Carbineer Archive
Thread: Temporary Skill Buffs in Patch 12
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dsurfman
Mon Jan 17, 2005 2:35 pm
#14
I can confirm. I got a +10 pistol accuracy on corellia off of a Maruaduer. Guild mate got a +10 carbine accuracy, and a +10 carbine speed. Dont know what from. Both are for 5 min at a time...Hvaent used them yet!
Bennyboy4308
Wed Jan 19, 2005 1:04 am
#15
Here's a question for the FAQ (and for me). Do these mods go over caps? Like would a temp acc buff go over my +25 carbine accuracy attachment?
TAfirehawk
Wed Jan 19, 2005 1:40 am
#16
Bennyboy4308 wrote:
Here's a question for the FAQ (and for me). Do these mods go over caps? Like would a temp acc buff go over my +25 carbine accuracy attachment?
They "should" as all Food/Drink/Spice goes above caps.....well the 1.0 Speed Cap can't be bypassed ![]()
And I say "should" until we get in-game quantitative evidence that the code is actually working as intended ![]()
Bersk
Thu Jan 20, 2005 10:50 pm
#17
I got 2 Carbine Accuarcy Stims +10 acc each with 5 charges and 1 carbine speed stim +10 5 charges
off jabbas thugs on tattoine.Tattoine and Jabbas seem to be the go in aquireing Lots and lots of loot and stims. 
Villant
Thu Jan 20, 2005 11:02 pm
#18
I have gotten a few (non Carbine though, 2h and Pistol) from Jantas and Stormtrooper NPCs.
SpeedMaster1300
Sat Jan 22, 2005 1:59 am
#19
Apophis1 wrote:Just because they are in the *.tre files doesn't mean they are actually in the game. There are literally dozens of things in the tre files that you can't get.
They're deffinently in the game, I'm on kettemoor and I have looted over 10 different ones, including rifle speed, one-handed speed, two-handed speed, and carbine speed... have not seen any accuracy ones though. the mods are 10 to the stat for 10 minutes at a time i think, and there are usually 5 uses on each one.
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