Carbineer Archive

Thread: NEEDING CONFIRMATION!!!!

TAfirehawk
Tue Dec 21, 2004 12:46 pm
#14






Sc0ut0 wrote:
p.s i did read the FAQ






Then I don't need to repeat this....


What is the best way to level up the Carbineer trees?


This information is based on the work done by Novamarine.


Without accuracy, you cannot hit your target. Without speed, you will fire too slow to kill effectively. Thus, it is recommended to advance up the Assault (x000) and Marksmanship (0x00) Trees first. Many players recommend leveling both Assault and Marksmanship at the same time but recommend taking the Assault boxes first. The exception to this is the 4th box in the Marksmanship line, Master Masksmanship. Many players recommend taking this before Master Assault because of the significant accuracy gained in this box. In addition, it is important to note that the last line, Carbine Special Abilities (000x) levels off Combat Experience instead of Carbine Experience. Thus, level the last tree whenever you have enough experience.


The recommended path of advancement is:


100x 110x 210x 220x 320x 330x 340x 440x 444x


Some players recommend taking as the first box the Counterinsurgency box (0010). This gives access to the special BurstShot1. BurstShot1 has the advantages (over FullAutoSingle2 gained in the Novice box) that is has decent damage, decent speed and low HAM costs. If you do not have the means to deal with the high HAM costs of FullAutoSingle2, it is recommended to take this box so you have access to this low HAM special.


If you are or will be a Master Marksman or Bounty Hunter, then it is recommended to level the Bounty Hunter CarbineTree (0x00) before going up the Carbineer Trees. The reason for this is the BH Carbine Tree gives a player BOTH Speed and Accuracy for the same Carbine Experience of the Assault OR Marksmanship Tree.




I have enough Skill Points for 2 trees of Carbineer, which do you recommend?


You cannot damage what you cannot hit and you need to fire fast in order to do respectable damage, therefore take the Assault and Marksmanship Trees (4400). Please remember this is a general recommendation and your individual needs might make it so you are better off with a different template. For instance if you have Bounty Hunter and wish to gain access to Cone Effect/Multi-Target Specials, then you could take Counterinsurgency and Special Abilities Trees (0044).




I have enough Skill Points for 3 trees of Carbineer, which do you recommend?


Based on the previous question, Assault and Marksmanship are a must (4400). The third tree requires some consideration. The Counterinsurgency line (00x0) offers state defenses, Counterattack (not currently working properly) and BurstShot1 and 2. BurstShot1 is a reliable Single Target Special with good speed, damage and most of all low HAM cost. If you are not buffed, this is the Special you really want to be using. BurstShot2 is a Cone Effect/Multi-Target Special that is the highest damage Cone Effect/Mutli-Target Special available to Carbineers. Both the BurstShots are very valuable Specials.


The Carbine Special Abilities line offers Accuracy While Moving, the FullAutoArea series and the ChargeShot series. The FullAutoArea Specials are bothCone Effect/Multi-Targetwith a chance to Stun, Blind and Dizzy. FullAutoArea2 is a higher damage version of FullAutoArea1. FullAutoArea2 does slightly less damage than BurstShot2 but the States it applies make is a very valuable Special. The ChargeShots are Specials that can apply KnockDowns with ChargeShot1 being Single Target and ChargeShot2 being a Cone Effect/Multi-TargetKnockDown. The Specials in this Tree are very valuable.


Because these 2 trees both offer valuable modifers and specials, it is left to personal preference which the user ultimately would select.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed Dec 22, 2004 1:03 am
#15






Sc0ut0 wrote:
no you didn't have to repeat since my next question was asking what u and the other chap who replied to my post personally recomended using between the choice of legshot2 and fullauto2.






Just playing with ya a bit.....SMILE...you are on Candid Camera


General rule of thumb, land States (including KD/PD's)then switch to max damage Specials.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Sc0ut0
Wed Dec 22, 2004 1:05 am
#16

not having a KD yet and PD not reall being much use against quenkers i'll opt for the landing states option of fullauto2 then /cheer

Page 2 of 2