Carbineer Archive

Thread: What About Our Special Wep?

twc
Sat Nov 27, 2004 4:28 pm
#14

Pistoleers-DE-10 and geo blaster

Fencer-They supposevly have a junti mace but it is currently unknown how it is obtained

Swordsman-Executioners Hack

Pikeman-Nightsister Energy Lance

Teras Kasi-Razor Kucklers supposevly coming out with the CU

Rifleman-Beserker Rifle and dxr6-b

Carbineer-???


I think carbineers have a spcial loot weapon,just no one has found it yet




Xinn Horn/Zinn Horn
130 Jedi Dead
Imperial Bounty Hunter
twc
Sat Nov 27, 2004 9:11 pm
#15






TAfirehawk wrote:





twc wrote:

Pistoleers-DE-10 and geo blaster and Modified Republic

Fencer-They supposevly have a junti mace but it is currently unknown how it is obtained

Swordsman-Executioners Hack

Pikeman-Nightsister Energy Lance

Teras Kasi-Razor Kucklers supposevly coming out with the CU Doesn't count, not LIVE

Rifleman-Beserker Rifle and dxr6-b and Lithanium Rifle

Carbineer-??? Slugthrower and Enhanced E11 and Lithanium Carbine(but I haven't seen one yet)

BH - ???

Commando - ???


I think carbineers have a spcial loot weapon,just no one has found it yet





I might have missed one or two, but this should help.....









Well I meant the special loot weapon,like you must loot the schematic and componet not pre made-non craftable ones.


Bounty hunter and commando are hybrid combat classes

Message Edited by twc on 11-27-2004 08:11 PM




Xinn Horn/Zinn Horn
130 Jedi Dead
Imperial Bounty Hunter
Feomatar
Sun Nov 28, 2004 2:11 am
#16







twc wrote:

Pistoleers-DE-10 and geo blaster and Modified Republic and Featherweight FWG5

Fencer-They supposevly have a junti mace but it is currently unknown how it is obtained

Swordsman-Executioners Hack and Scythe

Pikeman-Nightsister Energy Lance

Teras Kasi-Razor Kucklers supposevly coming out with the CU Doesn't count, not LIVE

Rifleman-Beserker Rifle and dxr6-b and Lithanium Rifle

Carbineer-??? Slugthrower and Enhanced E11 and Lithanium Carbine(but I haven't seen one yet)

BH - ???

Commando - ???


I think carbineers have a spcial loot weapon,just no one has found it yet






In my opinion the problem for carbineer is the lack of a usefull additional weapon. For example, the other two ranged elite professions get completely new possibilitys of their new weapons Geo Blaster and DXR6-b, we don't. Slugthrower is worse thanour DXR6, all Lithanium Carbines i've seen had stats like the CDEF Carbine (and no own design i think) and the Enhanced E11 is sometimes nice, but the Laser Carbine beats it mostly.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
twc
Sun Nov 28, 2004 7:38 am
#17






Feomatar wrote:







twc wrote:

Pistoleers-DE-10 and geo blaster and Modified Republic and Featherweight FWG5

Fencer-They supposevly have a junti mace but it is currently unknown how it is obtained

Swordsman-Executioners Hack and Scythe

Pikeman-Nightsister Energy Lance

Teras Kasi-Razor Kucklers supposevly coming out with the CU Doesn't count, not LIVE

Rifleman-Beserker Rifle and dxr6-b and Lithanium Rifle

Carbineer-??? Slugthrower and Enhanced E11 and Lithanium Carbine(but I haven't seen one yet)

BH - ???

Commando - ???


I think carbineers have a spcial loot weapon,just no one has found it yet






In my opinion the problem for carbineer is the lack of a usefull additional weapon. For example, the other two ranged elite professions get completely new possibilitys of their new weapons Geo Blaster and DXR6-b, we don't. Slugthrower is worse thanour DXR6, all Lithanium Carbines i've seen had stats like the CDEF Carbine (and no own design i think) and the Enhanced E11 is sometimes nice, but the Laser Carbine beats it mostly.






Exactly my point




Xinn Horn/Zinn Horn
130 Jedi Dead
Imperial Bounty Hunter
TAfirehawk
Sun Nov 28, 2004 8:46 am
#18






Feomatar wrote:


In my opinion the problem for carbineer is the lack of a usefull additional weapon.





Nah, we don't need any more weapons. There are plenty of weapons in the game already, it is much easier to modify an existing weapon than create a new one.


We need more than just useful weapons.....but we have some worthless weapons that could be changed to be effective.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

GeneralCho
Sun Nov 28, 2004 8:56 am
#19

Just for the sake of saying I have all of the different carbines, can anyone tell me how to get the Lithanium Carbine?



Jose Kinematix

Master Bounty Hunter

Master Carbineer
galvatronicus
Sun Nov 28, 2004 10:22 am
#20



TAfirehawk wrote:


Feomatar wrote:
In my opinion the problem for carbineer is the lack of a usefull additional weapon.


Nah, we don't need any more weapons. There are plenty of weapons in the game already, it is much easier to modify an existing weapon than create a new one.
We need more than just useful weapons.....but we have some worthless weapons that could be changed to be effective.



You have to admit that some of those new models would be nice to have in the game though. I am not advocating the postponement of the combat rebalance in any way, I just really like the models for the bola bothan, the underslung, and the plasma carbines.



_______________________________________________
Chagatai Yesukai - Master Bounty Hunter - Master Carbineer - Sprayshot Advocate
Imperial Sergeant specializing in deadly applications of the DXR6.
_______________________________________________
Being a Bounty Hunter Fighting Jedi
ssindar
Sun Nov 28, 2004 2:08 pm
#21

lol thats probably the lamest carb ive used
DosEqueis
Sun Nov 28, 2004 7:31 pm
#22

I think they just need to up the damage on some guns, we have special guns the e11 and slug, but to be honest they suck in comparison to lets say geo which can easily destroy many w/o stun armor/psg but if you can get a decent laser carbine you should be set. If you are looking for shiny coolness then we got nym's but there really hasnt been a really decent and shiny weapon for all the profs, the tkas will get their razor, riflemen dont really need one that is awesome in comparison, pikemen get the lva's and energy lances dropped by ns, ect but i think they could use some more weapons in the game in general, there arent as many options as other games, at least they could fix some of the current useless weapons



Kryz
DigiDante
Sat Dec 04, 2004 12:01 pm
#23



TAfirehawk wrote:


twc wrote:
Pistoleers-DE-10 and geo blaster and Modified Republic
Fencer-They supposevly have a junti mace but it is currently unknown how it is obtained
Swordsman-Executioners Hack
Pikeman-Nightsister Energy Lance
Teras Kasi-Razor Kucklers supposevly coming out with the CU Doesn't count, not LIVE
Rifleman-Beserker Rifle and dxr6-b and Lithanium Rifle
Carbineer-??? Slugthrower and Enhanced E11 and Lithanium Carbine(but I haven't seen one yet)
BH - ???
Commando - ???
I think carbineers have a spcial loot weapon,just no one has found it yet


I might have missed one or two, but this should help.....






Lithanium Carbine

I did a search on imagedump and found this... is this the carbine in question?



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
GeneralCho
Sat Dec 04, 2004 3:59 pm
#24

YES!!! That's the one! Please tell us how to get the Lithanium!!!



Jose Kinematix

Master Bounty Hunter

Master Carbineer
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