Carbineer Archive

Thread: EE3 Radius

Kakherot
Wed Dec 08, 2004 1:28 pm
#14






Brainplay wrote:





TAfirehawk wrote:

Even if the Radius worked or was large enough to matter.....I don't see how it would affect SaberBlock.


If it unfairly bypassed SaberBlock, then it would be nerfed in a matter of minutes....







Dont think its unfair really. Someone huntin Jedi has to have tools specific to killing Jedi. I see where you were heading with it though and the amount of damage would be incredible to an unarmored person or knight.




Anybody that's had dealings with jedi (coming from the bh forums, I've had more than I really care for) knows that the amount of time between implementation and nerfing could only be counted in nano-seconds.


But on a side note, any carbineer (or any other non-melee class for that matter) that get's within 3m of a jedi, deserves the swift death that will soon be visited upon them. It's not wise to engage a jedi at point blank range, those shortwave-flashlights hurt.


*edit* changed "and carbineer" to "any carbineer".

Message Edited by Kakherot on 12-08-2004 12:29 AM



______________________________________________________________________
- I Support Wookiee Slave Traders And Price Gouging At Starport Gift Shops.
Guild of Descendants

Jedi Light and Dark Factions vs Jedi in the GCW
Brainplay
Thu Dec 09, 2004 8:57 am
#15






BadAstronaut wrote:

its a lot more believe able for ranged professions to stand some chance. Its not like all the greatest bounty hunters in the world are melee. We are still playing Star Wars right?






No, this is EQ 1.2 the sci fi version. Didn't you get the memo?


Melee= Warrior, rogues, paladins

CM's= Shaman

Doctors= Clerics

Ranged= rangers...who still they they can tank. Oh and have no trueshot skill or decent bows or any root spells.

Jedi= what happens when you eat shrooms while playing video games





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

FligityFligity
Thu Dec 09, 2004 12:16 pm
#16

heres my take on what the radius would do... it would just multiply the efective area of our aoe... for instance if our aoe had a radius of whatever at 12 meters, then it would have whatever x 3 at 12 meters with the ee3... just my take on it



-MONKERTROL DOKO'RNOT-
TAfirehawk
Thu Dec 09, 2004 2:48 pm
#17






FligityFligity wrote:
heres my take on what the radius would do... it would just multiply the efective area of our aoe... for instance if our aoe had a radius of whatever at 12 meters, then it would have whatever x 3 at 12 meters with the ee3... just my take on it






Our Cone Effect is 30 degrees and the Radius on the EE3 would only extend another 3m from that at the maximum....more than likely all it would ever do is hit any target within 3m of the original shot. The coding obviously gets complicated and nears an infinite loop (very bad, causes a crash) with a Cone Effect Special.


The problem with the EE3 is the "domino" effect that could happen. Imagine if you line up a bunch of things going in different directions but all withing 3m of each other.....the damage would "jump" from the first to the next ones within 3m and then from those to the next ones within 3m and so on forever.... This could lead to infinite damage by this just going in circles or extending many 10m's in any direction....like domino's falling.


I honestly don't know the final stats on the EE3 in the Combat Upgrade, but my recommendation is get rid of the Radius unless the server code can handle it. No sense listing a feature on a weapon that isn't going to ever work because it would crash the server.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kakherot
Fri Dec 10, 2004 10:29 pm
#18






TAfirehawk wrote:





FligityFligity wrote:
heres my take on what the radius would do... it would just multiply the efective area of our aoe... for instance if our aoe had a radius of whatever at 12 meters, then it would have whatever x 3 at 12 meters with the ee3... just my take on it






Our Cone Effect is 30 degrees and the Radius on the EE3 would only extend another 3m from that at the maximum....more than likely all it would ever do is hit any target within 3m of the original shot. The coding obviously gets complicated and nears an infinite loop (very bad, causes a crash) with a Cone Effect Special.


The problem with the EE3 is the "domino" effect that could happen. Imagine if you line up a bunch of things going in different directions but all withing 3m of each other.....the damage would "jump" from the first to the next ones within 3m and then from those to the next ones within 3m and so on forever.... This could lead to infinite damage by this just going in circles or extending many 10m's in any direction....like domino's falling.


I honestly don't know the final stats on the EE3 in the Combat Upgrade, but my recommendation is get rid of the Radius unless the server code can handle it. No sense listing a feature on a weapon that isn't going to ever work because it would crash the server.





And this is a bad thing........how? How about just adding an inherent KD modifier (without regard to timer, and not overly powerfull) to a regular attack performed on a target within the radius. Quite honestly, the only reason I even keep a EE3 is for when combating creatures with high energy and acid resist, AND heat vulnerability. I have no use for it in PvP or generic PvE. If the max on it was pumped up enough, I might be able to use it against jedi, especially if it had some kind of bonus to status "stickyness", or the KD in 3m I suggested previously.




______________________________________________________________________
- I Support Wookiee Slave Traders And Price Gouging At Starport Gift Shops.
Guild of Descendants

Jedi Light and Dark Factions vs Jedi in the GCW
TAfirehawk
Sat Dec 11, 2004 8:44 am
#19

No chance the EE3 Radius would magically become a KD.....


I honestly hope the Radius goes away, it is pointless in light of server limitations and doesn't enhance our profession without making us FotM.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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