Counterattack -- 50
Status resists -- 35
Melee defense -- 00
Ranged defense -- 15
Counterattack -- 50
Status resists -- 35
Weapons
Damage -- 25
Speed -- 50
Armor piercing -- 25
Accuracy -- 00
Damage -- 25
Speed -- 50
Armor piercing -- 25
Accuracy -- 00
Group Roles
Tank -- 00
Damage dealer -- 35
Tank -- 00
Damage dealer -- 35
Crowd controller -- 50
Debuffer -- 15
Other -- 00
Debuffer -- 15
Other -- 00
Draccuss
Fri Feb 06, 2004 9:29 am
#20
Offense/Defense
Offense -- 75
Defense -- 25
Offense -- 75
Defense -- 25
Targeting abilities
Single target -- 75
AoE/cone -- 25
Single target -- 75
AoE/cone -- 25
Offensive Capabilities
Pure damage -- 40
Crowd Control -- 40
Status effects -- 00
Mobility -- 20
Pure damage -- 40
Crowd Control -- 40
Status effects -- 00
Mobility -- 20
Crowd Control Abilities
Knockdown -- 50
Posture down/Snare -- 20
Slow target movement -- 30
Other -- 00
Knockdown -- 50
Posture down/Snare -- 20
Slow target movement -- 30
Other -- 00
Status Effects
Bleeds -- 10
Delays -- 30
Wounds -- 00
Dizzy -- 30
Intimidate -- 00
Stun -- 10
Blind -- 20
Other Affects -- 00
Bleeds -- 10
Delays -- 30
Wounds -- 00
Dizzy -- 30
Intimidate -- 00
Stun -- 10
Blind -- 20
Other Affects -- 00
Defensive Abilities
Melee defense -- 30
Ranged defense -- 30
Counterattack -- 10
Status resists -- 30
Melee defense -- 30
Ranged defense -- 30
Counterattack -- 10
Status resists -- 30
Weapons
Damage -- 30
Speed -- 30
Damage -- 30
Speed -- 30
Armor piercing -- 20
Accuracy -- 20
Accuracy -- 20
Group Roles
Tank -- 05
Damage dealer -- 40
Crowd controller -- 30
Debuffer -- 25
Other -- 00
Tank -- 05
Damage dealer -- 40
Crowd controller -- 30
Debuffer -- 25
Other -- 00
MrValentine
Fri Feb 06, 2004 9:34 am
#21
Offense/Defense
Offense -- 75
Defense -- 25
Targeting abilities
Single target -- 30
AoE/cone -- 70
Offensive Capabilities
Pure damage -- 20
Crowd Control -- 30
Status effects -- 30
Mobility -- 20
Crowd Control Abilities
Knockdown -- 40
Posture down/Snare -- 20
Slow target movement -- 40
Other -- 00
Status Effects
Bleeds -- 20
Delays -- 0
Wounds -- 00
Dizzy -- 0
Intimidate -- 30
Stun -- 30
Blind -- 20
Other Affects -- 00
Defensive Abilities
Melee defense -- 10
Ranged defense -- 40
Counterattack -- 30
Status resists -- 20
Weapons
Damage -- 25
Speed -- 25
Armor piercing -- 25
Accuracy -- 25
Group Roles
Tank -- 00
Damage dealer -- 30
Crowd controller -- 30
Debuffer -- 40
Other -- 00
While I want our dmg output to be considerable, I would rather see a carbineer win fights by debuffing thier opponent so horribly that their opponent can't hit them (blind)or if they do its not for much (intimidate). BUT this would require some debuffs with some big power and long durration. (upgrade currentdebuffs considerably, and add new ones (such as a root effect))
Having a master carbineerfireing off HUGE and STRONG AOE debuffs will make battles far more intresting. But we need a nice high dmg single target attack to defend ourselfves with as well.
/opinion off.
TAfirehawk
Fri Feb 06, 2004 11:10 am
#22
Offense/Defense
Offense -- 60
Defense -- 40
Offense -- 60
Defense -- 40
Targeting abilities
Single target -- 50
AoE/cone -- 50
Single target -- 50
AoE/cone -- 50
Offensive Capabilities
Pure damage -- 20
Pure damage -- 20
Crowd Control -- 40
Status effects -- 20
Mobility -- 20
Status effects -- 20
Mobility -- 20
Crowd Control Abilities
Knockdown -- 30
Posture down/Snare -- 30
Slow target movement -- 40
Other -- 00
Knockdown -- 30
Posture down/Snare -- 30
Slow target movement -- 40
Other -- 00
Status Effects
Bleeds -- 10
Delays -- 30
Wounds -- 0
Dizzy -- 10
Intimidate -- 10
Stun -- 20
Blind -- 20
Other Affects -- 00
Bleeds -- 10
Delays -- 30
Wounds -- 0
Dizzy -- 10
Intimidate -- 10
Stun -- 20
Blind -- 20
Other Affects -- 00
Defensive Abilities
Melee defense -- 10
Ranged defense -- 30
Counterattack -- 40
Status resists -- 20
Melee defense -- 10
Ranged defense -- 30
Counterattack -- 40
Status resists -- 20
Weapons
Damage -- 25
Speed -- 20
Damage -- 25
Speed -- 20
Armor piercing -- 35
Accuracy -- 20
Accuracy -- 20
Group Roles
Tank -- 0
Damage dealer -- 25
Crowd controller -- 50
Debuffer -- 25
Other -- 00
Tank -- 0
Damage dealer -- 25
Crowd controller -- 50
Debuffer -- 25
Other -- 00
GoodJenga
Fri Feb 06, 2004 11:41 am
#23
Offense/Defense
Offense -- 75
Defense -- 25
Offense -- 75
Defense -- 25
Targeting abilities
Single target -- 50
AoE/cone -- 50
Single target -- 50
AoE/cone -- 50
Offensive Capabilities
Pure damage -- 25
Crowd Control -- 25
Status effects -- 25
Mobility -- 25
Pure damage -- 25
Crowd Control -- 25
Status effects -- 25
Mobility -- 25
Crowd Control Abilities
Knockdown -- 00
Posture down/Snare -- 40
Slow target movement -- 60
Other -- 00
Knockdown -- 00
Posture down/Snare -- 40
Slow target movement -- 60
Other -- 00
Status Effects
Bleeds -- 10
Delays -- 20
Wounds -- 00
Dizzy -- 20
Bleeds -- 10
Delays -- 20
Wounds -- 00
Dizzy -- 20
Intimidate -- 00
Stun -- 20
Blind -- 30
Other Affects -- 00
Stun -- 20
Blind -- 30
Other Affects -- 00
Defensive Abilities
Melee defense -- 10
Ranged defense -- 50
Counterattack -- 40
Status resists -- 00
Melee defense -- 10
Ranged defense -- 50
Counterattack -- 40
Status resists -- 00
Weapons
Damage -- 80
Speed -- 00
Armor piercing -- 00
Accuracy -- 20
Damage -- 80
Speed -- 00
Armor piercing -- 00
Accuracy -- 20
Group Roles
Tank -- 00
Damage dealer -- 20
Crowd controller -- 50
Debuffer -- 30
Other -- 00
Tank -- 00
Damage dealer -- 20
Crowd controller -- 50
Debuffer -- 30
Other -- 00
BMGundam
Fri Feb 06, 2004 12:34 pm
#24
Offense/Defense
Offense -- 80
Defense -- 20
Targeting abilities
Single target -- 50
AoE/cone -- 50
Offensive Capabilities
Pure damage -- 30
Crowd Control -- 30
Status effects -- 30
Mobility -- 10
Crowd Control Abilities
Knockdown -- 33
Posture down/Snare -- 33
Slow target movement -- 33
Other -- 00
Status Effects
Bleeds -- 10
Delays -- 05
Wounds -- 05
Dizzy -- 05
Intimidate -- 25
Stun -- 25
Blind -- 25
Other Affects -- 00
Defensive Abilities
Melee defense -- 25
Ranged defense -- 25
Counterattack -- 40
Status resists -- 10
Weapons
Damage -- 25
Speed -- 35
Armor piercing -- 20
Accuracy -- 20
Group Roles
Tank -- 10
Damage dealer -- 20
Crowd controller -- 40
Debuffer -- 30
Other -- 00
Offense -- 80
Defense -- 20
Targeting abilities
Single target -- 50
AoE/cone -- 50
Offensive Capabilities
Pure damage -- 30
Crowd Control -- 30
Status effects -- 30
Mobility -- 10
Crowd Control Abilities
Knockdown -- 33
Posture down/Snare -- 33
Slow target movement -- 33
Other -- 00
Status Effects
Bleeds -- 10
Delays -- 05
Wounds -- 05
Dizzy -- 05
Intimidate -- 25
Stun -- 25
Blind -- 25
Other Affects -- 00
Defensive Abilities
Melee defense -- 25
Ranged defense -- 25
Counterattack -- 40
Status resists -- 10
Weapons
Damage -- 25
Speed -- 35
Armor piercing -- 20
Accuracy -- 20
Group Roles
Tank -- 10
Damage dealer -- 20
Crowd controller -- 40
Debuffer -- 30
Other -- 00
KenjiTokugawa
Fri Feb 06, 2004 12:50 pm
#25
Offense/Defense
Offense -- 60
Defense -- 40
Offense -- 60
Defense -- 40
Targeting abilities
Single target -- 50
AoE/cone -- 50
Single target -- 50
AoE/cone -- 50
Offensive Capabilities
Pure damage -- 30
Crowd Control -- 30
Status effects -- 10
Mobility -- 30
Pure damage -- 30
Crowd Control -- 30
Status effects -- 10
Mobility -- 30
Crowd Control Abilities
Knockdown -- 30
Posture down/Snare -- 40
Slow target movement -- 30
Other -- 00
Knockdown -- 30
Posture down/Snare -- 40
Slow target movement -- 30
Other -- 00
Status Effects
Bleeds -- 20
Delays -- 20
Wounds -- 00
Dizzy -- 20
Intimidate -- 20
Stun -- 00
Blind -- 20
Other Affects -- 00
Bleeds -- 20
Delays -- 20
Wounds -- 00
Dizzy -- 20
Intimidate -- 20
Stun -- 00
Blind -- 20
Other Affects -- 00
Defensive Abilities
Melee defense -- 20
Ranged defense -- 40
Counterattack -- 30
Status resists -- 10
Melee defense -- 20
Ranged defense -- 40
Counterattack -- 30
Status resists -- 10
Weapons
Damage -- 40
Speed -- 20
Armor piercing -- 20
Accuracy -- 20
Damage -- 40
Speed -- 20
Armor piercing -- 20
Accuracy -- 20
Group Roles
Tank -- 00
Damage dealer -- 50
Crowd controller -- 30
Debuffer -- 20
Other -- 00
Tank -- 00
Damage dealer -- 50
Crowd controller -- 30
Debuffer -- 20
Other -- 00
AzSteve
Fri Feb 06, 2004 2:59 pm
#26
-- Offense/Defense --
Option #1: 60
Option #2: 40
Option #2: 40
-- Targeting abilities --
Option #1: 65
Option #2: 35
Option #1: 65
Option #2: 35
-- Offensive Capabilities --
Option #1: 50
Option #2: 25
Option #3: 15
Option #4: 10
Option #1: 50
Option #2: 25
Option #3: 15
Option #4: 10
-- Crowd Control Abilities --
Option #1: 20
Option #2: 40
Option #3: 25
Option #4: 15 (Specials such as Blind or Stun effects, perhaps in combination with the other 3)
Option #1: 20
Option #2: 40
Option #3: 25
Option #4: 15 (Specials such as Blind or Stun effects, perhaps in combination with the other 3)
-- Status Effects --
Option #1:15
Option #2: 20
Option #3:10
Option #4: 5
Option #5: 20
Option #6: 10
Option #7: 20
Option #8: 0
Option #1:15
Option #2: 20
Option #3:10
Option #4: 5
Option #5: 20
Option #6: 10
Option #7: 20
Option #8: 0
-- Defensive Abilities --
Option #1: 15
Option #2: 20
Option #3: 50
Option #4: 15
Option #1: 15
Option #2: 20
Option #3: 50
Option #4: 15
-- Weapons --
Option #1: 30
Option #2: 35
Option #3: 15
Option #4: 20
Option #1: 30
Option #2: 35
Option #3: 15
Option #4: 20
-- Group Roles --
Option #1: 10
Option #2: 40
Option #3: 30
Option #4: 20
Option #5: 0
Option #1: 10
Option #2: 40
Option #3: 30
Option #4: 20
Option #5: 0
Alyc Voleslayer of Kauri
Easily frightened by statistics....