Carbineer Archive
Thread: MCarb/Bh Whats your best special?
Espen wrote:
Im gonna wax nostalgia here, back in the day fire kd was one of the best bh specials... it actually set people on fire like torso shot and knocked em down. Then came the NERF bat. Devs please fix fire knockdown or change the special name to underhand shot 2.
G
When something gets nerfed that's intended... so there's nothing to fix.
And do you really want to complain about the name of a special? What's wrong about "fire"... "to fire" only means that you shoot...
galvatronicus wrote:
Sprayshot! Sure you need MBH but the shot flat out rocks, I use it in pretty much anytime I shoot my carbine whether it be against nuna's or nightsisters. By the way, I agree that fire KD sucks. A lot of bounty hunters seem to carry on about how powerful it is, but personally I find underhand shot much more effective when it comes to chance of KD.
Yeah, I like Underhand Shot a lot better than Fire KD
Just land a dizzy from Spray Shot, then Underhand shot
Espen wrote:
Im gonna wax nostalgia here, back in the day fire kd was one of the best bh specials... it actually set people on fire like torso shot and knocked em down. Then came the NERF bat. Devs please fix fire knockdown or change the special name to underhand shot 2.
G
I knew I wasn't crazy...
Espen wrote:
Correct me if im wrong but in the description of Fire KD i believe it states sets the target on fire. Hence a supposition for a fix.
G
Glad to correct......and for the nostalgia posters, I don't ever remember FireKD doing a Fire DoT that was on LIVE but it could have in the first month or two...long time ago for me to remember.
In-game Fire Knockdown Description: "This ranged attack blasts the target with a quick rush of flame aimed at their upper body, which can cause them to bowled over by the sheer force directed at them, causing them to become dizzy as well."
The mention of flame and fire in the name leads many to think it is a Fire DoT, but it is NOT. The quick rush of flame produces a KD and Dizzy States....along with some damage of course.
Espen wrote:
Yeah TA this was like in the first 3 months of live. As a former Imperial BH, I wrought havoc on the poor unsuspecting Rebels tooling around Anchorhead. Eyeshot was significantly more powerful as well. (I realize that I should also be posting this on the BH forum but I'm also a Master Carbineer.)
G
Thanks for the info.
Of course the whole world is changing in the Combat Upgrade, but nice to know some more history ![]()
instapeace wrote:
Why do you love legshot3 when it is broken? Using it is worthless in pve and pvp....
You have absolutely no understanding of the Power of the LegShot ![]()
instapeace wrote:
Why do you love legshot3 when it is broken? Using it is worthless in pve and pvp....
Pool-specific damage. Coupled with a Pikeman, LegShot3 easily becomesa quick way to drain someone's action pool. Remember that there is no difference between someone's action or health pool. Both stats are exactly the same in terms of survival in PvP.
Concentrating on a single pool means being able to drain it faster. For a low-level medic or non-medic, this is the fastest way to kill them. Couple LegShot3 with Action-Based DoTs (fires/poisons) or even ActionShot1 and ActionShot2 bleeds and you can incap a person rather quickly.
There is a misconception about the Mind Pool and Health Pool in PvP. Any pool will essentially kill you, and while contributing to the pool which your group is targetting may be the best choice.. you should never rule out the possibility of incapping someone on the Action Pool.
Our guild on Starsider is so.. "obsessed".. about the Action Pool that we renamed our guild: "Action Bar Gank Squad" for our unique ability to incap people on the least-common pool. We are currently the best PvP PA on the Server, too.
And oh yeah.. it inflicts the stun state really fast. Faster than FullAuto and almost as fast as WildShot1/2. The reason I use LegShot3 over WildShot, though, is because it hits a single pool.