Carbineer Archive
Thread: NS Protectors and Spellweavers? how?
Page 2 of 2
giffordgekko
Sun Nov 21, 2004 1:18 pm
#14
TAfirehawk wrote:
giffordgekko wrote:
so it is impossible for us carbs using a carbine to kill them lol TAFirehawk dude we need more weapons !!
WOW, I never thought of that, thanks for the info.....
READ THE FAQ
Message Edited by TAfirehawk on 11-20-2004 08:50 AM
m8 we have all read the faq loads of times
street preacher m8 street preacher
Message Edited by giffordgekko on 11-21-2004 12:19 AM
giffordgekko
Mon Nov 22, 2004 2:58 pm
#15
i dont have any creature pets and i cant imagine myself being able to solo a ns protector on c12 nades 
Serraphin
Mon Nov 22, 2004 8:28 pm
#16
You could bleed them to death very very slowly until there resists drop for you to kill them. 100% Resist do not stop bleeds. **I am not suggesting this as a fix just pointing out that technically those who really really want to agonize themselves for the kill, it is possible.
Brainplay
Tue Nov 23, 2004 6:55 am
#17
100% need to be removed from the game. Having high resists is one thing and that would encourage grouping but having 100% resist defeats the use of many templates period. That leaves swordsmen and other melee to do all of the work on the lessers and excludes them for the higher. They need to revamp all NS to be more like Singing Mountain Clan. High varied resists but rarely any 100% to a damage type. Even 95% is acceptable since you couldcontribute SOME damage.
Frozec
Fri Nov 26, 2004 3:37 pm
#18
Yea a carbineer can't even touch them with stats or anything.........so how do we kill them.......aggro them into another group and watch the fun...........
Nadiel26
Wed Dec 01, 2004 6:18 pm
#19
well you coulddot them and run and repeat till they're dead, that's if you have a fire dot to finish them off since the others dont incap/kill except poisona nd disease stacked
hamhamthe3rd
Thu Dec 02, 2004 9:22 pm
#20
i think its good that certain creatures and enemies are immune to specific types of damage. no one class should have a way of damaging every thing in the game. the tka has but one damage type. how much would that suck if you had only one type?
Page 2 of 2