Carbineer Archive

Thread: Just wanted to share this Laser

Feomatar
Tue Dec 21, 2004 5:52 am
#14






Jasef wrote:





Feomatar wrote:







TravonLepen wrote:

so what's the damage with crippleshot?





700 * 7.5....


5250 in PvE


1313 in PvP


That's the maximum cripplingshotdamage... check out the FAQ, there you'll findthe numbersto calculate it and a lot more...

Message Edited by Feomatar on 12-21-2004 12:17 AM





Nopers... Higest we've hit with so far was 1600 PvP, or 6400 PvE




Oh, well, it was late here in Germany.


I think that's the right calculationfor the highest possible hit:


700 (weapon damage) * 7,5 (cripplingshot mod) * 1,25 (AP vs. AR) * 1,25 (AP vs. AR) * 0,99 (at least 1% resists needed so AP vs. AR works) =


8121 dmg in PvE

2030 dmg in PvP



Against ranged mitigation3, synthsteak, energy-experimented imperial prototype psg (60%) and 90% composite in PvP, however, it's only (assuming the laser has about 125 min dmg):


(700 - 125) * 0,4 (ranged mitigation 3) + 125 = 355 (max damage against mitigation3)


355 * 1,25 (AP2 vs. AR1) * 0,4 (60% imp psg) * 1,25 (AP2 vs. AR1) * 0,1 (90% Composite) * 0,54 (synthsteak) = 12 maximum damage on a random pool.





Hope there are no mistakes in this calculation.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Feomatar
Tue Dec 21, 2004 7:03 am
#15







TAfirehawk wrote:

Actually you don't need 1% resist for the AP/AR to work.....the Damage Type just can't be listed under Vulnerable, but it can be unlisted or 0%.








Are you sure? That would mean Ubese Shirts (AR1 is listed and the only vulnerability is lightsaber...) wouldreduce 50% of all non-saber AP0 damage. I'm sure it doesn't.



/edit: Just tested it on a kadoo usingthe laser carbineand you're right, combat log (ignoring AP vs AR) showed 505 dmg, but the number above it's headwas 791 (that's about two *1,25 multipliers)... not sure why it doesn't work on the shirt.

Message Edited by Feomatar on 12-21-2004 04:08 PM



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
TAfirehawk
Tue Dec 21, 2004 7:16 am
#16






Feomatar wrote:







TAfirehawk wrote:

Actually you don't need 1% resist for the AP/AR to work.....the Damage Type just can't be listed under Vulnerable, but it can be unlisted or 0%.






Are you sure? That would mean Ubese Shirts (AR1 is listed and the only vulnerability is lightsaber...) wouldreduce 50% of all non-saber AP0 damage. I'm sure it doesn't.


/edit: Just tested it on a kadoo usingthe laser carbineand you're right, combat log (ignoring AP vs AR) showed 505 dmg, but the number above it's headwas 791 (that's about two *1,25 multipliers)... not sure why it doesn't work on the shirt.


Message Edited by Feomatar on 12-21-2004 04:08 PM





Well we have found PvP to be handled different in the AP/AR discussion.....even though I don't think it should be....


Most of my tests were in PvE or a fully armored PvP target.


And the Combat Log is HORRIBLE....

Message Edited by TAfirehawk on 12-21-2004 09:16 AM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Jasef
Tue Dec 21, 2004 7:21 am
#17






Feomatar wrote:






Jasef wrote:





Feomatar wrote:







TravonLepen wrote:

so what's the damage with crippleshot?





700 * 7.5....


5250 in PvE


1313 in PvP


That's the maximum cripplingshotdamage... check out the FAQ, there you'll findthe numbersto calculate it and a lot more...

Message Edited by Feomatar on 12-21-2004 12:17 AM





Nopers... Higest we've hit with so far was 1600 PvP, or 6400 PvE




Oh, well, it was late here in Germany.


I think that's the right calculationfor the highest possible hit:


700 (weapon damage) * 7,5 (cripplingshot mod) * 1,25 (AP vs. AR) * 1,25 (AP vs. AR) * 0,99 (at least 1% resists needed so AP vs. AR works) =


8121 dmg in PvE

2030 dmg in PvP



Against ranged mitigation3, synthsteak, energy-experimented imperial prototype psg (60%) and 90% composite in PvP, however, it's only (assuming the laser has about 125 min dmg):


(700 - 125) * 0,4 (ranged mitigation 3) + 125 = 355 (max damage against mitigation3)


355 * 1,25 (AP2 vs. AR1) * 0,4 (60% imp psg) * 1,25 (AP2 vs. AR1) * 0,1 (90% Composite) * 0,54 (synthsteak) = 12 maximum damage on a random pool.





Hope there are no mistakes in this calculation.






I'm not sure abot the calcs, but after watching Meep use it in a few good fights, about 200-350 Damage would make its way through with Crippling.



<-----------Roll it
TAfirehawk
Tue Dec 21, 2004 9:12 am
#18






Jasef wrote:


I'm not sure abot the calcs, but after watching Meep use it in a few good fights, about 200-350 Damage would make its way through with Crippling.





And that is because the person didn't have Ranged Mitigation 3 or PSG or 90% Comp or Synthsteak......more than likely....


A properly prepared and equipped PvP'er will reduce ANY CARBINEER to just a tickle that buffs will regenerate 100%. Thankfully most PvP'ers aren't fully prepared for us, since there are so few Carbineers in PvP



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Jasef
Tue Dec 21, 2004 7:11 pm
#19






TAfirehawk wrote:





Jasef wrote:


I'm not sure abot the calcs, but after watching Meep use it in a few good fights, about 200-350 Damage would make its way through with Crippling.





And that is because the person didn't have Ranged Mitigation 3 or PSG or 90% Comp or Synthsteak......more than likely....


A properly prepared and equipped PvP'er will reduce ANY CARBINEER to just a tickle that buffs will regenerate 100%. Thankfully most PvP'ers aren't fully prepared for us, since there are so few Carbineers in PvP






Master Rifles. Definitely Mitigation 3.



<-----------Roll it
Voave25
Sat Dec 25, 2004 4:38 am
#20

very nice. me want.
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